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4545matching source records · 30 per page
UNIQUE
(30-50)% increased Effect of Chilled GroundChilledGroundEffect
LVL 1
UNIQUE
(30-50)% increased Effect of ScorchScorchEffect
LVL 1
UNIQUE
(30-50)% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
(30-50)% increased Fire DamageFireDamagePercentage
T10 · LVL 1
UNIQUE
(30-50)% increased Fire DamageFireDamagePercentage
T5 · LVL 41
UNIQUE
(30-50)% increased Fire Damage with Hits and Ailments against Blinded EnemiesFireDamageToBlindEnemies
LVL 1
UNIQUE
(30-50)% increased Lightning DamageLightningDamagePercentage
T8 · LVL 1
UNIQUE
(30-60)% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
(33-36)% increased Cold DamageColdDamagePercentage
T4 · LVL 24
UNIQUE
(33-36)% increased Fire DamageFireDamagePercentage
T7 · LVL 24
UNIQUE
(33-36)% increased Lightning DamageLightningDamagePercentage
T6 · LVL 24
UNIQUE
(33-38)% increased Elemental DamageElementalDamagePercent
T4 · LVL 36
UNIQUE
(35-50)% increased Chill Duration on EnemiesIncreasedChillDuration
T2 · LVL 1
UNIQUE
(36-44)% increased Burning DamageBurnDamage
T1 · LVL 24
UNIQUE
(36-50)% reduced Elemental Ailment Duration on youSelfStatusAilmentDuration
T1 · LVL 36
UNIQUE
(37-40)% increased Cold DamageColdDamagePercentage
T3 · LVL 36
UNIQUE
(37-40)% increased Fire DamageFireDamagePercentage
T6 · LVL 36
UNIQUE
(37-40)% increased Lightning DamageLightningDamagePercentage
T5 · LVL 36
UNIQUE
(4-5)% increased Burning DamageBurnDamage
T4 · LVL 1
UNIQUE
(4-5)% increased Chill Duration on EnemiesChillAndFreezeDuration
T4 · LVL 1
UNIQUE
(4-5)% increased Cold DamageColdDamagePercentage
T6 · LVL 1
UNIQUE
(4-5)% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
(4-5)% increased Fire DamageFireDamagePercentage
T10 · LVL 1
UNIQUE
(4-5)% increased Lightning DamageLightningDamagePercentage
T8 · LVL 1
UNIQUE
(4-5)% increased Shock Duration on EnemiesShockDuration
T3 · LVL 1
UNIQUE
(4-6)% chance to Freeze, Shock and IgniteChanceToFreezeShockIgnite
T2 · LVL 1
UNIQUE
(4-7)% increased Elemental Damage per Frenzy ChargeIncreasedElementalDamagePerFrenzyCharge
LVL 1
UNIQUE
(40-50)% increased Elemental Damage takenElementalDamageTaken
LVL 1
UNIQUE
(40-50)% of Physical Damage Converted to Cold DamageConvertPhysicalToColdImplicit
T1 · LVL 60
UNIQUE
(40-50)% of Physical Damage Converted to Fire DamageConvertPhysicalToFireImplicit
T1 · LVL 60