Find the rules behind the item.
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382matching source records · 30 per page
UNIQUE
+(100-150) to [Evasion] RatingEvasionRating
T1 · LVL 1
UNIQUE
+(100-150) to [Evasion] Rating while on [LowLife|Low Life]EvasionOnLowLife
T1 · LVL 1
UNIQUE
+(100-200) to [Evasion] RatingLocalEvasionRating
T1 · LVL 1
UNIQUE
+(15-25) to [Evasion] RatingLocalEvasionRating
T1 · LVL 1
UNIQUE
+(150-200) to [Evasion] RatingLocalEvasionRating
T1 · LVL 1
UNIQUE
+(150-250) to [Evasion] Rating while on [LowLife|Low Life]EvasionOnLowLife
T1 · LVL 1
UNIQUE
+(20-25) to [Evasion] Rating
+(10-15) to maximum [EnergyShield|Energy Shield]LocalBaseEvasionRatingAndEnergyShield
T2 · LVL 1
UNIQUE
+(20-30) to [Evasion] RatingLocalEvasionRating
T1 · LVL 1
UNIQUE
+(20-30) to [Evasion] RatingLocalEvasionRating
T1 · LVL 1
UNIQUE
+(30-50) to [Evasion] RatingLocalEvasionRating
T1 · LVL 1
UNIQUE
+(300-600) to [Evasion] RatingEvasionRating
T1 · LVL 1
UNIQUE
+(40-50) to [Evasion] RatingEvasionRating
T1 · LVL 1
UNIQUE
+(50-150) to [Evasion] RatingLocalEvasionRating
T1 · LVL 1
UNIQUE
+(50-70) to [Evasion] RatingLocalEvasionRating
T1 · LVL 1
UNIQUE
+(60-100) to [Evasion] Rating
+(30-50) to maximum [EnergyShield|Energy Shield]LocalBaseEvasionRatingAndEnergyShield
T1 · LVL 70
UNIQUE
+(70-100) to [Deflect|Deflection Rating] per 50 missing [EnergyShield|Energy Shield]FlatDeflectionRatingPer50MissingEnergyShield
LVL 1
UNIQUE
+(70-100) to [Evasion] RatingLocalEvasionRating
T1 · LVL 1
UNIQUE
+(75-125) to [Evasion] RatingEvasionRating
T1 · LVL 1
UNIQUE
+100 to [Evasion] RatingEvasionRating
T1 · LVL 1
UNIQUE
+1000 to [Evasion] Rating while on Full LifeEvasionOnFullLife
T1 · LVL 1
UNIQUE
+1500 to [Evasion] Rating while on Full LifeEvasionOnFullLife
T1 · LVL 1
UNIQUE
10% increased [Evasion] Rating per Frenzy ChargeIncreasedEvasionRatingPerFrenzyCharge
T1 · LVL 1
UNIQUE
100% increased [Evasion] Rating during OnslaughtIncreasedEvasionWithOnslaught
LVL 1
UNIQUE
100% increased [Evasion|Evasion Rating] if you have been [HitDamage|Hit] [Recently|Recently]IncreasedEvasionIfHitRecently
T1 · LVL 1
UNIQUE
100% increased [Evasion|Evasion Rating] if you have been [HitDamage|Hit] [Recently|Recently]IncreasedEvasionIfHitRecently
T1 · LVL 1
UNIQUE
100% increased [Evasion|Evasion Rating] when on Full LifeGlobalEvasionRatingPercentOnFullLife
LVL 1
UNIQUE
150% increased Global [Evasion] Rating when on [LowLife|Low Life]EvasionRatingPercentOnLowLife
T1 · LVL 1
UNIQUE
150% increased Global [Evasion] Rating when on [LowLife|Low Life]EvasionRatingPercentOnLowLife
T1 · LVL 1
UNIQUE
2% increased [Evasion] Rating per 10 [Intelligence]EvasionRatingPerIntelligence
LVL 1
UNIQUE
30% increased [Evasion] Rating while PhasingChanceToDodgeAttacksWhilePhasing
LVL 1