PATH OF EXILE 2 · MODIFIER CODEX

Find the rules behind the item.

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UNIQUE 30% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration T2 · LVL 1 UNIQUE 30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T1 · LVL 38 UNIQUE 30% increased [Evasion] Rating while PhasingChanceToDodgeAttacksWhilePhasing LVL 1 UNIQUE 30% increased [Fire] DamageFireDamagePercentage T1 · LVL 1 UNIQUE 30% increased [Freeze|Freeze] BuildupFreezeDamageIncrease T1 · LVL 1 UNIQUE 30% increased [ItemRarity|Rarity of Items] foundIncreasedItemRarity T1 · LVL 1 UNIQUE 30% increased [ItemRarity|Rarity of Items] foundIncreasedItemRarity T1 · LVL 1 UNIQUE 30% increased [ItemRarity|Rarity of Items] found You and Nearby Allies have 30% increased Item RarityLocalDisplayYouAndNearbyAlliesHaveIncreasedItemRarity LVL 1 UNIQUE 30% increased [LightRadius|Light Radius]LightRadius T4 · LVL 1 UNIQUE 30% increased [LightRadius|Light Radius]LightRadius T4 · LVL 1 UNIQUE 30% increased [LightRadius|Light Radius]LightRadius T4 · LVL 1 UNIQUE 30% increased [LightRadius|Light Radius]LightRadius T4 · LVL 1 UNIQUE 30% increased [Melee] Damage against Bleeding EnemiesMeleeDamageAgainstBleeding T1 · LVL 1 UNIQUE 30% more Damage with Arrow Hits at Close Range while you have [IronReflexes|Iron Reflexes]ArborixMoreDamageAtCloseRange LVL 1 UNIQUE 30% more Monster LifeMapMonsterLife T1 · LVL 1 UNIQUE 30% of Damage is taken from Mana before LifeDamageRemovedFromManaBeforeLife T1 · LVL 1 UNIQUE 30% of Fire Damage Converted to Chaos DamageConvertFireToChaos T1 · LVL 1 UNIQUE 30% of Lightning Damage is taken from Mana before LifePercentLightningDamageTakenFromManaBeforeLife LVL 1 UNIQUE 30% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos T1 · LVL 1 UNIQUE 30% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 30% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 30% reduced Duration of [Ailments|Ailments] on EnemiesIncreasedAilmentDuration T1 · LVL 88 UNIQUE 30% reduced Global [Armour], [Evasion] and [EnergyShield|Energy Shield]AllDefences LVL 1 UNIQUE 30% reduced Life Recovery rateLifeRecoveryRate T1 · LVL 1 UNIQUE 30% reduced Life Recovery rateLifeRecoveryRate T1 · LVL 1 UNIQUE 30% reduced Reload SpeedLocalReloadSpeed T2 · LVL 1 UNIQUE 30% reduced [Block] chanceLocalIncreasedBlockPercentage T1 · LVL 1 UNIQUE 30% reduced [Charges|Endurance Charge] DurationEnduranceChargeDuration T1 · LVL 1 UNIQUE 30% reduced [Charges|Power Charge] DurationIncreasedPowerChargeDuration T1 · LVL 1