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526matching source records · 30 per page
UNIQUE
-10 [Physical] Damage taken from [Attack] HitsPhysicalAttackDamageTaken
T2 · LVL 1
UNIQUE
-10 [Physical] damage taken from [Projectile] [Attack|Attacks]RangedAttackDamageTaken
T1 · LVL 1
UNIQUE
-2 [Physical] Damage taken from [Attack] HitsPhysicalAttackDamageTaken
T2 · LVL 1
UNIQUE
-25 [Physical] damage taken from [Projectile] [Attack|Attacks]RangedAttackDamageTaken
T1 · LVL 1
UNIQUE
-3 [Physical] Damage taken from [Attack] HitsPhysicalAttackDamageTaken
T2 · LVL 1
UNIQUE
-30 Physical Damage taken from HitsFlatPhysicalDamageTaken
LVL 1
UNIQUE
-4 [Physical] Damage taken from [Attack] HitsPhysicalAttackDamageTaken
T2 · LVL 1
UNIQUE
-4 [Physical] Damage taken from [Attack] HitsPhysicalAttackDamageTaken
T1 · LVL 25
UNIQUE
0.3% of Physical [Attack] Damage Leeched as Life per Red SocketLifeLeechFromPhysicalAttackDamagePerRedSocket
LVL 1
UNIQUE
1 to 3 Added [Attack] [Physical] Damage per 25 [Strength]AddedDamagePerStrength
LVL 1
UNIQUE
1% additional Physical Damage Reduction per Frenzy ChargePhysicalDamageReductionPerFrenzyCharge
LVL 1
UNIQUE
1% additional Physical Damage Reduction per Power ChargePhysicalDamageReductionPerPowerCharge
LVL 1
UNIQUE
1% increased Area of Effect for [Attack|Attacks] per 10 [Intelligence|Intelligence]AttackAreaOfEffectPerIntelligence
T1 · LVL 1
UNIQUE
1% more [UnarmedDamage|Unarmed Damage] per 5 [Strength]FacebreakerPhysicalUnarmedDamage
LVL 1
UNIQUE
1% of [Physical] Damage [Conversion|Converted] to [Chaos] Damage per LevelPhysicalDamageConvertToChaosPerLevel
LVL 1
UNIQUE
10% additional Physical Damage Reduction while stationaryPhysicalDamageReductionWhileNotMoving
LVL 1
UNIQUE
10% increased Physical Damage per Endurance ChargeIncreasedPhysicalDamagePerEnduranceCharge
T1 · LVL 1
UNIQUE
10% increased Physical Damage takenPhysicalDamageTaken
T1 · LVL 1
UNIQUE
10% increased Physical Damage taken while movingIncreasedPhysicalDamageTakenWhileMoving
LVL 1
UNIQUE
10% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysicalNegate
LVL 1
UNIQUE
100% increased Claw Physical Damage when on [LowLife|Low Life]IncreasedClawDamageOnLowLife
LVL 1
UNIQUE
100% increased Global Physical Damage while FrozenPhysicalDamageWhileFrozen
LVL 1
UNIQUE
100% increased [Melee] Physical Damage against Ignited EnemiesIncreasedMeleePhysicalDamageAgainstIgnitedEnemies
LVL 1
UNIQUE
100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical
T1 · LVL 1
UNIQUE
100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical
T1 · LVL 1
UNIQUE
100% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
100% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
1000% of [Melee] Physical Damage taken reflected to AttackerPhysicalDamageTakenPercentToReflect
T1 · LVL 1
UNIQUE
15% additional [Physical] Damage ReductionReducedPhysicalDamageTaken
T1 · LVL 1
UNIQUE
15% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed
T1 · LVL 1