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549matching source records · 30 per page
UNIQUE
100% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease
T1 · LVL 1
UNIQUE
100% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect
T1 · LVL 1
UNIQUE
100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical
T1 · LVL 1
UNIQUE
100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical
T1 · LVL 1
UNIQUE
100% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
10000% increased Ignite Duration on EnemiesIgniteDuration
T1 · LVL 1
UNIQUE
15% increased Ignite Duration on EnemiesIgniteDuration
T1 · LVL 1
UNIQUE
15% of Fire Damage Converted to Chaos DamageConvertFireToChaos
T1 · LVL 1
UNIQUE
20% increased Fire Damage takenFireDamageTaken
T1 · LVL 1
UNIQUE
20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
20% of [Physical] Damage from [HitDamage|Hits] taken as [Fire] DamagePhysicalDamageTakenAsFirePercent
T1 · LVL 1
UNIQUE
20% reduced Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration
T1 · LVL 1
UNIQUE
25 to 35 [Fire|Fire] [Thorns|Thorns] damageThornsFireDamage
LVL 1
UNIQUE
25% chance to Avoid [Fire] Damage from [HitDamage|Hits]FireDamageAvoidance
T1 · LVL 1
UNIQUE
25% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease
T1 · LVL 1
UNIQUE
25% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
25% reduced Ignite Duration on EnemiesIgniteDuration
T1 · LVL 1
UNIQUE
30% chance to Avoid Elemental AilmentsAvoidElementalStatusAilments
T1 · LVL 1
UNIQUE
30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T1 · LVL 38
UNIQUE
30% increased [Fire] DamageFireDamagePercentage
T1 · LVL 1
UNIQUE
30% of Fire Damage Converted to Chaos DamageConvertFireToChaos
T1 · LVL 1
UNIQUE
30% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
33% increased Ignite Duration on EnemiesIgniteDuration
T1 · LVL 1
UNIQUE
4% reduced Elemental Ailment Duration on you per 10 DevotionElementalAilmentSelfDurationPerDevotion
LVL 1
UNIQUE
40% of [Cold] Damage [Conversion|Converted] to [Fire] DamageConvertColdToFire
LVL 1
UNIQUE
50% increased Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration
T1 · LVL 1
UNIQUE
50% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease
T1 · LVL 1
UNIQUE
50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1