PATH OF EXILE 2 · MODIFIER CODEX

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549matching source records · 30 per page
UNIQUE 100% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease T1 · LVL 1 UNIQUE 100% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect T1 · LVL 1 UNIQUE 100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical T1 · LVL 1 UNIQUE 100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical T1 · LVL 1 UNIQUE 100% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 10000% increased Ignite Duration on EnemiesIgniteDuration T1 · LVL 1 UNIQUE 15% increased Ignite Duration on EnemiesIgniteDuration T1 · LVL 1 UNIQUE 15% of Fire Damage Converted to Chaos DamageConvertFireToChaos T1 · LVL 1 UNIQUE 20% increased Fire Damage takenFireDamageTaken T1 · LVL 1 UNIQUE 20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 20% of [Physical] Damage from [HitDamage|Hits] taken as [Fire] DamagePhysicalDamageTakenAsFirePercent T1 · LVL 1 UNIQUE 20% reduced Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration T1 · LVL 1 UNIQUE 25 to 35 [Fire|Fire] [Thorns|Thorns] damageThornsFireDamage LVL 1 UNIQUE 25% chance to Avoid [Fire] Damage from [HitDamage|Hits]FireDamageAvoidance T1 · LVL 1 UNIQUE 25% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease T1 · LVL 1 UNIQUE 25% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 25% reduced Ignite Duration on EnemiesIgniteDuration T1 · LVL 1 UNIQUE 30% chance to Avoid Elemental AilmentsAvoidElementalStatusAilments T1 · LVL 1 UNIQUE 30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T1 · LVL 38 UNIQUE 30% increased [Fire] DamageFireDamagePercentage T1 · LVL 1 UNIQUE 30% of Fire Damage Converted to Chaos DamageConvertFireToChaos T1 · LVL 1 UNIQUE 30% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 33% increased Ignite Duration on EnemiesIgniteDuration T1 · LVL 1 UNIQUE 4% reduced Elemental Ailment Duration on you per 10 DevotionElementalAilmentSelfDurationPerDevotion LVL 1 UNIQUE 40% of [Cold] Damage [Conversion|Converted] to [Fire] DamageConvertColdToFire LVL 1 UNIQUE 50% increased Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration T1 · LVL 1 UNIQUE 50% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease T1 · LVL 1 UNIQUE 50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1