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UNIQUE
Skills fire (2-3) additional ProjectilesAdditionalProjectiles
T2 · LVL 42
UNIQUE
Skills fire 2 additional ProjectilesAdditionalProjectiles
T3 · LVL 1
UNIQUE
Skills fire 2 additional Projectiles
Projectiles are fired in random directionsAdditionalProjectilesRandomDirection
LVL 1
UNIQUE
Skills fire 2 additional Projectiles if you've been Hit RecentlyNumberOfProjectilesIfHitRecently
LVL 1
UNIQUE
Skills fire 2 additional Projectiles if you've used a Movement Skill RecentlyNumberOfProjectilesIfUsedAMovementSkillRecently
LVL 1
UNIQUE
Skills fire an additional ProjectileAdditionalProjectiles
T3 · LVL 1
UNIQUE
Skills fire an additional ProjectileAdditionalProjectiles
T3 · LVL 1
UNIQUE
Skills fire an additional ProjectileAdditionalProjectiles
T1 · LVL 45
UNIQUE
Skills fire an additional Projectile if 6 Hunter Items are EquippedAdditionalProjectile6HunterItems
LVL 1
UNIQUE
Skills gain Added Chaos Damage equal to (20-25)% of Mana Cost, if Mana Cost is not higher than the maximum you could spendAddedChaosDamageFromManaCost
LVL 1
UNIQUE
Skills gain a Base Energy Shield Cost equal to 200% of Base Mana CostEnergyShieldCostAsManaCost
LVL 1
UNIQUE
Skills gain a Base Life Cost equal to 100% of Base Mana CostLifeCostAsManaCost
LVL 1
UNIQUE
Skills granted by your Passive Tree are Supported by level 20 <random Support Gem (without Active Skill)>UniquePearlSupportTwo
LVL 36
UNIQUE
Skills granted by your Passive Tree are Supported by level 20 <random Support Gem (without Active Skill)>UniquePearlSupportOne
LVL 36
UNIQUE
Skills used by Spectral Totems deal (50-40)% less DamageGhostTotemDamage
LVL 80
UNIQUE
Skills used by Traps have (10-20)% increased Area of EffectTrapAreaOfEffect
T2 · LVL 1
UNIQUE
Skills used by Traps have (40-60)% increased Area of EffectTrapAreaOfEffect
T1 · LVL 47
UNIQUE
Skills which Exert an Attack have (20-40)% chance to not count that AttackSkillsExertAttacksDoNotCountChance
T2 · LVL 1
UNIQUE
Skills which Exert an Attack have 30% chance to not count that AttackSkillsExertAttacksDoNotCountChance
T1 · LVL 33
UNIQUE
Skills which Throw Traps have +2 Cooldown UsesTrapSkillCooldownCount
LVL 1
UNIQUE
Skills which Throw Traps throw up to 2 additional TrapsAdditionalTrapsThrown
LVL 1
UNIQUE
Skills which create Brands create an additional BrandSummonAdditionalBrand
LVL 1
UNIQUE
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 DexterityPlaceAdditionalMineWith600Dexterity
T2 · LVL 1
UNIQUE
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 DexterityPlaceAdditionalMineWith600Dexterity
T1 · LVL 10
UNIQUE
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 IntelligencePlaceAdditionalMineWith600Intelligence
T2 · LVL 1
UNIQUE
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 IntelligencePlaceAdditionalMineWith600Intelligence
T1 · LVL 10
UNIQUE
Skills which throw Traps Cost Life instead of ManaTrapSkillsHaveBloodMagic
LVL 1
UNIQUE
Socketed Curse Gems have 30% increased Reservation EfficiencyDisplaySocketedCurseGemsGetReducedReservation
T2 · LVL 1
UNIQUE
Socketed Curse Gems have 30% increased Reservation EfficiencyDisplaySocketedCurseGemsGetReducedReservation
T1 · LVL 67
UNIQUE
Socketed Curse Gems have 80% increased Reservation EfficiencyDisplaySocketedCurseGemsGetReducedReservation
T2 · LVL 1