PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE -30% to all [ElementalDamage|Elemental] [Resistances]AllResistances T3 · LVL 1 UNIQUE 1% increased Cold Damage per 1% Chance to Block [Attack] DamageIncreasedColdDamagePerBlockChance LVL 74 UNIQUE 10% chance to FreezeChanceToFreeze T1 · LVL 1 UNIQUE 10% chance to FreezeChanceToFreeze T1 · LVL 1 UNIQUE 10% chance to FreezeChanceToFreeze T1 · LVL 1 UNIQUE 10% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 100% chance to Avoid being [Chill|Chilled] during [Onslaught]CannotBeChilledDuringOnslaught LVL 1 UNIQUE 100% increased Chill Duration on Enemies when in Off HandOffHandChillDuration LVL 1 UNIQUE 100% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 100% increased [Freeze] Duration on EnemiesChillAndFreezeDuration T1 · LVL 1 UNIQUE 100% of Parry [Physical] Damage Converted to [Cold] DamageUniqueParryConvertToCold1 LVL 1 UNIQUE 100% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageConvertLightningToCold T2 · LVL 1 UNIQUE 100% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 10000% increased [Freeze] Duration on Enemies 10000% increased [Chill|Chill] Duration on EnemiesChillAndFreezeDuration T1 · LVL 1 UNIQUE 10000% increased [Freeze|Freeze] Duration on youReducedFreezeDuration T1 · LVL 1 UNIQUE 12 to 14 Added [Cold|Cold] Damage per Frenzy ChargeAddedColdDamagePerFrenzyCharge T1 · LVL 1 UNIQUE 15% chance to create Chilled Ground when you Freeze an EnemySpreadChilledGroundOnFreeze LVL 1 UNIQUE 150% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration T2 · LVL 1 UNIQUE 20% chance to FreezeChanceToFreeze T1 · LVL 1 UNIQUE 20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 20% of Physical Damage from Hits taken as Cold DamagePhysicalDamageTakenAsCold T1 · LVL 1 UNIQUE 20% reduced Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration T1 · LVL 1 UNIQUE 25 to 35 [Cold|Cold] [Thorns|Thorns] damageThornsColdDamage T1 · LVL 1 UNIQUE 25% chance to Avoid being [Chill|Chilled]ChanceToAvoidFreezeAndChill T1 · LVL 1 UNIQUE 25% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration T2 · LVL 1 UNIQUE 25% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration T2 · LVL 1 UNIQUE 25% increased [Freeze] Duration on EnemiesChillAndFreezeDuration T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1