PATH OF EXILE 1 · MODIFIER CODEX

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UNIQUE 100% increased Fire DamageFireDamagePercentage T10 · LVL 1 UNIQUE 100% increased Global Physical DamagePhysicalDamagePercent T10 · LVL 1 UNIQUE 100% increased Global Physical Damage while FrozenPhysicalDamageWhileFrozen LVL 1 UNIQUE 100% increased Lightning DamageLightningDamagePercentage T4 · LVL 40 UNIQUE 100% increased Melee Damage against Frozen EnemiesAdditionalMeleeDamageToFrozenEnemies LVL 1 UNIQUE 100% increased Melee Damage against Ignited EnemiesAdditionalMeleeDamageToBurningEnemies LVL 1 UNIQUE 100% increased Melee Damage against Shocked EnemiesAdditionalMeleeDamageToShockedEnemies LVL 1 UNIQUE 100% increased Melee Physical Damage against Ignited EnemiesIncreasedMeleePhysicalDamageAgainstIgnitedEnemies LVL 1 UNIQUE 100% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE 100% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE 100% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE 100% increased Physical DamageLocalPhysicalDamagePercent T6 · LVL 1 UNIQUE 100% increased Physical Damage while you have Resolute TechniquePhysicalDamageWhileResoluteTechnique LVL 1 UNIQUE 100% increased Spell DamageSpellDamage T7 · LVL 1 UNIQUE 100% of Lightning Damage Converted to Chaos DamageConvertLightningDamageToChaos T1 · LVL 1 UNIQUE 100% of Lightning Damage Converted to Chaos DamageConvertLightningDamageToChaos T1 · LVL 1 UNIQUE 100% of Physical Damage Converted to Cold DamageConvertPhysicalToCold T2 · LVL 1 UNIQUE 100% of Physical Damage Converted to Fire DamageConvertPhysicalToFire T2 · LVL 1 UNIQUE 100% of Physical Damage Converted to Fire DamageConvertPhysicalToFire T2 · LVL 1 UNIQUE 100% of Physical Damage from Hits with this Weapon is Converted to a random ElementLocalDamageConversionToRandomElement T1 · LVL 1 UNIQUE 100% of Physical Damage from Hits with this Weapon is Converted to a random ElementLocalDamageConversionToRandomElement T1 · LVL 1 UNIQUE 1000% of Melee Physical Damage taken reflected to AttackerPhysicalDamageTakenPercentToReflect T1 · LVL 1 UNIQUE 12 to 14 Added Cold Damage per Frenzy ChargeAddedColdDamagePerFrenzyCharge T2 · LVL 1 UNIQUE 12% increased Elemental DamageElementalDamagePercent T7 · LVL 1 UNIQUE 12% increased Elemental DamageElementalDamagePercent T7 · LVL 1 UNIQUE 12% increased Global Physical DamagePhysicalDamagePercent T10 · LVL 1 UNIQUE 14% increased Elemental DamageElementalDamagePercent T7 · LVL 1 UNIQUE 15% increased Damage for each Poison on you up to a maximum of 75%DamagePerPoisonOnSelf LVL 1 UNIQUE 15% increased Damage with Ailments per Elder Item EquippedAilmentDamagePerElderItem LVL 1 UNIQUE 15% increased Elemental Damage with Attack Skills during any Flask EffectIncreasedWeaponElementalDamageDuringFlask T1 · LVL 1