PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE (30-50)% increased [Totem|Totem] Placement speedSummonTotemCastSpeed T2 · LVL 1 UNIQUE (30-50)% increased chance to inflict BleedingBleedChanceIncrease LVL 1 UNIQUE (30-50)% of [Physical] damage from [HitDamage|Hits] taken as [Lightning] damagePhysicalDamageTakenAsLightningPercent T1 · LVL 1 UNIQUE (30-50)% reduced [Chill|Chill] Duration on youReducedChillDuration LVL 1 UNIQUE (30-50)% reduced [Freeze|Freeze] Duration on youReducedFreezeDuration T1 · LVL 1 UNIQUE (30-50)% reduced [Ignite|Ignite] Duration on youReducedBurnDuration T1 · LVL 1 UNIQUE (30-50)% reduced [Ignite|Ignite] Duration on youReducedBurnDuration T1 · LVL 1 UNIQUE (30-50)% reduced [Shock|Shock] duration on youReducedShockDuration LVL 1 UNIQUE (30-60) Life Regeneration per secondLifeRegeneration T1 · LVL 1 UNIQUE (30-60)% increased [Armour|Armour]LocalPhysicalDamageReductionRatingPercent T2 · LVL 1 UNIQUE (30-60)% increased [Armour|Armour] and [EnergyShield|Energy Shield]LocalArmourAndEnergyShield T1 · LVL 1 UNIQUE (30-60)% increased [BuffMagnitude|Magnitude] of [Poison] you inflict on targets that are not PoisonedPoisonEffectOnNonPoisoned LVL 1 UNIQUE (30-60)% increased [Evasion] and [EnergyShield|Energy Shield]LocalEvasionAndEnergyShield T2 · LVL 1 UNIQUE (30-60)% increased [Melee] Damage if you've dealt a [Projectile] [Attack] [HitDamage|Hit] in the past eight secondsMeleeDamageIfProjectileHitRecently LVL 1 UNIQUE (30-60)% increased [Presence|Presence] Area of EffectPresenceRadius T1 · LVL 1 UNIQUE (30-60)% increased [Presence|Presence] Area of EffectPresenceRadius T1 · LVL 1 UNIQUE (30-60)% increased [Projectile] Damage if you've dealt a [Melee] [HitDamage|Hit] in the past eight secondsProjectileDamageIfMeleeHitRecently LVL 1 UNIQUE (300-350)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (300-400)% increased [Armour|Armour]LocalPhysicalDamageReductionRatingPercent T2 · LVL 1 UNIQUE (300-400)% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion T2 · LVL 1 UNIQUE (300-400)% increased [Armour|Armour], [Evasion|Evasion] and [EnergyShield|Energy Shield]LocalArmourAndEvasionAndEnergyShield T2 · LVL 1 UNIQUE (300-400)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (300-400)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (300-450)% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion T2 · LVL 1 UNIQUE (33-38)% increased [Armour], [Evasion] and [EnergyShield|Energy Shield]EssenceDisplayDefences T1 · LVL 1 UNIQUE (33-66)% [FasterESRechargeStart|faster start of Energy Shield Recharge]EnergyShieldDelay T1 · LVL 1 UNIQUE (333-666)% increased [Armour|Armour] and [EnergyShield|Energy Shield]LocalArmourAndEnergyShield T1 · LVL 1 UNIQUE (34-48) Life gained when you [Block|Block]GainLifeOnBlock T1 · LVL 1 UNIQUE (35-45)% increased [Spirit|Spirit]LocalIncreasedSpiritPercent T2 · LVL 1 UNIQUE (35-50)% [FasterESRechargeStart|faster start of Energy Shield Recharge]EnergyShieldDelay T1 · LVL 1