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24800matching source records · 30 per page
UNIQUE
(10-12)% increased ArmourGlobalPhysicalDamageReductionRatingPercent
T5 · LVL 15
UNIQUE
(10-12)% increased Attack and Cast Speed during OnslaughtAttackAndCastSpeedWithOnslaught
T1 · LVL 65
UNIQUE
(10-12)% increased Cast SpeedIncreasedCastSpeed
T3 · LVL 24
UNIQUE
(10-12)% increased Damage during any Flask EffectDamageDuringFlaskEffect
T2 · LVL 36
UNIQUE
(10-12)% increased Damage while LeechingDamageWhileLeeching
T2 · LVL 36
UNIQUE
(10-12)% increased DexterityPercentageDexterity
T3 · LVL 16
UNIQUE
(10-12)% increased Evasion RatingGlobalEvasionRatingPercent
T3 · LVL 15
UNIQUE
(10-12)% increased IntelligencePercentageIntelligence
T3 · LVL 16
UNIQUE
(10-12)% increased Melee DamageMeleeDamage
T3 · LVL 36
UNIQUE
(10-12)% increased Projectile DamageProjectileDamage
T4 · LVL 36
UNIQUE
(10-12)% increased StrengthPercentageStrength
T3 · LVL 16
UNIQUE
(10-12)% increased Stun and Block RecoveryStunRecovery
T6 · LVL 1
UNIQUE
(10-13)% increased maximum Energy ShieldGlobalEnergyShieldPercent
T2 · LVL 24
UNIQUE
(10-14) to (19-24) Added Physical Damage with Bow AttacksPhysicalDamageWithBows
T4 · LVL 1
UNIQUE
(10-14)% increased Attack SpeedLocalIncreasedAttackSpeed
T3 · LVL 1
UNIQUE
(10-14)% increased Attack SpeedLocalIncreasedAttackSpeed
T3 · LVL 1
UNIQUE
(10-14)% increased Global Attack Speed per Green SocketAttackSpeedPerGreenSocket
LVL 1
UNIQUE
(10-14)% increased Spell DamageSpellDamage
T7 · LVL 1
UNIQUE
(10-15)% Chance to Block Attack DamageBlockPercent
T5 · LVL 1
UNIQUE
(10-15)% Chance to Block Spell DamageSpellBlockPercentage
T5 · LVL 1
UNIQUE
(10-15)% Chance to Block Spell DamageSpellBlockPercentage
T5 · LVL 1
UNIQUE
(10-15)% Global chance to Blind Enemies on hitGlobalChanceToBlindOnHit
T1 · LVL 65
UNIQUE
(10-15)% additional Physical Damage Reduction while BleedingAdditionalPhysicalDamageReductionWhileBleeding
LVL 1
UNIQUE
(10-15)% chance for Energy Shield Recharge to start when you use a SkillStartEnergyShieldRechargeOnSkillChance
T1 · LVL 1
UNIQUE
(10-15)% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional HitChanceImpaleLastsAdditionalHits
LVL 1
UNIQUE
(10-15)% chance to Avoid Damage of each Type from HitsMonsterChanceToAvoid
LVL 1
UNIQUE
(10-15)% chance to Avoid Elemental AilmentsAvoidElementalStatusAilments
T2 · LVL 45
UNIQUE
(10-15)% chance to Cover Enemies in Ash on HitCoverInAshOnHit
T1 · LVL 1
UNIQUE
(10-15)% chance to Cover Enemies in Frost on HitCoverInFrostOnHit
LVL 1
UNIQUE
(10-15)% chance to FreezeChanceToFreeze
T3 · LVL 1