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4545matching source records · 30 per page
UNIQUE
Gain (20-25)% of Physical Damage as Extra Lightning DamagePhysicalAddedAsLightning
T2 · LVL 1
UNIQUE
Gain (20-40)% of Physical Damage as Extra Cold Damage if you've
used a Sapphire Flask RecentlyPhysicalAddedAsColdIfUsedSapphireFlaskRecently
LVL 1
UNIQUE
Gain (20-40)% of Physical Damage as Extra Fire Damage if you've
used a Ruby Flask RecentlyPhysicalAddedAsFireIfUsedRubyFlaskRecently
LVL 1
UNIQUE
Gain (20-40)% of Physical Damage as Extra Lightning Damage if you've
used a Topaz Flask RecentlyPhysicalAddedAsLightningIfUsedTopazFlaskRecently
LVL 1
UNIQUE
Gain (25-30)% of Fire Damage as Extra Chaos DamageChaosDamageAsPortionOfFireDamage
LVL 1
UNIQUE
Gain (25-30)% of Physical Damage as Extra Cold DamagePhysicalAddedAsCold
T3 · LVL 1
UNIQUE
Gain (25-35)% of Physical Attack Damage as Extra Fire DamageAttackPhysicalDamageAddedAsFire
T1 · LVL 30
UNIQUE
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item EquippedElementalDamagePercentAddedAsChaosPerShaperItem
LVL 1
UNIQUE
Gain (3-5)% of Physical Damage as Extra Fire DamagePhysicalAddedAsFire
T3 · LVL 45
UNIQUE
Gain (3-5)% of Physical Damage as Extra Lightning DamagePhysicalAddedAsLightning
T1 · LVL 55
UNIQUE
Gain (30-40)% of Physical Attack Damage as Extra Fire DamageAttackPhysicalDamageAddedAsFire
T2 · LVL 1
UNIQUE
Gain (30-50)% of Weapon Physical Damage as Extra Damage of each ElementLocalPhysicalDamageAddedAsEachElement
T2 · LVL 1
UNIQUE
Gain (4-6)% of Cold Damage as Extra Chaos DamageColdAddedAsChaos
T2 · LVL 55
UNIQUE
Gain (4-6)% of Fire Damage as Extra Chaos DamageFireAddedAsChaos
T2 · LVL 55
UNIQUE
Gain (4-6)% of Lightning Damage as Extra Chaos DamageLightningAddedAsChaos
T2 · LVL 55
UNIQUE
Gain (40-60)% of Weapon Physical Damage as Extra Damage of a random ElementWeaponPhysicalDamageAddedAsRandomElement
T1 · LVL 85
UNIQUE
Gain (5-8)% of Elemental Damage as Extra Chaos DamageElementalDamagePercentAddedAsChaos
T1 · LVL 1
UNIQUE
Gain (6-12)% of Physical Damage as Extra Damage of a random ElementPhysicalDamageAddedAsRandomElement
T2 · LVL 1
UNIQUE
Gain (6-8)% of Physical Damage as Extra Fire DamagePhysicalAddedAsFire
T1 · LVL 55
UNIQUE
Gain (66-99)% of Sword Physical Damage as Extra Fire DamageSwordPhysicalDamageToAddAsFire
LVL 1
UNIQUE
Gain (7-10)% of Cold Damage as Extra Chaos DamageColdAddedAsChaos
T1 · LVL 65
UNIQUE
Gain (7-10)% of Elemental Damage as Extra Chaos DamageElementalDamagePercentAddedAsChaos
T1 · LVL 1
UNIQUE
Gain (7-10)% of Fire Damage as Extra Chaos DamageFireAddedAsChaos
T1 · LVL 65
UNIQUE
Gain (7-10)% of Lightning Damage as Extra Chaos DamageLightningAddedAsChaos
T1 · LVL 65
UNIQUE
Gain (8-10)% of Physical Damage as Extra Damage of a random ElementPhysicalDamageAddedAsRandomElement
T1 · LVL 65
UNIQUE
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeColdDamageAddedAsChaosPerFrenzyCharge
LVL 1
UNIQUE
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeFireDamageAddedAsChaosPerEnduranceCharge
LVL 1
UNIQUE
Gain 1% of Lightning Damage as Extra Chaos Damage per Power ChargeLightningDamageAddedAsChaosPerPowerCharge
LVL 1
UNIQUE
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on EnemyLightningAddedAsColdShockedEnemy
T2 · LVL 1
UNIQUE
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on EnemyLightningAddedAsColdShockedEnemy
T1 · LVL 20