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526matching source records · 30 per page
UNIQUE
16% increased Area of Effect for [Attack|Attacks] per 10 [Intelligence|Intelligence]AttackAreaOfEffectPerIntelligence
T1 · LVL 1
UNIQUE
2% increased Physical Damage Over Time per 10 [Dexterity]IncreasePhysicalDegenDamagePerDexterity
LVL 1
UNIQUE
2% increased [Melee] Physical Damage per 10 [Dexterity]MeleePhysicalDamagePerDexterity
LVL 1
UNIQUE
20% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed
T1 · LVL 1
UNIQUE
20% increased Physical Damage takenPhysicalDamageTaken
T1 · LVL 1
UNIQUE
20% of Physical Damage from Hits taken as Cold DamagePhysicalDamageTakenAsCold
T1 · LVL 1
UNIQUE
20% of [Physical] Damage from [HitDamage|Hits] taken as [Fire] DamagePhysicalDamageTakenAsFirePercent
T1 · LVL 1
UNIQUE
200% increased Damage with Claws while on [LowLife|Low Life]IncreasedClawAllDamageOnLowLife
LVL 1
UNIQUE
25% chance to be inflicted with [Bleeding|Bleeding] when HitReceiveBleedingWhenHit
T1 · LVL 1
UNIQUE
25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleeding25PercentChance
T1 · LVL 1
UNIQUE
25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleedingChance
T1 · LVL 1
UNIQUE
25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleeding25PercentChance
T1 · LVL 1
UNIQUE
25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleedingChance
T1 · LVL 1
UNIQUE
25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleeding25PercentChance
T1 · LVL 1
UNIQUE
25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleedingChance
T1 · LVL 1
UNIQUE
25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleedingChance
T1 · LVL 1
UNIQUE
25% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleeding25PercentChance
T1 · LVL 1
UNIQUE
25% increased Global Physical Damage with Weapons per Red SocketPhysicalDamgePerRedSocket
LVL 1
UNIQUE
25% of Physical Damage from Hits taken as Chaos DamagePhysicalDamagePercentTakesAsChaosDamage
LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertedToChaos
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
25% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
25% reduced Bleeding DurationBleedDuration
T1 · LVL 1
UNIQUE
250% of [Melee] Physical Damage taken reflected to AttackerPhysicalDamageTakenPercentToReflect
T1 · LVL 1
UNIQUE
30% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed
T1 · LVL 1
UNIQUE
30% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed
T1 · LVL 1