Find the rules behind the item.
Search affixes by wording, type, item level, domain, or tag. Source values stay separate from PoExplorer explanations.
1510matching source records · 30 per page
UNIQUE
Increases and Reductions to Fire Damage also apply to Effect of
Auras from Fire Skills at (10-15)% of their value, up to a maximum of 150%FireDamageAppliesToFireAuraEffectUnique
LVL 53
UNIQUE
Inflict Hallowing Flame on Hit while on Consecrated GroundHallowOnHitVsConsecratedEnemy
LVL 1
UNIQUE
Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage
Right ring slot: 25% of Fire Damage from Hits taken as Cold DamageReflectedFireColdDamageTakenConversion
LVL 30
UNIQUE
Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage
Right ring slot: 25% of Lightning Damage from Hits taken as Fire DamageReflectedFireLightningDamageTakenConversion
LVL 30
UNIQUE
Minion InstabilityMinionInstability
LVL 1
UNIQUE
Minions convert 25% of Physical Damage to Fire Damage per Red SocketMinionPhysicalToFirePerRedSocket
LVL 1
UNIQUE
Minions convert 25% of Physical Damage to Fire Damage per Socketed Red GemMinionPhysicalToFirePerSocketedRedGem
LVL 1
UNIQUE
Minions gain (20-40)% of Physical Damage as Extra Fire DamageMinionPhysicalDamageAddedAsFire
T2 · LVL 1
UNIQUE
Minions gain 20% of Physical Damage as Extra Fire DamageMinionPhysicalDamageAddedAsFire
T2 · LVL 1
UNIQUE
Minions gain 20% of Physical Damage as Extra Fire DamageMinionPhysicalDamageAddedAsFire
T1 · LVL 60
UNIQUE
Minions have (5-10)% chance to Freeze, Shock and IgniteMinionChanceToFreezeShockIgnite
T2 · LVL 1
UNIQUE
Minions have +40% to Fire ResistanceMinionFireResist
LVL 1
UNIQUE
Minions have 10% chance to Freeze, Shock and IgniteMinionChanceToFreezeShockIgnite
T1 · LVL 32
UNIQUE
Nearby Enemies are ScorchedNearbyEnemiesAreScorched
T2 · LVL 1
UNIQUE
Nearby Enemies are ScorchedNearbyEnemiesAreScorched
T1 · LVL 51
UNIQUE
Nearby Enemies have Fire Exposure while at maximum RageNearbyEnemiesFireExposureWhileMaxRage
LVL 1
UNIQUE
Passive Skills in Radius also grant 6% increased Fire DamageUniqueJewelNodeFireDamage
LVL 1
UNIQUE
Prevent +(75-50)% of Reflected Fire Damage you would take while affected by Purity of FirePurityOfFireReducedReflectedFireDamage
LVL 1
UNIQUE
Projectiles have (15-20)% chance to IgniteProjectileIgniteChance
LVL 1
UNIQUE
Quality does not increase Defences
Grants +1% to Fire Resistance per 2% QualityHarvestAlternateArmourQualityFireResistance
LVL 1
UNIQUE
Raised Zombies have Avatar of FireZombiesHaveAvatarOfFire
LVL 1
UNIQUE
Raised Zombies take (15-30)% of their Maximum Life per second as Fire DamageZombiesTakeFireDamagePerSecond
LVL 1
UNIQUE
Reflects (22-44) Fire Damage to Attackers on BlockReflectFireDamageOnBlock
LVL 1
UNIQUE
Reflects 100 Fire Damage to Melee AttackersAttackerTakesFireDamageNoRange
T2 · LVL 1
UNIQUE
Reflects 100 Fire Damage to Melee AttackersAttackerTakesFireDamageNoRange
T2 · LVL 1
UNIQUE
Reflects 100 Fire Damage to Melee AttackersAttackerTakesFireDamageNoRange
T1 · LVL 23
UNIQUE
Remove Ignite and Burning when you use a FlaskRemoveIgniteOnFlaskUse
LVL 65
UNIQUE
Removes Burning when you use a FlaskUsingFlasksDispelsBurning
LVL 1
UNIQUE
Socketed Gems deal 63 to 94 Added Fire DamageSupportFlatAddedFireDamage
LVL 1
UNIQUE
Socketed Gems have Secrets of SufferingSocketedGemHasSecretsOfSuffering
LVL 1