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2075matching source records · 30 per page
UNIQUE
(40-50)% of Physical Damage Converted to Cold DamageConvertPhysicalToColdImplicit
T1 · LVL 60
UNIQUE
(40-50)% of Physical Damage Converted to Fire DamageConvertPhysicalToFireImplicit
T1 · LVL 60
UNIQUE
(40-50)% of Physical Damage Converted to Lightning DamageConvertPhysicalToLightningImplicit
T1 · LVL 60
UNIQUE
(40-60)% increased Damage with BleedingBleedingDamage
T4 · LVL 1
UNIQUE
(40-60)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(40-60)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(40-60)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(40-60)% increased Physical Damage while affected by Herald of PurityHeraldBonusPurityPhysicalDamage
LVL 1
UNIQUE
(40-60)% increased Physical Damage while using PridePrideIncreasedPhysicalDamage
LVL 1
UNIQUE
(400-450)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(45-75)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1
UNIQUE
(5-10) to (12-24) Added Physical Damage with Bow AttacksPhysicalDamageWithBows
T1 · LVL 69
UNIQUE
(5-10)% of Physical Damage taken as Cold Damage if 4 Redeemer Items are EquippedPhysicalDamageTakenAsCold4RedeemerItems
LVL 1
UNIQUE
(5-10)% of Physical Damage taken as Fire Damage if 4 Warlord Items are EquippedPhysicalDamageTakenAsFirePercent4WarlordItems
LVL 1
UNIQUE
(5-10)% of Physical Damage taken as Lightning Damage if 4 Crusader Items are EquippedPhysicalDamageTakenAsLightningPercent4CrusaderItems
LVL 1
UNIQUE
(5-15)% of Physical Damage from Hits taken as Cold DamagePhysicalDamageTakenAsCold
T2 · LVL 1
UNIQUE
(5-15)% of Physical Damage from Hits taken as Fire DamagePhysicalDamageTakenAsFirePercent
T2 · LVL 1
UNIQUE
(5-6)% increased Physical Damage with Attack SkillsPhysicalDamageAttackSkills
T1 · LVL 1
UNIQUE
(5-6)% increased Physical Damage with AxesAxeIncreasedPhysicalDamage
T1 · LVL 1
UNIQUE
(5-6)% increased Physical Damage with BowsBowIncreasedPhysicalDamage
T1 · LVL 1
UNIQUE
(5-6)% increased Physical Damage with ClawsClawIncreasedPhysicalDamage
T1 · LVL 1
UNIQUE
(5-6)% increased Physical Damage with DaggersDaggerIncreasedPhysicalDamage
T1 · LVL 1
UNIQUE
(5-6)% increased Physical Damage with Maces or SceptresMaceIncreasedPhysicalDamage
T1 · LVL 1
UNIQUE
(5-6)% increased Physical Damage with Spell SkillsPhysicalDamageSpellSkills
T1 · LVL 1
UNIQUE
(5-6)% increased Physical Damage with StavesStaffIncreasedPhysicalDamage
T1 · LVL 1
UNIQUE
(5-6)% increased Physical Damage with SwordsSwordIncreasedPhysicalDamage
T1 · LVL 1
UNIQUE
(5-6)% increased Physical Damage with WandsWandIncreasedPhysicalDamage
T1 · LVL 1
UNIQUE
(5-8)% additional Physical Damage Reduction while affected by DeterminationDeterminationPhysicalDamageReduction
T2 · LVL 1
UNIQUE
(5-8)% of Physical Damage from Hits taken as Chaos DamagePhysicalDamageTakenAsChaos
T1 · LVL 56
UNIQUE
(50-70)% increased Physical DamageLocalPhysicalDamagePercent
T6 · LVL 1