PATH OF EXILE 1 · MODIFIER CODEX

Find the rules behind the item.

Search affixes by wording, type, item level, domain, or tag. Source values stay separate from PoExplorer explanations.

4545matching source records · 30 per page
UNIQUE Gain (20-25)% of Physical Damage as Extra Lightning DamagePhysicalAddedAsLightning T2 · LVL 1 UNIQUE Gain (20-40)% of Physical Damage as Extra Cold Damage if you've used a Sapphire Flask RecentlyPhysicalAddedAsColdIfUsedSapphireFlaskRecently LVL 1 UNIQUE Gain (20-40)% of Physical Damage as Extra Fire Damage if you've used a Ruby Flask RecentlyPhysicalAddedAsFireIfUsedRubyFlaskRecently LVL 1 UNIQUE Gain (20-40)% of Physical Damage as Extra Lightning Damage if you've used a Topaz Flask RecentlyPhysicalAddedAsLightningIfUsedTopazFlaskRecently LVL 1 UNIQUE Gain (25-30)% of Fire Damage as Extra Chaos DamageChaosDamageAsPortionOfFireDamage LVL 1 UNIQUE Gain (25-30)% of Physical Damage as Extra Cold DamagePhysicalAddedAsCold T3 · LVL 1 UNIQUE Gain (25-35)% of Physical Attack Damage as Extra Fire DamageAttackPhysicalDamageAddedAsFire T1 · LVL 30 UNIQUE Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item EquippedElementalDamagePercentAddedAsChaosPerShaperItem LVL 1 UNIQUE Gain (3-5)% of Physical Damage as Extra Fire DamagePhysicalAddedAsFire T3 · LVL 45 UNIQUE Gain (3-5)% of Physical Damage as Extra Lightning DamagePhysicalAddedAsLightning T1 · LVL 55 UNIQUE Gain (30-40)% of Physical Attack Damage as Extra Fire DamageAttackPhysicalDamageAddedAsFire T2 · LVL 1 UNIQUE Gain (30-50)% of Weapon Physical Damage as Extra Damage of each ElementLocalPhysicalDamageAddedAsEachElement T2 · LVL 1 UNIQUE Gain (4-6)% of Cold Damage as Extra Chaos DamageColdAddedAsChaos T2 · LVL 55 UNIQUE Gain (4-6)% of Fire Damage as Extra Chaos DamageFireAddedAsChaos T2 · LVL 55 UNIQUE Gain (4-6)% of Lightning Damage as Extra Chaos DamageLightningAddedAsChaos T2 · LVL 55 UNIQUE Gain (40-60)% of Weapon Physical Damage as Extra Damage of a random ElementWeaponPhysicalDamageAddedAsRandomElement T1 · LVL 85 UNIQUE Gain (5-8)% of Elemental Damage as Extra Chaos DamageElementalDamagePercentAddedAsChaos T1 · LVL 1 UNIQUE Gain (6-12)% of Physical Damage as Extra Damage of a random ElementPhysicalDamageAddedAsRandomElement T2 · LVL 1 UNIQUE Gain (6-8)% of Physical Damage as Extra Fire DamagePhysicalAddedAsFire T1 · LVL 55 UNIQUE Gain (66-99)% of Sword Physical Damage as Extra Fire DamageSwordPhysicalDamageToAddAsFire LVL 1 UNIQUE Gain (7-10)% of Cold Damage as Extra Chaos DamageColdAddedAsChaos T1 · LVL 65 UNIQUE Gain (7-10)% of Elemental Damage as Extra Chaos DamageElementalDamagePercentAddedAsChaos T1 · LVL 1 UNIQUE Gain (7-10)% of Fire Damage as Extra Chaos DamageFireAddedAsChaos T1 · LVL 65 UNIQUE Gain (7-10)% of Lightning Damage as Extra Chaos DamageLightningAddedAsChaos T1 · LVL 65 UNIQUE Gain (8-10)% of Physical Damage as Extra Damage of a random ElementPhysicalDamageAddedAsRandomElement T1 · LVL 65 UNIQUE Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeColdDamageAddedAsChaosPerFrenzyCharge LVL 1 UNIQUE Gain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeFireDamageAddedAsChaosPerEnduranceCharge LVL 1 UNIQUE Gain 1% of Lightning Damage as Extra Chaos Damage per Power ChargeLightningDamageAddedAsChaosPerPowerCharge LVL 1 UNIQUE Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on EnemyLightningAddedAsColdShockedEnemy T2 · LVL 1 UNIQUE Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on EnemyLightningAddedAsColdShockedEnemy T1 · LVL 20