PATH OF EXILE 1 · MODIFIER CODEX

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UNIQUE (30-50)% increased Effect of Chilled GroundChilledGroundEffect LVL 1 UNIQUE (30-50)% increased Effect of ScorchScorchEffect LVL 1 UNIQUE (30-50)% increased Elemental DamageElementalDamagePercent T7 · LVL 1 UNIQUE (30-50)% increased Fire DamageFireDamagePercentage T10 · LVL 1 UNIQUE (30-50)% increased Fire DamageFireDamagePercentage T5 · LVL 41 UNIQUE (30-50)% increased Fire Damage with Hits and Ailments against Blinded EnemiesFireDamageToBlindEnemies LVL 1 UNIQUE (30-50)% increased Lightning DamageLightningDamagePercentage T8 · LVL 1 UNIQUE (30-60)% increased Elemental DamageElementalDamagePercent T7 · LVL 1 UNIQUE (33-36)% increased Cold DamageColdDamagePercentage T4 · LVL 24 UNIQUE (33-36)% increased Fire DamageFireDamagePercentage T7 · LVL 24 UNIQUE (33-36)% increased Lightning DamageLightningDamagePercentage T6 · LVL 24 UNIQUE (33-38)% increased Elemental DamageElementalDamagePercent T4 · LVL 36 UNIQUE (35-50)% increased Chill Duration on EnemiesIncreasedChillDuration T2 · LVL 1 UNIQUE (36-44)% increased Burning DamageBurnDamage T1 · LVL 24 UNIQUE (36-50)% reduced Elemental Ailment Duration on youSelfStatusAilmentDuration T1 · LVL 36 UNIQUE (37-40)% increased Cold DamageColdDamagePercentage T3 · LVL 36 UNIQUE (37-40)% increased Fire DamageFireDamagePercentage T6 · LVL 36 UNIQUE (37-40)% increased Lightning DamageLightningDamagePercentage T5 · LVL 36 UNIQUE (4-5)% increased Burning DamageBurnDamage T4 · LVL 1 UNIQUE (4-5)% increased Chill Duration on EnemiesChillAndFreezeDuration T4 · LVL 1 UNIQUE (4-5)% increased Cold DamageColdDamagePercentage T6 · LVL 1 UNIQUE (4-5)% increased Elemental DamageElementalDamagePercent T7 · LVL 1 UNIQUE (4-5)% increased Fire DamageFireDamagePercentage T10 · LVL 1 UNIQUE (4-5)% increased Lightning DamageLightningDamagePercentage T8 · LVL 1 UNIQUE (4-5)% increased Shock Duration on EnemiesShockDuration T3 · LVL 1 UNIQUE (4-6)% chance to Freeze, Shock and IgniteChanceToFreezeShockIgnite T2 · LVL 1 UNIQUE (4-7)% increased Elemental Damage per Frenzy ChargeIncreasedElementalDamagePerFrenzyCharge LVL 1 UNIQUE (40-50)% increased Elemental Damage takenElementalDamageTaken LVL 1 UNIQUE (40-50)% of Physical Damage Converted to Cold DamageConvertPhysicalToColdImplicit T1 · LVL 60 UNIQUE (40-50)% of Physical Damage Converted to Fire DamageConvertPhysicalToFireImplicit T1 · LVL 60