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5518matching source records · 30 per page
UNIQUE
Deals 20 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura
T1 · LVL 1
UNIQUE
Deals 450 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura
T1 · LVL 1
UNIQUE
Deals 50 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura
T1 · LVL 1
UNIQUE
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an AxeBleedDotMultiplierPerRagePerEquippedAxe
LVL 1
UNIQUE
Elemental EquilibriumElementalEquilibrium
T1 · LVL 1
UNIQUE
Elemental EquilibriumElementalEquilibrium
T1 · LVL 1
UNIQUE
Elemental OverloadElementalOverload
T1 · LVL 1
UNIQUE
Elemental OverloadElementalOverload
T1 · LVL 1
UNIQUE
Elemental OverloadElementalOverload
T1 · LVL 1
UNIQUE
Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expiredCurse75PercentEnemyDamageTaken
LVL 1
UNIQUE
Enemies Frozen by you take 20% increased DamageFrozenMonstersTakeIncreasedDamage
T1 · LVL 1
UNIQUE
Enemies Frozen by you take 20% increased DamageFrozenMonstersTakeIncreasedDamage
T1 · LVL 1
UNIQUE
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire DamageZombiesExplodeEnemiesOnHit
LVL 1
UNIQUE
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire DamageEnemiesExplodeOnDeath
LVL 1
UNIQUE
Enemies Taunted by you take 10% increased DamageTauntedEnemiesTakeIncreasedDamage
LVL 1
UNIQUE
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos DamageWarcryTauntChaosExplosion
LVL 1
UNIQUE
Enemies in your Chilling Areas take (25-35)% increased Lightning DamageChillingAreasAlsoGrantLightningDamageTaken
LVL 1
UNIQUE
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical DamageEnemiesNearCursesBlindAndExplode
LVL 1
UNIQUE
Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos DamageEnemiesOnFungalGroundExplode
LVL 1
UNIQUE
Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on themEnemiesTakeIncreasedDamagePerAilmentType
LVL 1
UNIQUE
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on themWitherGrantsElementalDamageTaken
LVL 1
UNIQUE
Enemies you Attack Reflect 100 Physical Damage to youReflectPhysicalDamageToSelfOnHit
T1 · LVL 1
UNIQUE
Enemies you Attack Reflect 20 Physical Damage to youReflectPhysicalDamageToSelfOnHit
T1 · LVL 1
UNIQUE
Enemies you Attack have 20% chance to Reflect 35 to 50 Chaos Damage to youChanceToReflectChaosDamageToSelf
LVL 1
UNIQUE
Enemies you Kill Explode, dealing 3% of their Life as Physical DamageEnemiesExplodeOnDeathPhysical
T1 · LVL 75
UNIQUE
Enemies you Kill Explode, dealing 5% of their Life as Physical DamageEnemiesExplodeOnDeathPhysical
T1 · LVL 75
UNIQUE
Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical DamageEnemiesExplodeOnDeathPhysicalChance
T1 · LVL 75
UNIQUE
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos DamageObliterationExplodeOnKillChaos
LVL 1
UNIQUE
Enemies you Kill have a 25% chance to Explode, dealing a tenth of their maximum Life as Physical DamageEnemiesExplodeOnDeathPhysicalChance
T1 · LVL 75
UNIQUE
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos DamageEnemiesExplodeOnDeathChaosGloriousMadness
T2 · LVL 1