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560matching source records · 30 per page
UNIQUE
-30% to all [ElementalDamage|Elemental] [Resistances]AllResistances
T3 · LVL 1
UNIQUE
1% increased Cold Damage per 1% Chance to Block [Attack] DamageIncreasedColdDamagePerBlockChance
LVL 74
UNIQUE
10% chance to FreezeChanceToFreeze
T1 · LVL 1
UNIQUE
10% chance to FreezeChanceToFreeze
T1 · LVL 1
UNIQUE
10% chance to FreezeChanceToFreeze
T1 · LVL 1
UNIQUE
10% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
100% chance to Avoid being [Chill|Chilled] during [Onslaught]CannotBeChilledDuringOnslaught
LVL 1
UNIQUE
100% increased Chill Duration on Enemies when in Off HandOffHandChillDuration
LVL 1
UNIQUE
100% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
100% increased [Freeze] Duration on EnemiesChillAndFreezeDuration
T1 · LVL 1
UNIQUE
100% of Parry [Physical] Damage Converted to [Cold] DamageUniqueParryConvertToCold1
LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageConvertLightningToCold
T2 · LVL 1
UNIQUE
100% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
10000% increased [Freeze] Duration on Enemies
10000% increased [Chill|Chill] Duration on EnemiesChillAndFreezeDuration
T1 · LVL 1
UNIQUE
10000% increased [Freeze|Freeze] Duration on youReducedFreezeDuration
T1 · LVL 1
UNIQUE
12 to 14 Added [Cold|Cold] Damage per Frenzy ChargeAddedColdDamagePerFrenzyCharge
T1 · LVL 1
UNIQUE
15% chance to create Chilled Ground when you Freeze an EnemySpreadChilledGroundOnFreeze
LVL 1
UNIQUE
150% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration
T2 · LVL 1
UNIQUE
20% chance to FreezeChanceToFreeze
T1 · LVL 1
UNIQUE
20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
20% of Physical Damage from Hits taken as Cold DamagePhysicalDamageTakenAsCold
T1 · LVL 1
UNIQUE
20% reduced Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration
T1 · LVL 1
UNIQUE
25 to 35 [Cold|Cold] [Thorns|Thorns] damageThornsColdDamage
T1 · LVL 1
UNIQUE
25% chance to Avoid being [Chill|Chilled]ChanceToAvoidFreezeAndChill
T1 · LVL 1
UNIQUE
25% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration
T2 · LVL 1
UNIQUE
25% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration
T2 · LVL 1
UNIQUE
25% increased [Freeze] Duration on EnemiesChillAndFreezeDuration
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1