PATH OF EXILE 1 · MODIFIER CODEX

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UNIQUE 200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyDamageTakenPerEnduranceChargeWhenHit LVL 1 UNIQUE 22% increased Elemental DamageElementalDamagePercent T7 · LVL 1 UNIQUE 22% increased Elemental DamageElementalDamagePercent T7 · LVL 1 UNIQUE 24% increased Elemental DamageElementalDamagePercent T7 · LVL 1 UNIQUE 24% increased Elemental DamageElementalDamagePercent T7 · LVL 1 UNIQUE 25% chance to Avoid Fire Damage from HitsFireDamageAvoidance T2 · LVL 1 UNIQUE 25% chance to Avoid being ChilledChanceToAvoidFreezeAndChill T1 · LVL 1 UNIQUE 25% chance to Freeze, Shock and IgniteChanceToFreezeShockIgnite T1 · LVL 62 UNIQUE 25% chance to IgniteChanceToIgnite T3 · LVL 1 UNIQUE 25% chance to IgniteChanceToIgnite T3 · LVL 1 UNIQUE 25% chance to Ignite when in Main HandMainHandChanceToIgnite LVL 1 UNIQUE 25% chance to Sap Enemies Cannot inflict ShockAlternateLightningAilment T1 · LVL 59 UNIQUE 25% chance to Sap Enemies in Chilling AreasChanceToSapVsEnemiesInChillingAreas T1 · LVL 50 UNIQUE 25% chance to Scorch Enemies Cannot inflict IgniteAlternateFireAilment T1 · LVL 59 UNIQUE 25% chance to ShockChanceToShock T3 · LVL 1 UNIQUE 25% chance to inflict Brittle Cannot inflict Freeze or ChillAlternateColdAilment T1 · LVL 59 UNIQUE 25% increased Burning DamageBurnDamage T4 · LVL 1 UNIQUE 25% increased Chill Duration on EnemiesIncreasedChillDuration T2 · LVL 1 UNIQUE 25% increased Fire DamageFireDamagePercentage T10 · LVL 1 UNIQUE 25% increased Shock Duration on EnemiesShockDuration T3 · LVL 1 UNIQUE 25% of Elemental Damage from Hits taken as Chaos DamageElementalDamageTakenAsChaos T2 · LVL 1 UNIQUE 25% of Elemental Damage from Hits taken as Chaos DamageElementalDamageTakenAsChaos T2 · LVL 1 UNIQUE 25% of Physical Damage Converted to Cold DamageConvertPhysicalToCold T2 · LVL 1 UNIQUE 25% of Physical Damage Converted to Cold DamageConvertPhysicalToCold T2 · LVL 1 UNIQUE 25% of Physical Damage Converted to Fire DamageConvertPhysicalToFire T2 · LVL 1 UNIQUE 25% of Physical Damage Converted to Fire DamageConvertPhysicalToFire T1 · LVL 61 UNIQUE 25% of Physical Damage Converted to Lightning DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 25% of Physical Damage from Hits taken as Lightning DamagePhysicalDamageTakenAsLightningPercent T1 · LVL 60 UNIQUE 25% reduced Ignite Duration on EnemiesBurnDuration T4 · LVL 1 UNIQUE 26% increased Elemental DamageElementalDamagePercent T7 · LVL 1