PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE +(150-200) to [Armour]PhysicalDamageReductionRating T2 · LVL 1 UNIQUE +(1500-3000) [Armour] if you've Blocked [Recently]GainArmourIfBlockedRecently T1 · LVL 1 UNIQUE +(20-30)% of [Armour|Armour] also applies to [ElementalDamage|Elemental Damage]ArmourAppliesToElementalDamage T1 · LVL 1 UNIQUE +(220-320) to [Armour|Armour]LocalPhysicalDamageReductionRating T1 · LVL 1 UNIQUE +(260-400) to [Armour|Armour]LocalPhysicalDamageReductionRating T1 · LVL 1 UNIQUE +(30-50)% of [Armour|Armour] also applies to [ElementalDamage|Elemental Damage]ArmourAppliesToElementalDamage T1 · LVL 1 UNIQUE +(33-66)% of [Armour|Armour] also applies to [ElementalDamage|Elemental Damage]ArmourAppliesToElementalDamage T1 · LVL 1 UNIQUE +(40-60) to [Armour|Armour]LocalPhysicalDamageReductionRating T1 · LVL 1 UNIQUE +(50-70) to [Armour|Armour]LocalPhysicalDamageReductionRating T1 · LVL 1 UNIQUE +(60-75) to [Armour|Armour]LocalPhysicalDamageReductionRating T1 · LVL 1 UNIQUE +100% of [Armour] also applies to [Lightning|Lightning Damage]ArmourAppliesToLightningDamage LVL 1 UNIQUE +1500 [Armour] while stationaryAddedArmourWhileStationary LVL 1 UNIQUE +20 to [Armour|Armour]LocalPhysicalDamageReductionRating T1 · LVL 1 UNIQUE +300 [Armour] per Summoned TotemArmourPerTotem LVL 1 UNIQUE +500 to [Armour] per Endurance ChargeArmourPerEnduranceCharge LVL 1 UNIQUE 300% increased [Armour] while Chilled or FrozenIncreasedArmourWhileChilledOrFrozen LVL 1 UNIQUE 40% increased [Armour] and [Evasion] Rating if you've killed a Taunted Enemy [Recently]IncreasedArmourAndEvasionIfKilledTauntedEnemyRecently LVL 1 UNIQUE 50% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion T2 · LVL 1 UNIQUE 6% increased [Armour] per Endurance ChargeIncreasedArmourPerEnduranceCharge LVL 1 UNIQUE Defend with (150-200)% of [Armour] while you have [EnergyShield|Energy Shield]UniqueDefendWithXPercentArmourWhileYouHaveEnergyShield LVL 1 UNIQUE Every 16 seconds you gain [IronReflexes|Iron Reflexes] for 8 secondsDisplayIronReflexesFor8Seconds LVL 1 UNIQUE Gain [Deflect|Deflection Rating] equal to 20% of [Armour]ArmourAppliesToDeflection LVL 1 UNIQUE You have [IronReflexes|Iron Reflexes] while at maximum [Charges|Frenzy Charges]IronReflexesMaximumFrenzyCharge LVL 1 UNIQUE [Armour] is increased by [UncappedResist|Uncapped] [Resistances|Fire Resistance]ArmourUncappedFireResistance T1 · LVL 1 UNIQUE [Armour] is increased by [UncappedResist|Uncapped] [Resistances|Fire Resistance]ArmourUncappedFireResistance T1 · LVL 1 UNIQUE [Gain] (15-30)% of [Evasion] Rating as extra [Armour]PercentEvasionRatingAsExtraArmour LVL 1 UNIQUE [IronReflexes|Iron Reflexes]IronReflexes T1 · LVL 1 UNIQUE [IronReflexes|Iron Reflexes]IronReflexes T1 · LVL 1 UNIQUE [StatConversion|Convert] 1% of maximum Life to twice as much [Armour] per 1% [Chaos] [Resistances|Resistance] above 0%UniqueMaxLifeToConvertToArmourPerChaosResistance LVL 1 UNIQUE [StatConversion|Convert] All [Armour] to [Evasion|Evasion Rating]ConvertArmourToEvasion LVL 1