Find the rules behind the item.
Search affixes by wording, type, item level, domain, or tag. Source values stay separate from PoExplorer explanations.
7778matching source records · 30 per page
UNIQUE
100% of [Fire] Damage [Conversion|Converted] to [Cold] DamageFireDamageConvertToCold
LVL 1
UNIQUE
100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical
T1 · LVL 1
UNIQUE
100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical
T1 · LVL 1
UNIQUE
100% of [Fire] damage [Conversion|Converted] to [Lightning] damageFireDamageConvertToLightning
T1 · LVL 1
UNIQUE
100% of [Fire] damage [Conversion|Converted] to [Lightning] damageFireDamageConvertToLightning
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageLightningDamageConvertToCold
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageLightningDamageConvertToCold
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageConvertLightningToCold
T2 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageLightningDamageConvertToCold
T1 · LVL 1
UNIQUE
100% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
100% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
100% reduced Duration of [Curse|Curses] on youSelfCurseDuration
T1 · LVL 1
UNIQUE
100% reduced [Presence|Presence] Area of EffectPresenceRadius
T1 · LVL 1
UNIQUE
1000% increased [ESRechargeRate|Energy Shield Recharge Rate]EnergyShieldRegeneration
T2 · LVL 1
UNIQUE
1000% of [Melee] Physical Damage taken reflected to AttackerPhysicalDamageTakenPercentToReflect
T1 · LVL 1
UNIQUE
10000% increased Ignite Duration on EnemiesIgniteDuration
T1 · LVL 1
UNIQUE
10000% increased [Freeze] Duration on Enemies
10000% increased [Chill|Chill] Duration on EnemiesChillAndFreezeDuration
T1 · LVL 1
UNIQUE
10000% increased [Freeze|Freeze] Duration on youReducedFreezeDuration
T1 · LVL 1
UNIQUE
10000% increased [Shock] DurationShockDuration
LVL 1
UNIQUE
12 to 14 Added [Cold|Cold] Damage per Frenzy ChargeAddedColdDamagePerFrenzyCharge
T1 · LVL 1
UNIQUE
12% increased Global [Attack] Speed per Green SocketAttackSpeedPerGreenSocket
LVL 1
UNIQUE
12% increased Reservation Efficiency of SkillsReducedAllReservationLegacy
T1 · LVL 1
UNIQUE
12% increased [CriticalDamageBonus|Critical Damage Bonus] per [Charges|Power Charge]CriticalMultiplierPerPowerCharge
T1 · LVL 1
UNIQUE
12% increased [Reservation] [Efficiency] of SkillsReservationEfficiency
T1 · LVL 1
UNIQUE
120% more Monster LifeMapMonsterLife
T1 · LVL 1
UNIQUE
15% additional [Physical] Damage ReductionReducedPhysicalDamageTaken
T1 · LVL 1
UNIQUE
15% chance that if you would gain [Charges|Endurance Charges], you instead gain up to maximum [Charges|Endurance Charges]ChanceToGainMaximumEnduranceCharges
LVL 1