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7778matching source records · 30 per page
UNIQUE
25% reduced Ignite Duration on EnemiesIgniteDuration
T1 · LVL 1
UNIQUE
25% reduced [Attributes|Attribute] RequirementsLocalAttributeRequirements
T1 · LVL 1
UNIQUE
25% reduced [Attributes|Attribute] RequirementsLocalAttributeRequirements
T1 · LVL 1
UNIQUE
25% reduced [Charges|Endurance Charge] DurationEnduranceChargeDuration
T1 · LVL 1
UNIQUE
25% reduced [LightRadius|Light Radius]LightRadius
T4 · LVL 1
UNIQUE
25% reduced [LightRadius|Light Radius]LightRadius
T4 · LVL 1
UNIQUE
25% reduced [LightRadius|Light Radius]LightRadius
T4 · LVL 1
UNIQUE
25% reduced [LightRadius|Light Radius]LightRadius
T4 · LVL 1
UNIQUE
25% reduced [LightRadius|Light Radius]LightRadius
T4 · LVL 1
UNIQUE
25% reduced maximum ManaMaximumManaIncreasePercent
T2 · LVL 1
UNIQUE
25% reduced maximum ManaMaximumManaIncreasePercent
T2 · LVL 1
UNIQUE
250 Chaos Damage taken per secondChaosDegen
T1 · LVL 1
UNIQUE
250% of [Melee] Physical Damage taken reflected to AttackerPhysicalDamageTakenPercentToReflect
T1 · LVL 1
UNIQUE
3% chance for Slain monsters to drop an additional Scroll of WisdomIncreasedChanceForMonstersToDropWisdomScrolls
LVL 1
UNIQUE
3% increased Character SizeActorSize
T1 · LVL 1
UNIQUE
3% increased Experience gainExperienceIncrease
T1 · LVL 1
UNIQUE
3% increased Global [Critical|Critical Hit] Chance per LevelCriticalStrikeChancePerLevel
LVL 1
UNIQUE
3% increased Poison Duration per Power ChargePoisonDurationPerPowerCharge
LVL 1
UNIQUE
3% increased [Armour], [Evasion] and [EnergyShield|Energy Shield] from Equipped Shield per 10 DevotionShieldDefencesPerDevotion
LVL 1
UNIQUE
3% increased [BuffMagnitude|Magnitude] of [NonDamagingAilments|Non-Damaging Ailments] you inflict per 10 DevotionAilmentEffectPerDevotion
LVL 1
UNIQUE
3% increased [CriticalDamageBonus|Critical Damage Bonus] per [Charges|Power Charge]CriticalMultiplierPerPowerCharge
T1 · LVL 1
UNIQUE
3% increased [EnergyShield|Energy Shield] per Power ChargeIncreasedEnergyShieldPerPowerCharge
LVL 1
UNIQUE
30% Chance to cause Bleeding Enemies to Flee on hitBleedingEnemiesFleeOnHit
LVL 1
UNIQUE
30% [FasterESRechargeStart|slower start of Energy Shield Recharge]EnergyShieldDelay
T1 · LVL 1
UNIQUE
30% chance to Avoid Elemental AilmentsAvoidElementalStatusAilments
T1 · LVL 1
UNIQUE
30% chance to Avoid Elemental Ailments while PhasingAvoidElementalStatusAilmentsPhasing
LVL 1
UNIQUE
30% chance to Avoid being StunnedAvoidStun
T1 · LVL 1
UNIQUE
30% chance to Blind Enemies on [Critical|Critical Hit]ChanceToBlindOnCriticalStrikes
T2 · LVL 1
UNIQUE
30% chance to ShockChanceToShock
T1 · LVL 1
UNIQUE
30% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed
T1 · LVL 1