PATH OF EXILE 1 · MODIFIER CODEX

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UNIQUE Deals 20 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura T1 · LVL 1 UNIQUE Deals 450 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura T1 · LVL 1 UNIQUE Deals 50 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura T1 · LVL 1 UNIQUE Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an AxeBleedDotMultiplierPerRagePerEquippedAxe LVL 1 UNIQUE Elemental EquilibriumElementalEquilibrium T1 · LVL 1 UNIQUE Elemental EquilibriumElementalEquilibrium T1 · LVL 1 UNIQUE Elemental OverloadElementalOverload T1 · LVL 1 UNIQUE Elemental OverloadElementalOverload T1 · LVL 1 UNIQUE Elemental OverloadElementalOverload T1 · LVL 1 UNIQUE Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expiredCurse75PercentEnemyDamageTaken LVL 1 UNIQUE Enemies Frozen by you take 20% increased DamageFrozenMonstersTakeIncreasedDamage T1 · LVL 1 UNIQUE Enemies Frozen by you take 20% increased DamageFrozenMonstersTakeIncreasedDamage T1 · LVL 1 UNIQUE Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire DamageZombiesExplodeEnemiesOnHit LVL 1 UNIQUE Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire DamageEnemiesExplodeOnDeath LVL 1 UNIQUE Enemies Taunted by you take 10% increased DamageTauntedEnemiesTakeIncreasedDamage LVL 1 UNIQUE Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos DamageWarcryTauntChaosExplosion LVL 1 UNIQUE Enemies in your Chilling Areas take (25-35)% increased Lightning DamageChillingAreasAlsoGrantLightningDamageTaken LVL 1 UNIQUE Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical DamageEnemiesNearCursesBlindAndExplode LVL 1 UNIQUE Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos DamageEnemiesOnFungalGroundExplode LVL 1 UNIQUE Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on themEnemiesTakeIncreasedDamagePerAilmentType LVL 1 UNIQUE Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on themWitherGrantsElementalDamageTaken LVL 1 UNIQUE Enemies you Attack Reflect 100 Physical Damage to youReflectPhysicalDamageToSelfOnHit T1 · LVL 1 UNIQUE Enemies you Attack Reflect 20 Physical Damage to youReflectPhysicalDamageToSelfOnHit T1 · LVL 1 UNIQUE Enemies you Attack have 20% chance to Reflect 35 to 50 Chaos Damage to youChanceToReflectChaosDamageToSelf LVL 1 UNIQUE Enemies you Kill Explode, dealing 3% of their Life as Physical DamageEnemiesExplodeOnDeathPhysical T1 · LVL 75 UNIQUE Enemies you Kill Explode, dealing 5% of their Life as Physical DamageEnemiesExplodeOnDeathPhysical T1 · LVL 75 UNIQUE Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical DamageEnemiesExplodeOnDeathPhysicalChance T1 · LVL 75 UNIQUE Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos DamageObliterationExplodeOnKillChaos LVL 1 UNIQUE Enemies you Kill have a 25% chance to Explode, dealing a tenth of their maximum Life as Physical DamageEnemiesExplodeOnDeathPhysicalChance T1 · LVL 75 UNIQUE Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos DamageEnemiesExplodeOnDeathChaosGloriousMadness T2 · LVL 1