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1510matching source records · 30 per page
UNIQUE
Damage Penetrates (3-5)% Fire ResistanceFireResistancePenetration
T2 · LVL 60
UNIQUE
Damage Penetrates 10% Fire ResistanceFireResistancePenetration
T1 · LVL 81
UNIQUE
Damage Penetrates 10% Fire Resistance against Blinded EnemiesFirePenetrationAgainstBlindedEnemies
LVL 1
UNIQUE
Damage Penetrates 15% Fire ResistanceFireResistancePenetration
T3 · LVL 1
UNIQUE
Damage Penetrates 15% of Fire Resistance if you have Blocked RecentlyFirePenetrationIfBlockedRecently
LVL 1
UNIQUE
Damage Penetrates 20% Fire ResistancePenetrateEnemyFireResist
LVL 1
UNIQUE
Damage Penetrates 25% Fire ResistanceEnemyFireResistance
LVL 1
UNIQUE
Damage Penetrates Fire Resistance equal to your Overcapped Fire Resistance, up to a maximum of 200%OvercappedFireResistanceAsFirePrenetration
LVL 100
UNIQUE
Damage with Weapons Penetrates (4-6)% Fire ResistanceFirePenetrationWeapon
LVL 60
UNIQUE
Drops Scorched Ground while moving, lasting 4 secondsScorchedGroundWhileMoving
LVL 1
UNIQUE
Each Rage also grants +2% to Fire Damage Over Time MultiplierFireDoTMultiPerRage
LVL 1
UNIQUE
Enemies Ignited by you take Chaos Damage instead of Fire Damage from IgniteEnemiesIgniteChaosDamage
LVL 62
UNIQUE
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire DamageZombiesExplodeEnemiesOnHit
LVL 1
UNIQUE
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire DamageEnemiesExplodeOnDeath
LVL 1
UNIQUE
Enemies inflict Elemental Ailments on you instead of nearby AlliesElementalAilmentsOnYouInsteadOfAllies
LVL 1
UNIQUE
Every 8 seconds, gain Avatar of Fire for 4 secondsGainAvatarOfFireEvery8Seconds
LVL 1
UNIQUE
Every Rage also grants 1% of Physical Damage as Extra Fire DamagePhysicalAddedAsFirePerRage
LVL 1
UNIQUE
Fire Resistance is 70%FireResistanceOverride
T1 · LVL 60
UNIQUE
Fire Resistance is 75%FireResistanceOverride
T2 · LVL 1
UNIQUE
Gain (10-50)% of Physical Damage as Extra Fire DamagePhysicalAddedAsFire
T4 · LVL 1
UNIQUE
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by AngerAngerPhysicalAddedAsFire
LVL 1
UNIQUE
Gain (20-25)% of Cold Damage as Extra Fire DamageColdAddedAsFire
LVL 1
UNIQUE
Gain (20-25)% of Physical Damage as Extra Fire DamagePhysicalAddedAsFire
T4 · LVL 1
UNIQUE
Gain (20-40)% of Physical Damage as Extra Fire Damage if you've
used a Ruby Flask RecentlyPhysicalAddedAsFireIfUsedRubyFlaskRecently
LVL 1
UNIQUE
Gain (25-30)% of Fire Damage as Extra Chaos DamageChaosDamageAsPortionOfFireDamage
LVL 1
UNIQUE
Gain (25-35)% of Physical Attack Damage as Extra Fire DamageAttackPhysicalDamageAddedAsFire
T1 · LVL 30
UNIQUE
Gain (3-5)% of Physical Damage as Extra Fire DamagePhysicalAddedAsFire
T3 · LVL 45
UNIQUE
Gain (30-40)% of Physical Attack Damage as Extra Fire DamageAttackPhysicalDamageAddedAsFire
T2 · LVL 1
UNIQUE
Gain (4-6)% of Fire Damage as Extra Chaos DamageFireAddedAsChaos
T2 · LVL 55
UNIQUE
Gain (6-8)% of Physical Damage as Extra Fire DamagePhysicalAddedAsFire
T1 · LVL 55