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151matching source records · 30 per page
CORRUPTED
(10-15) Mana gained when you [Block|Block]GainManaOnBlock
LVL 1
CORRUPTED
(10-15)% increased [Block] chanceLocalIncreasedBlockPercentage
LVL 1
CORRUPTED
(20-25) Life gained when you [Block|Block]GainLifeOnBlock
LVL 1
CORRUPTED
+3% to maximum [Block] chanceMaximumBlockChance
LVL 1
UNIQUE
(10-15)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(10-15)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(10-15)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(10-20)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(15-20)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(18-24) Mana gained when you [Block|Block]GainManaOnBlock
T1 · LVL 57
UNIQUE
(20-25)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(20-30) Mana gained when you [Block|Block]GainManaOnBlock
T2 · LVL 1
UNIQUE
(20-30)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(20-30)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(20-30)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(3-5)% increased [Block] chance per 100 total [ItemArmour|Item Armour] on [EquipArmour|Equipped Armour Items]UniqueBlockChancePerBaseArmour
LVL 1
UNIQUE
(30-40)% chance to Chill Attackers for 4 seconds on BlockChanceToChillAttackersOnBlock
T1 · LVL 1
UNIQUE
(30-40)% chance to Shock Attackers for 4 seconds on BlockChanceToShockAttackersOnBlock
T1 · LVL 1
UNIQUE
(30-50) Mana gained when you [Block|Block]GainManaOnBlock
T2 · LVL 1
UNIQUE
(30-50)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(34-48) Life gained when you [Block|Block]GainLifeOnBlock
T1 · LVL 1
UNIQUE
(40-55) Life gained when you [Block|Block]GainLifeOnBlock
T1 · LVL 1
UNIQUE
(40-60)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(40-60)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(40-60)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(40-60)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(80-100)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
+(12-18)% to [Block] chanceAdditionalBlock
T1 · LVL 1
UNIQUE
+(14-18)% to [Block] chanceAdditionalBlock
T1 · LVL 1
UNIQUE
+(15-25)% to [Block] chanceBlockPercent
T1 · LVL 1