PATH OF EXILE 1 · MODIFIER CODEX

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5518matching source records · 30 per page
UNIQUE (15-16)% increased Damage with AilmentsAilmentDamage T1 · LVL 48 UNIQUE (15-16)% increased Elemental DamageElementalDamagePercent T2 · LVL 48 UNIQUE (15-16)% increased Fire DamageFireDamagePercentage T3 · LVL 48 UNIQUE (15-16)% increased Global Physical DamagePhysicalDamagePercent T3 · LVL 48 UNIQUE (15-16)% increased Lightning DamageLightningDamagePercentage T3 · LVL 48 UNIQUE (15-16)% increased Physical DamageLocalPhysicalDamagePercent T5 · LVL 15 UNIQUE (15-17)% increased Chaos DamageIncreasedChaosDamage T6 · LVL 15 UNIQUE (15-17)% increased Cold DamageColdDamagePercentage T6 · LVL 1 UNIQUE (15-17)% increased Fire DamageFireDamagePercentage T10 · LVL 1 UNIQUE (15-17)% increased Lightning DamageLightningDamagePercentage T8 · LVL 1 UNIQUE (15-18)% increased DamageAllDamage T6 · LVL 1 UNIQUE (15-19)% increased Spell DamageSpellDamage T7 · LVL 1 UNIQUE (15-20)% increased Cold Damage per 1% Cold Resistance above 75%ColdDamagePerResistanceAbove75 LVL 1 UNIQUE (15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%ColdDamagePerMissingColdResistance LVL 1 UNIQUE (15-20)% increased Damage if CorruptedAllDamageCorruptedItem LVL 60 UNIQUE (15-20)% increased Damage with Hits and Ailments against Abyssal MonstersDamageVSAbyssMonsters T2 · LVL 40 UNIQUE (15-20)% increased Damage with Poison per Power ChargePoisonDamagePerPowerCharge LVL 1 UNIQUE (15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%FireDamagePerMissingFireResistance LVL 1 UNIQUE (15-20)% increased Lightning DamageLightningDamagePercentage T8 · LVL 1 UNIQUE (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%LightningDamagePerResistanceAbove75 LVL 1 UNIQUE (15-20)% increased Lightning Damage per Frenzy ChargeIncreaseLightningDamagePerFrenzyCharge LVL 1 UNIQUE (15-20)% increased Projectile DamageProjectileDamage T5 · LVL 1 UNIQUE (15-20)% increased Spell DamageSpellDamage T7 · LVL 1 UNIQUE (15-25)% increased Damage while LeechingIncreasedDamageWhileLeechingLife T2 · LVL 1 UNIQUE (15-25)% increased Damage with Hits and Ailments against Cursed EnemiesHitAndAilmentDamageCursedEnemies LVL 1 UNIQUE (15-25)% increased Damage with Movement SkillsDamageWithMovementSkills T1 · LVL 1 UNIQUE (15-25)% increased Elemental DamageElementalDamagePercent T1 · LVL 100 UNIQUE (15-25)% increased Fire DamageFireDamagePercentage T9 · LVL 14 UNIQUE (15-25)% increased Global Physical DamagePhysicalDamagePercent T10 · LVL 1 UNIQUE (15-25)% increased Global Physical DamagePhysicalDamagePercent T10 · LVL 1