PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE 16% increased Area of Effect for [Attack|Attacks] per 10 [Intelligence|Intelligence]AttackAreaOfEffectPerIntelligence T1 · LVL 1 UNIQUE 2% increased Physical Damage Over Time per 10 [Dexterity]IncreasePhysicalDegenDamagePerDexterity LVL 1 UNIQUE 2% increased [Melee] Physical Damage per 10 [Dexterity]MeleePhysicalDamagePerDexterity LVL 1 UNIQUE 20% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed T1 · LVL 1 UNIQUE 20% increased Physical Damage takenPhysicalDamageTaken T1 · LVL 1 UNIQUE 20% of Physical Damage from Hits taken as Cold DamagePhysicalDamageTakenAsCold T1 · LVL 1 UNIQUE 20% of [Physical] Damage from [HitDamage|Hits] taken as [Fire] DamagePhysicalDamageTakenAsFirePercent T1 · LVL 1 UNIQUE 200% increased Damage with Claws while on [LowLife|Low Life]IncreasedClawAllDamageOnLowLife LVL 1 UNIQUE 25% chance to be inflicted with [Bleeding|Bleeding] when HitReceiveBleedingWhenHit T1 · LVL 1 UNIQUE 25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleeding25PercentChance T1 · LVL 1 UNIQUE 25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleedingChance T1 · LVL 1 UNIQUE 25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleeding25PercentChance T1 · LVL 1 UNIQUE 25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleedingChance T1 · LVL 1 UNIQUE 25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleeding25PercentChance T1 · LVL 1 UNIQUE 25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleedingChance T1 · LVL 1 UNIQUE 25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleedingChance T1 · LVL 1 UNIQUE 25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleeding25PercentChance T1 · LVL 1 UNIQUE 25% increased Global Physical Damage with Weapons per Red SocketPhysicalDamgePerRedSocket LVL 1 UNIQUE 25% of Physical Damage from Hits taken as Chaos DamagePhysicalDamagePercentTakesAsChaosDamage LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertedToChaos T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 25% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 25% reduced Bleeding DurationBleedDuration T1 · LVL 1 UNIQUE 250% of [Melee] Physical Damage taken reflected to AttackerPhysicalDamageTakenPercentToReflect T1 · LVL 1 UNIQUE 30% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed T1 · LVL 1 UNIQUE 30% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed T1 · LVL 1