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300matching source records · 30 per page
UNIQUE
+(150-200) to [Armour]PhysicalDamageReductionRating
T2 · LVL 1
UNIQUE
+(1500-3000) [Armour] if you've Blocked [Recently]GainArmourIfBlockedRecently
T1 · LVL 1
UNIQUE
+(20-30)% of [Armour|Armour] also applies to [ElementalDamage|Elemental Damage]ArmourAppliesToElementalDamage
T1 · LVL 1
UNIQUE
+(220-320) to [Armour|Armour]LocalPhysicalDamageReductionRating
T1 · LVL 1
UNIQUE
+(260-400) to [Armour|Armour]LocalPhysicalDamageReductionRating
T1 · LVL 1
UNIQUE
+(30-50)% of [Armour|Armour] also applies to [ElementalDamage|Elemental Damage]ArmourAppliesToElementalDamage
T1 · LVL 1
UNIQUE
+(33-66)% of [Armour|Armour] also applies to [ElementalDamage|Elemental Damage]ArmourAppliesToElementalDamage
T1 · LVL 1
UNIQUE
+(40-60) to [Armour|Armour]LocalPhysicalDamageReductionRating
T1 · LVL 1
UNIQUE
+(50-70) to [Armour|Armour]LocalPhysicalDamageReductionRating
T1 · LVL 1
UNIQUE
+(60-75) to [Armour|Armour]LocalPhysicalDamageReductionRating
T1 · LVL 1
UNIQUE
+100% of [Armour] also applies to [Lightning|Lightning Damage]ArmourAppliesToLightningDamage
LVL 1
UNIQUE
+1500 [Armour] while stationaryAddedArmourWhileStationary
LVL 1
UNIQUE
+20 to [Armour|Armour]LocalPhysicalDamageReductionRating
T1 · LVL 1
UNIQUE
+300 [Armour] per Summoned TotemArmourPerTotem
LVL 1
UNIQUE
+500 to [Armour] per Endurance ChargeArmourPerEnduranceCharge
LVL 1
UNIQUE
300% increased [Armour] while Chilled or FrozenIncreasedArmourWhileChilledOrFrozen
LVL 1
UNIQUE
40% increased [Armour] and [Evasion] Rating if you've killed a Taunted Enemy [Recently]IncreasedArmourAndEvasionIfKilledTauntedEnemyRecently
LVL 1
UNIQUE
50% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion
T2 · LVL 1
UNIQUE
6% increased [Armour] per Endurance ChargeIncreasedArmourPerEnduranceCharge
LVL 1
UNIQUE
Defend with (150-200)% of [Armour] while you have [EnergyShield|Energy Shield]UniqueDefendWithXPercentArmourWhileYouHaveEnergyShield
LVL 1
UNIQUE
Every 16 seconds you gain [IronReflexes|Iron Reflexes] for 8 secondsDisplayIronReflexesFor8Seconds
LVL 1
UNIQUE
Gain [Deflect|Deflection Rating] equal to 20% of [Armour]ArmourAppliesToDeflection
LVL 1
UNIQUE
You have [IronReflexes|Iron Reflexes] while at maximum [Charges|Frenzy Charges]IronReflexesMaximumFrenzyCharge
LVL 1
UNIQUE
[Armour] is increased by [UncappedResist|Uncapped] [Resistances|Fire Resistance]ArmourUncappedFireResistance
T1 · LVL 1
UNIQUE
[Armour] is increased by [UncappedResist|Uncapped] [Resistances|Fire Resistance]ArmourUncappedFireResistance
T1 · LVL 1
UNIQUE
[Gain] (15-30)% of [Evasion] Rating as extra [Armour]PercentEvasionRatingAsExtraArmour
LVL 1
UNIQUE
[IronReflexes|Iron Reflexes]IronReflexes
T1 · LVL 1
UNIQUE
[IronReflexes|Iron Reflexes]IronReflexes
T1 · LVL 1
UNIQUE
[StatConversion|Convert] 1% of maximum Life to twice as much [Armour] per 1% [Chaos] [Resistances|Resistance] above 0%UniqueMaxLifeToConvertToArmourPerChaosResistance
LVL 1
UNIQUE
[StatConversion|Convert] All [Armour] to [Evasion|Evasion Rating]ConvertArmourToEvasion
LVL 1