PATH OF EXILE 2 · MODIFIER CODEX

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526matching source records · 30 per page
UNIQUE -10 [Physical] Damage taken from [Attack] HitsPhysicalAttackDamageTaken T2 · LVL 1 UNIQUE -10 [Physical] damage taken from [Projectile] [Attack|Attacks]RangedAttackDamageTaken T1 · LVL 1 UNIQUE -2 [Physical] Damage taken from [Attack] HitsPhysicalAttackDamageTaken T2 · LVL 1 UNIQUE -25 [Physical] damage taken from [Projectile] [Attack|Attacks]RangedAttackDamageTaken T1 · LVL 1 UNIQUE -3 [Physical] Damage taken from [Attack] HitsPhysicalAttackDamageTaken T2 · LVL 1 UNIQUE -30 Physical Damage taken from HitsFlatPhysicalDamageTaken LVL 1 UNIQUE -4 [Physical] Damage taken from [Attack] HitsPhysicalAttackDamageTaken T2 · LVL 1 UNIQUE -4 [Physical] Damage taken from [Attack] HitsPhysicalAttackDamageTaken T1 · LVL 25 UNIQUE 0.3% of Physical [Attack] Damage Leeched as Life per Red SocketLifeLeechFromPhysicalAttackDamagePerRedSocket LVL 1 UNIQUE 1 to 3 Added [Attack] [Physical] Damage per 25 [Strength]AddedDamagePerStrength LVL 1 UNIQUE 1% additional Physical Damage Reduction per Frenzy ChargePhysicalDamageReductionPerFrenzyCharge LVL 1 UNIQUE 1% additional Physical Damage Reduction per Power ChargePhysicalDamageReductionPerPowerCharge LVL 1 UNIQUE 1% increased Area of Effect for [Attack|Attacks] per 10 [Intelligence|Intelligence]AttackAreaOfEffectPerIntelligence T1 · LVL 1 UNIQUE 1% more [UnarmedDamage|Unarmed Damage] per 5 [Strength]FacebreakerPhysicalUnarmedDamage LVL 1 UNIQUE 1% of [Physical] Damage [Conversion|Converted] to [Chaos] Damage per LevelPhysicalDamageConvertToChaosPerLevel LVL 1 UNIQUE 10% additional Physical Damage Reduction while stationaryPhysicalDamageReductionWhileNotMoving LVL 1 UNIQUE 10% increased Physical Damage per Endurance ChargeIncreasedPhysicalDamagePerEnduranceCharge T1 · LVL 1 UNIQUE 10% increased Physical Damage takenPhysicalDamageTaken T1 · LVL 1 UNIQUE 10% increased Physical Damage taken while movingIncreasedPhysicalDamageTakenWhileMoving LVL 1 UNIQUE 10% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysicalNegate LVL 1 UNIQUE 100% increased Claw Physical Damage when on [LowLife|Low Life]IncreasedClawDamageOnLowLife LVL 1 UNIQUE 100% increased Global Physical Damage while FrozenPhysicalDamageWhileFrozen LVL 1 UNIQUE 100% increased [Melee] Physical Damage against Ignited EnemiesIncreasedMeleePhysicalDamageAgainstIgnitedEnemies LVL 1 UNIQUE 100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical T1 · LVL 1 UNIQUE 100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical T1 · LVL 1 UNIQUE 100% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 100% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 1000% of [Melee] Physical Damage taken reflected to AttackerPhysicalDamageTakenPercentToReflect T1 · LVL 1 UNIQUE 15% additional [Physical] Damage ReductionReducedPhysicalDamageTaken T1 · LVL 1 UNIQUE 15% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed T1 · LVL 1