PATH OF EXILE 1 · MODIFIER CODEX

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UNIQUE (60-100)% increased Damage with Movement SkillsDamageWithMovementSkills T1 · LVL 1 UNIQUE (60-100)% increased Projectile DamageProjectileDamage T5 · LVL 1 UNIQUE (60-70)% increased Attack Damage if CorruptedAttackDamageCorruptedItem T1 · LVL 60 UNIQUE (60-70)% increased Spell DamageSpellDamage T7 · LVL 1 UNIQUE (60-70)% increased Spell Damage if CorruptedSpellDamageCorruptedItem T1 · LVL 60 UNIQUE (60-80)% increased Attack Damage if your opposite Ring is a Shaper ItemAttackDamageShaperItem LVL 1 UNIQUE (60-80)% increased Burning DamageBurnDamage T3 · LVL 14 UNIQUE (60-80)% increased Chaos DamageIncreasedChaosDamage T7 · LVL 1 UNIQUE (60-80)% increased Damage while you have no Frenzy ChargesDamageOnNoFrenzyCharges LVL 1 UNIQUE (60-80)% increased Elemental Damage with Attack SkillsIncreasedWeaponElementalDamagePercent T7 · LVL 1 UNIQUE (60-80)% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE (60-80)% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE (60-80)% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE (60-80)% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE (60-80)% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE (60-80)% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE (60-80)% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE (60-80)% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE (60-80)% increased Spell DamageSpellDamage T7 · LVL 1 UNIQUE (60-80)% increased Spell DamageSpellDamage T7 · LVL 1 UNIQUE (60-80)% increased Spell Damage if your opposite Ring is an Elder ItemSpellDamageElderItem LVL 1 UNIQUE (600-1000)% more Physical Damage with Unarmed Melee AttacksFacebreakerPhysicalUnarmedDamage T2 · LVL 1 UNIQUE (7-10)% increased Elemental DamageElementalDamagePercent T7 · LVL 1 UNIQUE (7-10)% increased Fire Damage per 1% Fire Resistance above 75%FireDamagePerResistanceAbove75 LVL 1 UNIQUE (7-10)% of Physical Damage Converted to Cold DamageConvertPhysicalToColdImplicit T3 · LVL 50 UNIQUE (7-10)% of Physical Damage Converted to Fire DamageConvertPhysicalToFireImplicit T3 · LVL 50 UNIQUE (7-10)% of Physical Damage Converted to Lightning DamageConvertPhysicalToLightningImplicit T3 · LVL 50 UNIQUE (7-9) to (13-14) Fire Damage per Endurance ChargeGlobalAddedFireDamagePerEnduranceCharge LVL 1 UNIQUE (70-100)% increased Fire Damage with Hits and Ailments against Bleeding EnemiesFireDamageVersusBleedingEnemies LVL 1 UNIQUE (70-100)% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1