Skills, separated from items.
Find what a skill does, how a character gets it, what game-data tags describe it, and which reviewed builds use it. Active skills stay separate from support gems.
Abyssal Apparition
Consume a [Charges|Power Charge] when you cast a damaging [Spell] to trigger an Abyssal Apparition who will also cast that same [Spell] for you. Does not work with [Channelling] Spells, Spells with a Cooldown, [Trigger|Triggered] Spells, Spells granted by items, or Spells which already consume a [Charges|Power Charge]. This Skill is not directly Supportable.
Open skill guide →Skill gem · Grants Active Skill / Attack / AreaAcidic Concoction
Consume charges from your Mana [Flask] to throw a flask that explodes, dealing [Physical] [Attack] damage in an area. The thrown flask [Consume|Consumes] [Poison] on [HitDamage|Hit] to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an [UnarmedAttack|Unarmed Attack]
Open skill guide →Skill gem · Grants Active Skill / Buff / PersistentAlign Fate
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your [Spell|Spells] from your first valid [WeaponSets|Weapon Set]. Until the next visage appears, your next cast of the same [Spell] aligns your fate, [Empowered|Empowering] that [Spell]. Visages can only cast damaging, non-[Channelling], non-[Buff] [Spell|Spells] you could cast that have no cooldown.
Open skill guide →Skill gem · Grants Active Skill / Minion / TriggerAncestral Spirits
This skill is [Trigger|Triggered] each time you summon a [Totem|Totem], summoning an Ancestral Spirit [Minion] to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
Open skill guide →Skill gem · Buff / Grants Active Skill / SpellApocalypse
Build [Glory] by [HitDamage|Hitting] enemies with [ElementalDamage|Elemental] damage. When you have maximum [Glory], you may become the walking Apocalypse for a duration, [Trigger|Triggering] one of multiple powerful [ElementalDamage|Elemental] Skills at an interval while this [Buff] lasts.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellArc
An arc of [Lightning|Lightning] stretches from the caster to a targeted enemy and [Chain|Chains] on to other nearby enemies. [Consume|Consumes] a [Lightning] [ElementalInfusion|Infusion] if possible to deal more damage and [Chain] further.
Open skill guide →Skill gem · Strength / Grants Active Skill / AttackArmour Breaker
[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].
Open skill guide →Skill gem · Strength / Dexterity / Grants Active SkillArmour Piercing Rounds
[Ammunition|Load your Crossbow] with a clip of bolts that can be fired rapidly and [ArmourBreak|Break enemy Armour]. Using this Skill again reloads the clip.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellBall Lightning
Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.
Open skill guide →Skill gem · Buff / Grants Active Skill / PersistentBlack Powder Blitz
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that [Blind|Blinds] and [Ignite|Ignites] enemies in the area you escape from. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.
Open skill guide →Skill gem · Grants Active Skill / Attack / AreaBleeding Concoction
Consume charges from your Mana [Flask] to throw a flask that explodes, dealing [Physical] [Attack] damage in an area and [Aggravate|Aggravating Bleeding] on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an [UnarmedAttack|Unarmed Attack]
Open skill guide →Skill gem · Grants Active Skill / Buff / PersistentBlood Boil
Enemies in your [Presence] accumulate blood boils periodically. When they die, the boils pop applying [CorruptedBlood|Corrupted Blood] to enemies near them.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellBone Blast
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [Bleeding].
Open skill guide →Skill gem · Strength / Grants Active Skill / AttackBoneshatter
Attack enemies with a melee [Strike|Strike]. The [Strike|Strike] will cause a [HeavyStun|Heavy Stun] on enemies that are [PrimedStun|Primed for Stun]. Upon causing a [HeavyStun|Heavy Stun] it will also create a Shockwave, dealing a large amount of damage in an area.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellBonestorm
[Channelling|Channel] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [Impale|Impales] enemies [HitDamage|Hit], causing subsequent [Attack] [HitDamage|Hits] against those targets to deal extra damage. Consumes your [Charges|Power Charges] to cause much larger explosions.
Open skill guide →Skill gem · Grants Active Skill / Attack / AreaBursting Fen Toad
This skill creates a toad that jumps around briefly, then explodes the toad, dealing [Attack] damage in an area and inflicting [Poison]. Damage you deal with skill is not based on your [MartialWeapon|Weapon]
Open skill guide →Skill gem · Grants Active Skill / Minion / CompanionCackling Companions
Activate to summon a cackle of Hyena [Companion|Companions]. The cackle is treated as a single [Companion] for effects that count or limit [Companion|Companions], regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, [Hinder|Hindering] nearby enemies, and have a chance to [Maim] enemies they [HitDamage|Hit].
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellChaos Bolt
Fire a burst of [Chaos] energy at the target.
Open skill guide →Skill gem · Grants Active Skill / Attack / AreaChaotic Surge
Grants your weapon [Surge|Surges]. Non-[Melee] [Projectile] [Attack|Attacks] with that weapon Consume [Surge|Surges] to cause the [Projectile|Projectiles] fired to explode at the end of their flight.
Open skill guide →Skill gem · Strength / Dexterity / Grants Active SkillCluster Grenade
Fire a bouncing [Grenade] that explodes when its fuse expires, throwing out a ring of mini [Grenade|Grenades] that explode when they come to a stop.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellComet
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. [Consume|Consumes] a [Fire] [ElementalInfusion|Infusion] if possible to cause a devastating blast of ice and fire.
Open skill guide →Skill gem · Strength / Intelligence / Grants Active SkillConsecrate
Create an area of [ConsecratedGround|Consecrated Ground] around you.
Open skill guide →Skill gem · Buff / Grants Active Skill / AttackCrackling Palm
When you [HitDamage|Hit] with [UnarmedAttack|Unarmed] [Melee] [Attack|Attacks], calls down lightning bolts which deal [UnarmedDamage|Unarmed] [Attack|Attack] damage to all surrounding enemies.
Open skill guide →Skill gem · Grants Active Skill / Attack / AreaCrossbow Shot
Fire a bolt from your crossbow.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellDecompose
Consume a [Corpse] to create a cloud of flammable [Poison|Poisonous] gas. Any [Burning|Burning] effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Open skill guide →Skill gem · Grants Active Skill / Shapeshift / BuffDemon Form
[Shapeshift] into a demon, vastly boosting the power of your [Spell|Spells]. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a [Spell], or reactivate this Skill.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellDetonate Dead
Cause a [Corpse] to violently explode, damaging surrounding enemies.
Open skill guide →Skill gem · Strength / Intelligence / Grants Active SkillDiscipline
Emit an [Aura] that grants you and [Allies] in your [Presence] additional [Total] [EnergyShield|Energy Shield].
Open skill guide →Skill gem · Dexterity / Grants Active Skill / AttackDisengage
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. [Consume|Consumes] the [ParriedDebuff|Parried Debuff] on [HitDamage|Hitting] enemies to release a shockwave and grant you a [Charges|Frenzy Charge]. This skill can be used while using other skills, and causes [Strike|Strikes] and [Projectile|Projectiles] to miss you while jumping. This skill cannot be [AncestralBoost|Ancestrally Boosted].
Open skill guide →Skill gem · Strength / Grants Active Skill / AttackEarthquake
Smash the ground, dealing damage in an area and leaving behind [JaggedGround|Jagged Ground] that slows enemies. The [JaggedGround|Jagged Ground] erupts in a powerful [Aftershock] after a duration. Cannot create [JaggedGround|Jagged Ground] on top of an existing patch, or if you already have the maximum number of active patches.
Open skill guide →Every reviewed Path of Exile 2 skill.
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