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549matching source records · 30 per page
UNIQUE
Cannot be Ignited if [Strength] is higher than [Dexterity]CannotBeIgnitedWithStrHigherThanDex
LVL 1
UNIQUE
Damage Penetrates 15% of Fire Resistance if you have Blocked [Recently]FirePenetrationIfBlockedRecently
LVL 1
UNIQUE
Damage [Penetration|Penetrates] (25-40)% [Resistances|Fire Resistance]FireResistancePenetration
T2 · LVL 1
UNIQUE
Damage [Penetration|Penetrates] 10% [Resistances|Fire Resistance]FireResistancePenetration
T1 · LVL 81
UNIQUE
Damage [Penetration|Penetrates] 20% [Resistances|Fire Resistance]PenetrateEnemyFireResist
LVL 1
UNIQUE
Damage [Penetration|Penetrates] 25% [Resistances|Fire Resistance]EnemyFireResistance
LVL 1
UNIQUE
Drop [IgnitedGround|Ignited Ground] while moving, which lasts 8 seconds and [Ignite|Ignites] as though dealing [Fire] Damage equal to 10% of your maximum LifeBurningGroundWhileMovingMaximumLife
LVL 1
UNIQUE
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire DamageZombiesExplodeEnemiesOnHit
LVL 1
UNIQUE
Enemies Killed with [Attack] or Spell Hits Explode, dealing 10% of their Life as Fire DamageEnemiesExplodeOnDeath
LVL 1
UNIQUE
Enemies [Ignite|Ignited] or [Chill|Chilled] by you have -(25-15)% to [Resistances|Elemental Resistances]IgnitedChilledEnemyResistance
LVL 1
UNIQUE
Enemies in your [Presence|Presence] have [Exposure]EnemiesInPresenceHaveExposure
LVL 1
UNIQUE
Gain (25-35)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire
T1 · LVL 30
UNIQUE
Gain (30-40)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire
T2 · LVL 1
UNIQUE
Gain (66-99)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]SwordPhysicalDamageToAddAsFire
LVL 1
UNIQUE
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeFireDamageAddedAsChaosPerEnduranceCharge
LVL 1
UNIQUE
Gain 15% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire
T2 · LVL 1
UNIQUE
Has 9 to 14 [Fire|Fire] damage, +3 to +5 per [BrokenFace|Boss's Face Broken]FacebreakerBaseUnarmedDamageOverrideFire
LVL 1
UNIQUE
Immune to Burning Ground, Shocked Ground and Chilled GroundImmuneToBurningShockedChilledGround
LVL 1
UNIQUE
Reflects 100 [Fire|Fire] Damage to [Melee] AttackersAttackerTakesFireDamageNoRange
LVL 1
UNIQUE
Removes Burning when you use a [Flask]UsingFlasksDispelsBurning
LVL 1
UNIQUE
Socketed Gems have Secrets of SufferingSocketedGemHasSecretsOfSuffering
LVL 1
UNIQUE
Take 100 [Fire] Damage when you [Ignite] an EnemyTakeFireDamageOnIgnite
T2 · LVL 1
UNIQUE
Take 100 [Fire] Damage when you [Ignite] an EnemyTakeFireDamageOnIgnite
T1 · LVL 65
UNIQUE
Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when HitTotemReflectFireDamage
LVL 1
UNIQUE
When you reload, triggers Gemini Surge to alternately
gain (2-6) [Surge|Cold Surges] or (2-6) [Surge|Fire Surges]ColdFireSurgeOnReload
LVL 1
UNIQUE
You always Ignite while BurningAlwaysIgniteWhileBurning
LVL 1
UNIQUE
You cannot be [Ignite|Ignited] for 6 seconds after being [Ignite|Ignited]IgniteImmunityWhenIgnited
LVL 1
UNIQUE
You take [Fire] Damage instead of [Physical] Damage from [Bleeding]SelfBleedFireDamage
T1 · LVL 1
UNIQUE
You take [Fire] Damage instead of [Physical] Damage from [Bleeding]SelfBleedFireDamage
T1 · LVL 1
UNIQUE
[Allies|Allies] in your [Presence|Presence] [Gain|Gain] (20-30)% of Damage as Extra Fire DamageNearbyAlliesDamageAsFire
LVL 69