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5518matching source records · 30 per page
UNIQUE
(60-100)% increased Damage with Movement SkillsDamageWithMovementSkills
T1 · LVL 1
UNIQUE
(60-100)% increased Projectile DamageProjectileDamage
T5 · LVL 1
UNIQUE
(60-70)% increased Attack Damage if CorruptedAttackDamageCorruptedItem
T1 · LVL 60
UNIQUE
(60-70)% increased Spell DamageSpellDamage
T7 · LVL 1
UNIQUE
(60-70)% increased Spell Damage if CorruptedSpellDamageCorruptedItem
T1 · LVL 60
UNIQUE
(60-80)% increased Attack Damage if your opposite Ring is a Shaper ItemAttackDamageShaperItem
LVL 1
UNIQUE
(60-80)% increased Burning DamageBurnDamage
T3 · LVL 14
UNIQUE
(60-80)% increased Chaos DamageIncreasedChaosDamage
T7 · LVL 1
UNIQUE
(60-80)% increased Damage while you have no Frenzy ChargesDamageOnNoFrenzyCharges
LVL 1
UNIQUE
(60-80)% increased Elemental Damage with Attack SkillsIncreasedWeaponElementalDamagePercent
T7 · LVL 1
UNIQUE
(60-80)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(60-80)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(60-80)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(60-80)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(60-80)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(60-80)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(60-80)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(60-80)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(60-80)% increased Spell DamageSpellDamage
T7 · LVL 1
UNIQUE
(60-80)% increased Spell DamageSpellDamage
T7 · LVL 1
UNIQUE
(60-80)% increased Spell Damage if your opposite Ring is an Elder ItemSpellDamageElderItem
LVL 1
UNIQUE
(600-1000)% more Physical Damage with Unarmed Melee AttacksFacebreakerPhysicalUnarmedDamage
T2 · LVL 1
UNIQUE
(7-10)% increased Elemental DamageElementalDamagePercent
T7 · LVL 1
UNIQUE
(7-10)% increased Fire Damage per 1% Fire Resistance above 75%FireDamagePerResistanceAbove75
LVL 1
UNIQUE
(7-10)% of Physical Damage Converted to Cold DamageConvertPhysicalToColdImplicit
T3 · LVL 50
UNIQUE
(7-10)% of Physical Damage Converted to Fire DamageConvertPhysicalToFireImplicit
T3 · LVL 50
UNIQUE
(7-10)% of Physical Damage Converted to Lightning DamageConvertPhysicalToLightningImplicit
T3 · LVL 50
UNIQUE
(7-9) to (13-14) Fire Damage per Endurance ChargeGlobalAddedFireDamagePerEnduranceCharge
LVL 1
UNIQUE
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding EnemiesFireDamageVersusBleedingEnemies
LVL 1
UNIQUE
(70-100)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1