Path of Exile 1 builds by class and skill.
Find a reviewed build framework by class, primary skill, budget, difficulty, or playstyle. Every guide carries a verification date, honest tradeoffs, and links into the items and mechanics behind the setup.
Arc Elementalist Caster Framework
Organise a lightning caster around cast usability, mana stability, chain-based clearing, focused damage, and defences that still function when enemies close the distance.
- Primary skill
- Arc
- Budget
- Starter to scalable
- Difficulty
- Intermediate
- Playstyle
- Mobile lightning spellcasting
Boneshatter Juggernaut Framework
Treat Boneshatter as a balance between strike damage, attack speed, self-inflicted pressure, recovery, and mitigation rather than scaling offence in isolation.
- Primary skill
- Boneshatter
- Budget
- Starter to scalable
- Difficulty
- Advanced
- Playstyle
- Durable strike melee
Cyclone Slayer Melee Framework
Plan a Cyclone character around weapon damage, movement while attacking, resource stability, and defences that still work at close range.
- Primary skill
- Cyclone
- Budget
- Starter to scalable
- Difficulty
- Intermediate
- Playstyle
- Mobile channelled melee
Explosive Arrow Champion Framework
Separate attack delivery, fuse accumulation, delayed ignition damage, accuracy, and defensive uptime instead of judging the build only by its eventual explosion.
- Primary skill
- Explosive Arrow
- Budget
- Starter to scalable
- Difficulty
- Intermediate
- Playstyle
- Delayed ranged ignition
Lightning Arrow Deadeye Mapping Framework
A reviewed planning framework for a fast ranged mapper: clear packs with Lightning Arrow, layer projectile scaling, and treat single-target damage and survivability as separate problems.
- Primary skill
- Lightning Arrow
- Budget
- Starter to scalable
- Difficulty
- Intermediate
- Playstyle
- Fast ranged mapping
Righteous Fire Chieftain Survival Framework
A defensive planning framework for sustaining Righteous Fire while separating regeneration, maximum fire resistance, damage-over-time scaling, and boss damage into understandable jobs.
- Primary skill
- Righteous Fire
- Budget
- Starter to scalable
- Difficulty
- Intermediate
- Playstyle
- Close-range damage over time
Summon Raging Spirit Necromancer Framework
Organise a temporary-minion character around summon uptime, minion scaling, reservation pressure, and the Witch's own survival instead of one rigid equipment list.
- Primary skill
- Summon Raging Spirit
- Budget
- Starter to scalable
- Difficulty
- Beginner to intermediate
- Playstyle
- Temporary minion casting
Toxic Rain Pathfinder Framework
Separate Toxic Rain's attack feel, overlapping damage-over-time zones, flask plan, and defensive movement into decisions that can be upgraded independently.
- Primary skill
- Toxic Rain
- Budget
- Starter to scalable
- Difficulty
- Intermediate
- Playstyle
- Ranged damage over time