PATH OF EXILE 2 · MODIFIER CODEX

Find the rules behind the item.

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382matching source records · 30 per page
UNIQUE +(100-150) to [Evasion] RatingEvasionRating T1 · LVL 1 UNIQUE +(100-150) to [Evasion] Rating while on [LowLife|Low Life]EvasionOnLowLife T1 · LVL 1 UNIQUE +(100-200) to [Evasion] RatingLocalEvasionRating T1 · LVL 1 UNIQUE +(15-25) to [Evasion] RatingLocalEvasionRating T1 · LVL 1 UNIQUE +(150-200) to [Evasion] RatingLocalEvasionRating T1 · LVL 1 UNIQUE +(150-250) to [Evasion] Rating while on [LowLife|Low Life]EvasionOnLowLife T1 · LVL 1 UNIQUE +(20-25) to [Evasion] Rating +(10-15) to maximum [EnergyShield|Energy Shield]LocalBaseEvasionRatingAndEnergyShield T2 · LVL 1 UNIQUE +(20-30) to [Evasion] RatingLocalEvasionRating T1 · LVL 1 UNIQUE +(20-30) to [Evasion] RatingLocalEvasionRating T1 · LVL 1 UNIQUE +(30-50) to [Evasion] RatingLocalEvasionRating T1 · LVL 1 UNIQUE +(300-600) to [Evasion] RatingEvasionRating T1 · LVL 1 UNIQUE +(40-50) to [Evasion] RatingEvasionRating T1 · LVL 1 UNIQUE +(50-150) to [Evasion] RatingLocalEvasionRating T1 · LVL 1 UNIQUE +(50-70) to [Evasion] RatingLocalEvasionRating T1 · LVL 1 UNIQUE +(60-100) to [Evasion] Rating +(30-50) to maximum [EnergyShield|Energy Shield]LocalBaseEvasionRatingAndEnergyShield T1 · LVL 70 UNIQUE +(70-100) to [Deflect|Deflection Rating] per 50 missing [EnergyShield|Energy Shield]FlatDeflectionRatingPer50MissingEnergyShield LVL 1 UNIQUE +(70-100) to [Evasion] RatingLocalEvasionRating T1 · LVL 1 UNIQUE +(75-125) to [Evasion] RatingEvasionRating T1 · LVL 1 UNIQUE +100 to [Evasion] RatingEvasionRating T1 · LVL 1 UNIQUE +1000 to [Evasion] Rating while on Full LifeEvasionOnFullLife T1 · LVL 1 UNIQUE +1500 to [Evasion] Rating while on Full LifeEvasionOnFullLife T1 · LVL 1 UNIQUE 10% increased [Evasion] Rating per Frenzy ChargeIncreasedEvasionRatingPerFrenzyCharge T1 · LVL 1 UNIQUE 100% increased [Evasion] Rating during OnslaughtIncreasedEvasionWithOnslaught LVL 1 UNIQUE 100% increased [Evasion|Evasion Rating] if you have been [HitDamage|Hit] [Recently|Recently]IncreasedEvasionIfHitRecently T1 · LVL 1 UNIQUE 100% increased [Evasion|Evasion Rating] if you have been [HitDamage|Hit] [Recently|Recently]IncreasedEvasionIfHitRecently T1 · LVL 1 UNIQUE 100% increased [Evasion|Evasion Rating] when on Full LifeGlobalEvasionRatingPercentOnFullLife LVL 1 UNIQUE 150% increased Global [Evasion] Rating when on [LowLife|Low Life]EvasionRatingPercentOnLowLife T1 · LVL 1 UNIQUE 150% increased Global [Evasion] Rating when on [LowLife|Low Life]EvasionRatingPercentOnLowLife T1 · LVL 1 UNIQUE 2% increased [Evasion] Rating per 10 [Intelligence]EvasionRatingPerIntelligence LVL 1 UNIQUE 30% increased [Evasion] Rating while PhasingChanceToDodgeAttacksWhilePhasing LVL 1