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5518matching source records · 30 per page
UNIQUE
(30-35)% increased Chaos DamageIncreasedChaosDamage
T7 · LVL 1
UNIQUE
(30-39)% increased Spell DamageWeaponSpellDamage
T1 · LVL 1
UNIQUE
(30-40)% increased Cold Damage with Attack SkillsColdWeaponDamage
LVL 1
UNIQUE
(30-40)% increased DamageAllDamage
T6 · LVL 1
UNIQUE
(30-40)% increased Damage over TimeDegenerationDamage
T4 · LVL 1
UNIQUE
(30-40)% increased Damage while LeechingIncreasedDamageWhileLeechingLife
T2 · LVL 1
UNIQUE
(30-40)% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
(30-40)% increased Elemental Damage while in an area affected by a SextantElementalDamageWhileAffectedBySextant
LVL 1
UNIQUE
(30-40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on EnemyDamagePerStatusAilmentOnEnemies
LVL 1
UNIQUE
(30-40)% increased Fire DamageFireDamagePercentage
T10 · LVL 1
UNIQUE
(30-40)% increased Fire DamageFireDamagePercentage
T10 · LVL 1
UNIQUE
(30-40)% increased Lightning DamageLightningDamagePercentage
T1 · LVL 70
UNIQUE
(30-40)% increased Melee DamageMeleeDamage
T4 · LVL 1
UNIQUE
(30-40)% increased Spell DamageSpellDamage
T7 · LVL 1
UNIQUE
(30-40)% increased Spell DamageSpellDamage
T7 · LVL 1
UNIQUE
(30-40)% increased Spell DamageSpellDamage
T7 · LVL 1
UNIQUE
(30-40)% increased Trap DamageTrapDamage
T1 · LVL 1
UNIQUE
(30-40)% more Maximum Physical Attack DamageRyuslathaMaximumDamageModifier
LVL 1
UNIQUE
(30-44)% increased Spell DamageWeaponSpellDamage
T1 · LVL 1
UNIQUE
(30-50)% increased Chaos DamageIncreasedChaosDamage
T7 · LVL 1
UNIQUE
(30-50)% increased Cold DamageColdDamagePercentage
T6 · LVL 1
UNIQUE
(30-50)% increased Cold DamageColdDamagePercentage
T6 · LVL 1
UNIQUE
(30-50)% increased Damage with Hits and Ailments against Marked EnemyDamageAgainstMarkedEnemies
LVL 1
UNIQUE
(30-50)% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
(30-50)% increased Fire DamageFireDamagePercentage
T10 · LVL 1
UNIQUE
(30-50)% increased Fire DamageFireDamagePercentage
T5 · LVL 41
UNIQUE
(30-50)% increased Fire Damage with Hits and Ailments against Blinded EnemiesFireDamageToBlindEnemies
LVL 1
UNIQUE
(30-50)% increased Lightning DamageLightningDamagePercentage
T8 · LVL 1
UNIQUE
(30-50)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(30-50)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1