PATH OF EXILE 1 · MODIFIER CODEX

Find the rules behind the item.

Search affixes by wording, type, item level, domain, or tag. Source values stay separate from PoExplorer explanations.

4545matching source records · 30 per page
UNIQUE Nearby Enemies have Fire Exposure while at maximum RageNearbyEnemiesFireExposureWhileMaxRage LVL 1 UNIQUE Nearby Enemies have Lightning Resistance equal to yoursNearbyEnemyLightningResistanceEqual LVL 1 UNIQUE Nearby Enemies take 50 Lightning Damage per secondLightningDegenAuraDisplay LVL 1 UNIQUE Non-Chilled Enemies you Poison are ChilledNonChilledEnemiesPoisonAndChill LVL 1 UNIQUE Non-Chilled Enemies you inflict Bleeding on are ChilledNonChilledEnemiesBleedAndChill LVL 1 UNIQUE Passive Skills in Radius also grant 6% increased Cold DamageUniqueJewelNodeColdDamage LVL 1 UNIQUE Passive Skills in Radius also grant 6% increased Fire DamageUniqueJewelNodeFireDamage LVL 1 UNIQUE Passive Skills in Radius also grant 6% increased Lightning DamageUniqueJewelNodeLightningDamage LVL 1 UNIQUE Penetrate 1% Elemental Resistances per 15 OmniscienceElementalPenPerAscendance LVL 1 UNIQUE Penetrate 1% Elemental Resistances per Frenzy ChargeElementalPenetrationPerFrenzyCharge LVL 1 UNIQUE Penetrate 4% Elemental Resistances per Abyss Jewel affecting youElementalPenetrationPerAbyssalJewel LVL 1 UNIQUE Prevent +(75-50)% of Reflected Cold Damage you would take while affected by Purity of IcePurityOfIceReducedReflectedColdDamage LVL 1 UNIQUE Prevent +(75-50)% of Reflected Elemental Damage you would take while affected by Purity of ElementsPurityOfElementsReducedReflectedElementalDamage LVL 1 UNIQUE Prevent +(75-50)% of Reflected Fire Damage you would take while affected by Purity of FirePurityOfFireReducedReflectedFireDamage LVL 1 UNIQUE Prevent +(75-50)% of Reflected Lightning Damage you would take while affected by Purity of LightningPurityOfLightningReducedReflectedLightningDamage LVL 1 UNIQUE Projectiles have (15-20)% chance to FreezeProjectileFreezeChance LVL 1 UNIQUE Projectiles have (15-20)% chance to IgniteProjectileIgniteChance LVL 1 UNIQUE Projectiles have (15-20)% chance to ShockProjectileShockChance LVL 1 UNIQUE Quality does not increase Defences Grants +1% to Cold Resistance per 2% QualityHarvestAlternateArmourQualityColdResistance LVL 1 UNIQUE Quality does not increase Defences Grants +1% to Fire Resistance per 2% QualityHarvestAlternateArmourQualityFireResistance LVL 1 UNIQUE Quality does not increase Defences Grants +1% to Lightning Resistance per 2% QualityHarvestAlternateArmourQualityLightningResistance LVL 1 UNIQUE Quality does not increase Physical Damage Grants 1% increased Elemental Damage per 2% QualityHarvestAlternateWeaponQualityElementalDamagePercent LVL 1 UNIQUE Raised Zombies have +(25-30)% to all ResistancesZombieChaosElementalResists LVL 1 UNIQUE Raised Zombies have Avatar of FireZombiesHaveAvatarOfFire LVL 1 UNIQUE Raised Zombies take (15-30)% of their Maximum Life per second as Fire DamageZombiesTakeFireDamagePerSecond LVL 1 UNIQUE Recover 2% of Life when you Chill a non-Chilled EnemyMaximumLifeOnChillPercent LVL 1 UNIQUE Reflect Shocks applied to you to all Nearby EnemiesReflectsShockToEnemiesInRadius LVL 1 UNIQUE Reflects (22-44) Fire Damage to Attackers on BlockReflectFireDamageOnBlock LVL 1 UNIQUE Reflects (25-50) Cold Damage to Melee AttackersAttackerTakesColdDamageNoRange T2 · LVL 1 UNIQUE Reflects 1 to (180-220) Lightning Damage to Attackers on BlockLightningDamageOnBlock LVL 1