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UNIQUE
Nearby Enemies have Fire Exposure while at maximum RageNearbyEnemiesFireExposureWhileMaxRage
LVL 1
UNIQUE
Nearby Enemies have Lightning Resistance equal to yoursNearbyEnemyLightningResistanceEqual
LVL 1
UNIQUE
Nearby Enemies take 50 Lightning Damage per secondLightningDegenAuraDisplay
LVL 1
UNIQUE
Non-Chilled Enemies you Poison are ChilledNonChilledEnemiesPoisonAndChill
LVL 1
UNIQUE
Non-Chilled Enemies you inflict Bleeding on are ChilledNonChilledEnemiesBleedAndChill
LVL 1
UNIQUE
Passive Skills in Radius also grant 6% increased Cold DamageUniqueJewelNodeColdDamage
LVL 1
UNIQUE
Passive Skills in Radius also grant 6% increased Fire DamageUniqueJewelNodeFireDamage
LVL 1
UNIQUE
Passive Skills in Radius also grant 6% increased Lightning DamageUniqueJewelNodeLightningDamage
LVL 1
UNIQUE
Penetrate 1% Elemental Resistances per 15 OmniscienceElementalPenPerAscendance
LVL 1
UNIQUE
Penetrate 1% Elemental Resistances per Frenzy ChargeElementalPenetrationPerFrenzyCharge
LVL 1
UNIQUE
Penetrate 4% Elemental Resistances per Abyss Jewel affecting youElementalPenetrationPerAbyssalJewel
LVL 1
UNIQUE
Prevent +(75-50)% of Reflected Cold Damage you would take while affected by Purity of IcePurityOfIceReducedReflectedColdDamage
LVL 1
UNIQUE
Prevent +(75-50)% of Reflected Elemental Damage you would take while
affected by Purity of ElementsPurityOfElementsReducedReflectedElementalDamage
LVL 1
UNIQUE
Prevent +(75-50)% of Reflected Fire Damage you would take while affected by Purity of FirePurityOfFireReducedReflectedFireDamage
LVL 1
UNIQUE
Prevent +(75-50)% of Reflected Lightning Damage you would take while
affected by Purity of LightningPurityOfLightningReducedReflectedLightningDamage
LVL 1
UNIQUE
Projectiles have (15-20)% chance to FreezeProjectileFreezeChance
LVL 1
UNIQUE
Projectiles have (15-20)% chance to IgniteProjectileIgniteChance
LVL 1
UNIQUE
Projectiles have (15-20)% chance to ShockProjectileShockChance
LVL 1
UNIQUE
Quality does not increase Defences
Grants +1% to Cold Resistance per 2% QualityHarvestAlternateArmourQualityColdResistance
LVL 1
UNIQUE
Quality does not increase Defences
Grants +1% to Fire Resistance per 2% QualityHarvestAlternateArmourQualityFireResistance
LVL 1
UNIQUE
Quality does not increase Defences
Grants +1% to Lightning Resistance per 2% QualityHarvestAlternateArmourQualityLightningResistance
LVL 1
UNIQUE
Quality does not increase Physical Damage
Grants 1% increased Elemental Damage per 2% QualityHarvestAlternateWeaponQualityElementalDamagePercent
LVL 1
UNIQUE
Raised Zombies have +(25-30)% to all ResistancesZombieChaosElementalResists
LVL 1
UNIQUE
Raised Zombies have Avatar of FireZombiesHaveAvatarOfFire
LVL 1
UNIQUE
Raised Zombies take (15-30)% of their Maximum Life per second as Fire DamageZombiesTakeFireDamagePerSecond
LVL 1
UNIQUE
Recover 2% of Life when you Chill a non-Chilled EnemyMaximumLifeOnChillPercent
LVL 1
UNIQUE
Reflect Shocks applied to you to all Nearby EnemiesReflectsShockToEnemiesInRadius
LVL 1
UNIQUE
Reflects (22-44) Fire Damage to Attackers on BlockReflectFireDamageOnBlock
LVL 1
UNIQUE
Reflects (25-50) Cold Damage to Melee AttackersAttackerTakesColdDamageNoRange
T2 · LVL 1
UNIQUE
Reflects 1 to (180-220) Lightning Damage to Attackers on BlockLightningDamageOnBlock
LVL 1