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5518matching source records · 30 per page
UNIQUE
(15-16)% increased Damage with AilmentsAilmentDamage
T1 · LVL 48
UNIQUE
(15-16)% increased Elemental DamageElementalDamagePercent
T2 · LVL 48
UNIQUE
(15-16)% increased Fire DamageFireDamagePercentage
T3 · LVL 48
UNIQUE
(15-16)% increased Global Physical DamagePhysicalDamagePercent
T3 · LVL 48
UNIQUE
(15-16)% increased Lightning DamageLightningDamagePercentage
T3 · LVL 48
UNIQUE
(15-16)% increased Physical DamageLocalPhysicalDamagePercent
T5 · LVL 15
UNIQUE
(15-17)% increased Chaos DamageIncreasedChaosDamage
T6 · LVL 15
UNIQUE
(15-17)% increased Cold DamageColdDamagePercentage
T6 · LVL 1
UNIQUE
(15-17)% increased Fire DamageFireDamagePercentage
T10 · LVL 1
UNIQUE
(15-17)% increased Lightning DamageLightningDamagePercentage
T8 · LVL 1
UNIQUE
(15-18)% increased DamageAllDamage
T6 · LVL 1
UNIQUE
(15-19)% increased Spell DamageSpellDamage
T7 · LVL 1
UNIQUE
(15-20)% increased Cold Damage per 1% Cold Resistance above 75%ColdDamagePerResistanceAbove75
LVL 1
UNIQUE
(15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%ColdDamagePerMissingColdResistance
LVL 1
UNIQUE
(15-20)% increased Damage if CorruptedAllDamageCorruptedItem
LVL 60
UNIQUE
(15-20)% increased Damage with Hits and Ailments against Abyssal MonstersDamageVSAbyssMonsters
T2 · LVL 40
UNIQUE
(15-20)% increased Damage with Poison per Power ChargePoisonDamagePerPowerCharge
LVL 1
UNIQUE
(15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%FireDamagePerMissingFireResistance
LVL 1
UNIQUE
(15-20)% increased Lightning DamageLightningDamagePercentage
T8 · LVL 1
UNIQUE
(15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%LightningDamagePerResistanceAbove75
LVL 1
UNIQUE
(15-20)% increased Lightning Damage per Frenzy ChargeIncreaseLightningDamagePerFrenzyCharge
LVL 1
UNIQUE
(15-20)% increased Projectile DamageProjectileDamage
T5 · LVL 1
UNIQUE
(15-20)% increased Spell DamageSpellDamage
T7 · LVL 1
UNIQUE
(15-25)% increased Damage while LeechingIncreasedDamageWhileLeechingLife
T2 · LVL 1
UNIQUE
(15-25)% increased Damage with Hits and Ailments against Cursed EnemiesHitAndAilmentDamageCursedEnemies
LVL 1
UNIQUE
(15-25)% increased Damage with Movement SkillsDamageWithMovementSkills
T1 · LVL 1
UNIQUE
(15-25)% increased Elemental DamageElementalDamagePercent
T1 · LVL 100
UNIQUE
(15-25)% increased Fire DamageFireDamagePercentage
T9 · LVL 14
UNIQUE
(15-25)% increased Global Physical DamagePhysicalDamagePercent
T10 · LVL 1
UNIQUE
(15-25)% increased Global Physical DamagePhysicalDamagePercent
T10 · LVL 1