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562matching source records · 30 per page
UNIQUE
50% of Damage is taken from Mana before LifeDamageRemovedFromManaBeforeLife
T1 · LVL 1
UNIQUE
50% of Damage taken [Recoup|Recouped] as ManaPercentDamageGoesToMana
T1 · LVL 1
UNIQUE
50% of Maximum Life [StatConversion|Converted] to [EnergyShield|Energy Shield]MaximumLifeConvertedToEnergyShield
T2 · LVL 1
UNIQUE
50% of Physical Damage prevented [Recoup|Recouped] as LifePhysicalDamagePreventedRecoup
LVL 1
UNIQUE
50% of [Chaos] damage you prevent when [HitDamage|Hit] [Recoup|Recouped] as Life and Mana during effectCharmRecoupChaosDamagePrevented
LVL 1
UNIQUE
70% more Monster LifeMapMonsterLife
T1 · LVL 1
UNIQUE
8% of Damage taken [Recoup|Recouped] as ManaPercentDamageGoesToMana
T1 · LVL 1
UNIQUE
90% less Life RecoveredFlaskMoreLife
LVL 1
UNIQUE
Cannot LeechCannotLeech
LVL 1
UNIQUE
Cannot Leech Life from [Critical|Critical Hits]CannotLeechFromCriticalStrikes
LVL 1
UNIQUE
Cannot Leech or Regenerate ManaNoManaLeechOrRegen
T1 · LVL 1
UNIQUE
Cannot Leech or Regenerate ManaNoManaLeechOrRegen
T1 · LVL 1
UNIQUE
Damage taken [Recoup|Recouped] as Life is also [Recoup|Recouped] as [EnergyShield|Energy Shield]LifeRecoupAppliesToEnergyShield
LVL 1
UNIQUE
Effect is not removed when Unreserved Life is FilledFlaskEffectNotRemovedOnFullLife
T1 · LVL 1
UNIQUE
Effect is not removed when Unreserved Life is FilledFlaskEffectNotRemovedOnFullLife
T1 · LVL 1
UNIQUE
Every 5 [Rage] also grants 5% of Damage taken [Recoup|Recouped] as LifeLifeRecoupPerRage
LVL 1
UNIQUE
Gain (10-15) Life per enemy killedLifeGainedFromEnemyDeath
T1 · LVL 1
UNIQUE
Gain (10-20) Life per enemy killedLifeGainedFromEnemyDeath
T1 · LVL 1
UNIQUE
Gain (15-20) Life per Enemy Hit with SpellsLifeGainedOnSpellHit
T1 · LVL 1
UNIQUE
Gain (2-3) Life per Enemy Hit with [Attack|Attacks]LifeGainPerTarget
T1 · LVL 21
UNIQUE
Gain (20-30) Life per enemy killedLifeGainedFromEnemyDeath
T1 · LVL 1
UNIQUE
Gain (20-30) Life per enemy killedLifeGainedFromEnemyDeath
T1 · LVL 1
UNIQUE
Gain (200-300) Life per Ignited Enemy KilledLifeGainedOnKillingIgnitedEnemies
T1 · LVL 1
UNIQUE
Gain (30-50) Life per enemy killedLifeGainedFromEnemyDeath
T1 · LVL 1
UNIQUE
Gain (34-43) Life per enemy killedLifeGainedFromEnemyDeath
T1 · LVL 1
UNIQUE
Gain (40-55) Life per enemy killedLifeGainedFromEnemyDeath
T1 · LVL 1
UNIQUE
Gain (5-10) Life per enemy killedLifeGainedFromEnemyDeath
T1 · LVL 1
UNIQUE
Gain (7-10) Life per enemy killedLifeGainedFromEnemyDeath
T1 · LVL 1
UNIQUE
Gain 1 Life on Kill per LevelLifeGainedOnEnemyDeathPerLevel
LVL 1
UNIQUE
Gain 10 Life per Ignited Enemy KilledLifeGainedOnKillingIgnitedEnemies
T1 · LVL 1