PATH OF EXILE 2 · MODIFIER CODEX

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526matching source records · 30 per page
UNIQUE 30% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos T1 · LVL 1 UNIQUE 30% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 30% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 300 [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath T2 · LVL 1 UNIQUE 350 [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath T1 · LVL 25 UNIQUE 4% additional Physical Damage Reduction while affected by Herald of PurityHeraldBonusPurityPhysicalDamageReduction LVL 1 UNIQUE 40% increased Physical [Attack] Damage while Dual WieldingDualWieldingPhysicalDamage LVL 1 UNIQUE 50% chance to Cause Bleeding on [Critical|Critical Hit]LocalCausesBleedingOnCrit LVL 1 UNIQUE 50% chance to be inflicted with [Bleeding|Bleeding] when HitReceiveBleedingWhenHit T1 · LVL 1 UNIQUE 50% chance to cause Bleeding on [Critical|Critical Hit]LocalCausesBleedingOnCrit50PercentChance T1 · LVL 1 UNIQUE 50% chance to cause Bleeding on [Critical|Critical Hit]LocalCausesBleedingOnCrit50PercentChance T1 · LVL 1 UNIQUE 50% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed T1 · LVL 1 UNIQUE 50% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleeding50PercentChance LVL 1 UNIQUE 50% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]CausesBleedingChance T1 · LVL 1 UNIQUE 50% increased [BuffMagnitude|Magnitude] of [Bleeding|Bleeding] you inflictBleedDotMultiplier T1 · LVL 1 UNIQUE 50% of Physical Damage prevented [Recoup|Recouped] as LifePhysicalDamagePreventedRecoup LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertedToChaos T1 · LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 50% of [Physical] damage from [HitDamage|Hits] taken as [Lightning] damagePhysicalDamageTakenAsLightningPercent T1 · LVL 1 UNIQUE 50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 8% of Maximum [EnergyShield|Energy Shield] taken as Physical Damage on Minion DeathSelfPhysicalDamageOnMinionDeathPerES LVL 1 UNIQUE 8% of [Physical] Damage from [HitDamage|Hits] taken as [Fire] DamagePhysicalDamageTakenAsFirePercent T1 · LVL 1 UNIQUE 80% increased Physical Damage with AxesAxePhysicalDamage LVL 80 UNIQUE Adds (0-5) to (6-18) [Physical|Physical] Damage to [Attack|Attacks]PhysicalDamage T2 · LVL 1 UNIQUE Adds (1-4) to (8-12) [Physical|Physical] Damage to [Attack|Attacks]PhysicalDamage T2 · LVL 1 UNIQUE Adds (10-14) to (16-20) [Physical|Physical] DamageLocalPhysicalDamage T1 · LVL 1