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526matching source records · 30 per page
UNIQUE
30% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos
T1 · LVL 1
UNIQUE
30% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
30% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
300 [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath
T2 · LVL 1
UNIQUE
350 [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath
T1 · LVL 25
UNIQUE
4% additional Physical Damage Reduction while affected by Herald of PurityHeraldBonusPurityPhysicalDamageReduction
LVL 1
UNIQUE
40% increased Physical [Attack] Damage while Dual WieldingDualWieldingPhysicalDamage
LVL 1
UNIQUE
50% chance to Cause Bleeding on [Critical|Critical Hit]LocalCausesBleedingOnCrit
LVL 1
UNIQUE
50% chance to be inflicted with [Bleeding|Bleeding] when HitReceiveBleedingWhenHit
T1 · LVL 1
UNIQUE
50% chance to cause Bleeding on [Critical|Critical Hit]LocalCausesBleedingOnCrit50PercentChance
T1 · LVL 1
UNIQUE
50% chance to cause Bleeding on [Critical|Critical Hit]LocalCausesBleedingOnCrit50PercentChance
T1 · LVL 1
UNIQUE
50% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed
T1 · LVL 1
UNIQUE
50% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleeding50PercentChance
LVL 1
UNIQUE
50% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleedingChance
T1 · LVL 1
UNIQUE
50% increased [BuffMagnitude|Magnitude] of [Bleeding|Bleeding] you inflictBleedDotMultiplier
T1 · LVL 1
UNIQUE
50% of Physical Damage prevented [Recoup|Recouped] as LifePhysicalDamagePreventedRecoup
LVL 1
UNIQUE
50% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertedToChaos
T1 · LVL 1
UNIQUE
50% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
50% of [Physical] damage from [HitDamage|Hits] taken as [Lightning] damagePhysicalDamageTakenAsLightningPercent
T1 · LVL 1
UNIQUE
50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
8% of Maximum [EnergyShield|Energy Shield] taken as Physical Damage on Minion DeathSelfPhysicalDamageOnMinionDeathPerES
LVL 1
UNIQUE
8% of [Physical] Damage from [HitDamage|Hits] taken as [Fire] DamagePhysicalDamageTakenAsFirePercent
T1 · LVL 1
UNIQUE
80% increased Physical Damage with AxesAxePhysicalDamage
LVL 80
UNIQUE
Adds (0-5) to (6-18) [Physical|Physical] Damage to [Attack|Attacks]PhysicalDamage
T2 · LVL 1
UNIQUE
Adds (1-4) to (8-12) [Physical|Physical] Damage to [Attack|Attacks]PhysicalDamage
T2 · LVL 1
UNIQUE
Adds (10-14) to (16-20) [Physical|Physical] DamageLocalPhysicalDamage
T1 · LVL 1