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4545matching source records · 30 per page
UNIQUE
15% of Fire Damage Converted to Chaos DamageConvertFireToChaos
T2 · LVL 1
UNIQUE
15% of Fire Damage Converted to Chaos DamageConvertFireToChaos60PercentValue
T1 · LVL 1
UNIQUE
15% of Fire Damage Converted to Chaos DamageConvertFireToChaos
T1 · LVL 65
UNIQUE
150% increased Chill Duration on EnemiesIncreasedChillDuration
T2 · LVL 1
UNIQUE
150% increased Elemental Damage if you've Warcried RecentlyIncreasedElementalDamageIfUsedWarcryRecently
LVL 1
UNIQUE
16% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
16% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
18% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
18% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
2% chance to Avoid Damage of each Element from Hits per Frenzy ChargeAvoidElementalDamagePerFrenzyCharge
LVL 1
UNIQUE
2% of Fire Damage Leeched as Life while IgnitedFireDamageLeechedAsLifeWhileIgnited
LVL 1
UNIQUE
20% chance for Elemental Resistances to count as being 90% against Enemy HitsTreatResistancesAsMaxChance
T1 · LVL 57
UNIQUE
20% chance to FreezeChanceToFreeze
T3 · LVL 1
UNIQUE
20% chance to IgniteChanceToIgnite
T3 · LVL 1
UNIQUE
20% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
20% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
20% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
20% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
20% increased Elemental Damage if you've Killed a Cursed Enemy RecentlyIncreasedElementalDamageIfKilledCursedEnemyRecently
LVL 77
UNIQUE
20% increased Fire Damage takenFireDamageTaken
T1 · LVL 1
UNIQUE
20% increased Lightning DamageLightningDamagePercentage
T8 · LVL 1
UNIQUE
20% increased Lightning DamageCriticalStrikesDealIncreasedLightningDamage
T1 · LVL 87
UNIQUE
20% of Fire Damage from Hits taken as Cold DamageFireDamageTakenAsCold
T2 · LVL 1
UNIQUE
20% of Physical Damage from Hits taken as Cold DamagePhysicalDamageTakenAsCold
T2 · LVL 1
UNIQUE
20% of Physical Damage from Hits taken as Damage of a Random ElementPhysicalDamageTakenAsRandomElement
LVL 1
UNIQUE
20% of Physical Damage from Hits taken as Fire DamagePhysicalDamageTakenAsFirePercent
T2 · LVL 1
UNIQUE
20% reduced Chill Duration on youReducedChillDurationOnSelf
T1 · LVL 25
UNIQUE
20% reduced Duration of Elemental Ailments on EnemiesElementalStatusAilmentDuration
T1 · LVL 1
UNIQUE
20% reduced Ignite Duration on EnemiesBurnDuration
T4 · LVL 1
UNIQUE
200 Cold Damage taken per second per Frenzy Charge while movingDamageTakenPerFrenzyChargeMoving
LVL 1