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7778matching source records · 30 per page
UNIQUE
(30-50)% increased [Totem|Totem] Placement speedSummonTotemCastSpeed
T2 · LVL 1
UNIQUE
(30-50)% increased chance to inflict BleedingBleedChanceIncrease
LVL 1
UNIQUE
(30-50)% of [Physical] damage from [HitDamage|Hits] taken as [Lightning] damagePhysicalDamageTakenAsLightningPercent
T1 · LVL 1
UNIQUE
(30-50)% reduced [Chill|Chill] Duration on youReducedChillDuration
LVL 1
UNIQUE
(30-50)% reduced [Freeze|Freeze] Duration on youReducedFreezeDuration
T1 · LVL 1
UNIQUE
(30-50)% reduced [Ignite|Ignite] Duration on youReducedBurnDuration
T1 · LVL 1
UNIQUE
(30-50)% reduced [Ignite|Ignite] Duration on youReducedBurnDuration
T1 · LVL 1
UNIQUE
(30-50)% reduced [Shock|Shock] duration on youReducedShockDuration
LVL 1
UNIQUE
(30-60) Life Regeneration per secondLifeRegeneration
T1 · LVL 1
UNIQUE
(30-60)% increased [Armour|Armour]LocalPhysicalDamageReductionRatingPercent
T2 · LVL 1
UNIQUE
(30-60)% increased [Armour|Armour] and [EnergyShield|Energy Shield]LocalArmourAndEnergyShield
T1 · LVL 1
UNIQUE
(30-60)% increased [BuffMagnitude|Magnitude] of [Poison] you inflict on targets that are not PoisonedPoisonEffectOnNonPoisoned
LVL 1
UNIQUE
(30-60)% increased [Evasion] and [EnergyShield|Energy Shield]LocalEvasionAndEnergyShield
T2 · LVL 1
UNIQUE
(30-60)% increased [Melee] Damage if you've dealt a [Projectile] [Attack] [HitDamage|Hit] in the past eight secondsMeleeDamageIfProjectileHitRecently
LVL 1
UNIQUE
(30-60)% increased [Presence|Presence] Area of EffectPresenceRadius
T1 · LVL 1
UNIQUE
(30-60)% increased [Presence|Presence] Area of EffectPresenceRadius
T1 · LVL 1
UNIQUE
(30-60)% increased [Projectile] Damage if you've dealt a [Melee] [HitDamage|Hit] in the past eight secondsProjectileDamageIfMeleeHitRecently
LVL 1
UNIQUE
(300-350)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(300-400)% increased [Armour|Armour]LocalPhysicalDamageReductionRatingPercent
T2 · LVL 1
UNIQUE
(300-400)% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion
T2 · LVL 1
UNIQUE
(300-400)% increased [Armour|Armour], [Evasion|Evasion] and [EnergyShield|Energy Shield]LocalArmourAndEvasionAndEnergyShield
T2 · LVL 1
UNIQUE
(300-400)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(300-400)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(300-450)% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion
T2 · LVL 1
UNIQUE
(33-38)% increased [Armour], [Evasion] and [EnergyShield|Energy Shield]EssenceDisplayDefences
T1 · LVL 1
UNIQUE
(33-66)% [FasterESRechargeStart|faster start of Energy Shield Recharge]EnergyShieldDelay
T1 · LVL 1
UNIQUE
(333-666)% increased [Armour|Armour] and [EnergyShield|Energy Shield]LocalArmourAndEnergyShield
T1 · LVL 1
UNIQUE
(34-48) Life gained when you [Block|Block]GainLifeOnBlock
T1 · LVL 1
UNIQUE
(35-45)% increased [Spirit|Spirit]LocalIncreasedSpiritPercent
T2 · LVL 1
UNIQUE
(35-50)% [FasterESRechargeStart|faster start of Energy Shield Recharge]EnergyShieldDelay
T1 · LVL 1