PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE Cannot be Ignited if [Strength] is higher than [Dexterity]CannotBeIgnitedWithStrHigherThanDex LVL 1 UNIQUE Damage Penetrates 15% of Fire Resistance if you have Blocked [Recently]FirePenetrationIfBlockedRecently LVL 1 UNIQUE Damage [Penetration|Penetrates] (25-40)% [Resistances|Fire Resistance]FireResistancePenetration T2 · LVL 1 UNIQUE Damage [Penetration|Penetrates] 10% [Resistances|Fire Resistance]FireResistancePenetration T1 · LVL 81 UNIQUE Damage [Penetration|Penetrates] 20% [Resistances|Fire Resistance]PenetrateEnemyFireResist LVL 1 UNIQUE Damage [Penetration|Penetrates] 25% [Resistances|Fire Resistance]EnemyFireResistance LVL 1 UNIQUE Drop [IgnitedGround|Ignited Ground] while moving, which lasts 8 seconds and [Ignite|Ignites] as though dealing [Fire] Damage equal to 10% of your maximum LifeBurningGroundWhileMovingMaximumLife LVL 1 UNIQUE Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire DamageZombiesExplodeEnemiesOnHit LVL 1 UNIQUE Enemies Killed with [Attack] or Spell Hits Explode, dealing 10% of their Life as Fire DamageEnemiesExplodeOnDeath LVL 1 UNIQUE Enemies [Ignite|Ignited] or [Chill|Chilled] by you have -(25-15)% to [Resistances|Elemental Resistances]IgnitedChilledEnemyResistance LVL 1 UNIQUE Enemies in your [Presence|Presence] have [Exposure]EnemiesInPresenceHaveExposure LVL 1 UNIQUE Gain (25-35)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire T1 · LVL 30 UNIQUE Gain (30-40)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire T2 · LVL 1 UNIQUE Gain (66-99)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]SwordPhysicalDamageToAddAsFire LVL 1 UNIQUE Gain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeFireDamageAddedAsChaosPerEnduranceCharge LVL 1 UNIQUE Gain 15% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire T2 · LVL 1 UNIQUE Has 9 to 14 [Fire|Fire] damage, +3 to +5 per [BrokenFace|Boss's Face Broken]FacebreakerBaseUnarmedDamageOverrideFire LVL 1 UNIQUE Immune to Burning Ground, Shocked Ground and Chilled GroundImmuneToBurningShockedChilledGround LVL 1 UNIQUE Reflects 100 [Fire|Fire] Damage to [Melee] AttackersAttackerTakesFireDamageNoRange LVL 1 UNIQUE Removes Burning when you use a [Flask]UsingFlasksDispelsBurning LVL 1 UNIQUE Socketed Gems have Secrets of SufferingSocketedGemHasSecretsOfSuffering LVL 1 UNIQUE Take 100 [Fire] Damage when you [Ignite] an EnemyTakeFireDamageOnIgnite T2 · LVL 1 UNIQUE Take 100 [Fire] Damage when you [Ignite] an EnemyTakeFireDamageOnIgnite T1 · LVL 65 UNIQUE Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when HitTotemReflectFireDamage LVL 1 UNIQUE When you reload, triggers Gemini Surge to alternately gain (2-6) [Surge|Cold Surges] or (2-6) [Surge|Fire Surges]ColdFireSurgeOnReload LVL 1 UNIQUE You always Ignite while BurningAlwaysIgniteWhileBurning LVL 1 UNIQUE You cannot be [Ignite|Ignited] for 6 seconds after being [Ignite|Ignited]IgniteImmunityWhenIgnited LVL 1 UNIQUE You take [Fire] Damage instead of [Physical] Damage from [Bleeding]SelfBleedFireDamage T1 · LVL 1 UNIQUE You take [Fire] Damage instead of [Physical] Damage from [Bleeding]SelfBleedFireDamage T1 · LVL 1 UNIQUE [Allies|Allies] in your [Presence|Presence] [Gain|Gain] (20-30)% of Damage as Extra Fire DamageNearbyAlliesDamageAsFire LVL 69