Find a build by the decisions it asks you to make.
Small, reviewed build records with a verification date, honest tradeoffs, and links into the item and mechanic guides behind the setup.
Grenade Mercenary Framework
Organise a grenade character around fuse timing, area coverage, ammunition or resource rhythm, and tools that keep enemies inside the damage area.
- Primary skill
- Grenade skills
- Budget
- Starter to scalable
- Difficulty
- Intermediate
- Playstyle
- Ranged explosive setup
Ice Strike Monk Framework
Plan a mobile cold-melee character by separating weapon quality, freeze and control, support capacity, and the defences needed when control fails.
- Primary skill
- Ice Strike
- Budget
- Starter to scalable
- Difficulty
- Intermediate
- Playstyle
- Mobile elemental melee
Lightning Arrow Deadeye Progression Framework
A PoE2-specific planning framework for a mobile Lightning Arrow character, keeping Skill Gem support capacity, weapon upgrades, clear coverage, and focused damage as separate decisions.
- Primary skill
- Lightning Arrow
- Budget
- Starter to scalable
- Difficulty
- Intermediate
- Playstyle
- Mobile ranged attacks
Minion Witch Command Framework
A PoE2 minion planning framework that separates minion damage, Spirit and reservation pressure, command skills, personal survival, and boss uptime instead of presenting one frozen gear list.
- Primary skill
- Persistent and temporary minions
- Budget
- Starter to scalable
- Difficulty
- Beginner to intermediate
- Playstyle
- Minion command and positioning
Slam Warrior Framework
Plan a heavy-slam Warrior around meaningful individual hits, stun or control opportunities, attack timing, and defence during the gaps between swings.
- Primary skill
- Slam skills
- Budget
- Starter to scalable
- Difficulty
- Beginner to intermediate
- Playstyle
- Deliberate heavy melee
Spark Stormweaver Framework
Build Spark around projectile behaviour, cast usability, focused-damage conditions, and mana stability instead of assuming more projectiles solve every encounter.
- Primary skill
- Spark
- Budget
- Starter to scalable
- Difficulty
- Intermediate
- Playstyle
- Lightning projectile spell