PATH OF EXILE 2 · MODIFIER CODEX

Find the rules behind the item.

Search affixes by wording, type, item level, domain, or tag. Source values stay separate from PoExplorer explanations.

549matching source records · 30 per page
UNIQUE [Allies|Allies] in your [Presence|Presence] deal (15-23) to (28-35) added [Attack|Attack] [Fire|Fire] DamageAlliesInPresenceAddedFireDamage LVL 82 UNIQUE [ArmourBreak|Break Armour] equal to 15% of [Fire|Fire Damage] dealtFireDamageArmourPenetration LVL 1 UNIQUE [Attack|Attacks] [Gain] (4-7)% of Damage as Extra [Fire|Fire] DamageAttackDamageGainedAsFire LVL 1 UNIQUE [Attack|Attacks] [Gain] (5-10)% of Damage as Extra [Fire|Fire] DamageDamageAddedAsFireAttacks LVL 1 UNIQUE [Bear] Skills [Conversion|Convert] 80% of [Physical] Damage to [Fire] DamageUniqueBearSkillDamageConvertedToFire LVL 1 UNIQUE [Bleeding] you inflict deals [Fire|Fire Damage] instead of [Physical|Physical Damage]InflictBleedFireDamage T1 · LVL 1 UNIQUE [Bleeding] you inflict deals [Fire|Fire Damage] instead of [Physical|Physical Damage]InflictBleedFireDamage T1 · LVL 1 UNIQUE [Cold] Damage from [HitDamage|Hits] [Contributes|Contributes] to [Flammability] and [Ignite] [BuffMagnitude|Magnitudes] instead of [Chill] Magnitude or [Freeze] BuildupColdIgnites LVL 1 UNIQUE [Cold] Damage from [HitDamage|Hits] also [Contributes|Contributes] to [Flammability] and [Ignite] [BuffMagnitude|Magnitudes]ColdDamageAlsoIgnites LVL 30 UNIQUE [Conversion|Convert] 100% of [Fire] Damage with [Mace] Skills to [Cold] DamageUniqueVerisiumMaceSkillFireDamageConvertedToCold LVL 1 UNIQUE [Fire] Damage from [HitDamage|Hits] [Contributes|Contributes] to [Shock] Chance instead of [Flammability] and [Ignite] [BuffMagnitude|Magnitudes]FireShocks LVL 1 UNIQUE [Fire|Fire Damage] also [Contributes] to [Bleeding|Bleeding] [BuffMagnitude|Magnitude]FireDamageAlsoContributesToBleed T1 · LVL 1 UNIQUE [Fire|Fire Damage] also [Contributes] to [Bleeding|Bleeding] [BuffMagnitude|Magnitude]FireDamageAlsoContributesToBleed T1 · LVL 1 UNIQUE [Gain] (20-35)% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] (25-40)% of Damage as Extra [Fire] DamageDamageasExtraFire LVL 1 UNIQUE [Gain] (30-50)% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] (35-50)% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] (40-60)% of Damage as Extra [Fire] DamageDamageGainedAsFire T1 · LVL 69 UNIQUE [Gain] (5-10)% of [ElementalDamage|Elemental Damage] as Extra [Fire] DamageElementalDamageGainedAsFire LVL 1 UNIQUE [Gain] (6-15)% of [Fire] damage as Extra [Physical] damageFireDamageGainedAsPhysical LVL 1 UNIQUE [Gain] (8-12)% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] 1% of [UnarmedDamage|Unarmed Damage] as extra [Fire] damage per 5 [Intelligence]UnarmedDamageGainedAsFirePerXIntelligence LVL 1 UNIQUE [Gain] 20% of [Physical] Damage as Extra [Fire] DamagePhysicalAddedAsFire T2 · LVL 1 UNIQUE [Gain] 25% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] 70% of [Physical] Damage as Extra [Fire] DamagePhysicalAddedAsFire T1 · LVL 50 UNIQUE [HitDamage|Hits] are [ResistedBy|Resisted by] (15-30)% [Resistances|Fire Resistance] instead of target's valueHitsTreatFireResistance LVL 1 UNIQUE [Ignite] you inflict deals [Chaos|Chaos Damage] instead of [Fire|Fire Damage]EnemiesIgniteChaosDamage T1 · LVL 1 UNIQUE [Ignite] you inflict deals [Chaos|Chaos Damage] instead of [Fire|Fire Damage]EnemiesIgniteChaosDamage T1 · LVL 1 UNIQUE [Ignite|Ignites] you inflict deal Damage (30-40)% fasterFasterBurnFromAttacks T1 · LVL 1 UNIQUE [Ignite|Ignites] you inflict deal Damage 50% fasterFasterBurnFromAttacks T1 · LVL 1