PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE Enemies [Frozen|Frozen] by you take 20% increased DamageFrozenMonstersTakeIncreasedDamage T1 · LVL 1 UNIQUE Enemies [Ignite|Ignited] or [Chill|Chilled] by you have -(25-15)% to [Resistances|Elemental Resistances]IgnitedChilledEnemyResistance LVL 1 UNIQUE Enemies [Immobilised] by you take 20% more DamageImmobiliseDamageTaken LVL 1 UNIQUE Enemies are [CullingStrike|Culled] on [Block]CullingStrikeOnBlock LVL 1 UNIQUE Enemies do not block your movement for 4 seconds on RampagePhasingOnRampage LVL 1 UNIQUE Enemies have an [Accuracy|Accuracy] Penalty against you based on DistanceEnemyAccuracyDistanceFalloff T1 · LVL 1 UNIQUE Enemies have an [Accuracy|Accuracy] Penalty against you based on DistanceEnemyAccuracyDistanceFalloff T1 · LVL 1 UNIQUE Enemies in your [Presence] are [Hinder|Hindered]HinderEnemiesInPresence LVL 1 UNIQUE Enemies in your [Presence] are [Ignite|Ignited] as though dealt 200 Base [Fire] DamageIgniteEnemiesInPresence LVL 1 UNIQUE Enemies in your [Presence] gain 1 [GruellingMadness|Gruelling Madness] each secondEnemiesInPresenceGainGruelingMadnessEachSecond LVL 1 UNIQUE Enemies in your [Presence] have -25% to Fire ResistanceEnemiesInPresenceElementalExposure LVL 66 UNIQUE Enemies in your [Presence] have [Lightning|Lightning Resistance] equal to yoursNearbyEnemyLightningResistanceEqual LVL 1 UNIQUE Enemies in your [Presence] have additional [Power] equal to their [GruellingMadness|Gruelling Madness]UniqueEnemiesInPresenceGainPowerPerGruelingMadness LVL 1 UNIQUE Enemies in your [Presence] killed by anyone count as being killed by you instead 20% increased [ItemRarity|Rarity of Items] found Your other Modifiers to [ItemRarity|Rarity of Items] found do not applyEnemiesKilledCountAsYours T1 · LVL 1 UNIQUE Enemies in your [Presence] killed by anyone count as being killed by you instead 20% increased [ItemRarity|Rarity of Items] found Your other Modifiers to [ItemRarity|Rarity of Items] found do not applyEnemiesKilledCountAsYours T1 · LVL 1 UNIQUE Enemies in your [Presence|Presence] Resist [ElementalDamage|Elemental Damage] based on their Lowest [Resistances|Resistance]EnemiesInPresenceLowestResistance LVL 69 UNIQUE Enemies in your [Presence|Presence] [Gain] (6-12)% of Damage as Extra [Chaos] DamageEnemiesInPresenceGainedAsChaos LVL 1 UNIQUE Enemies in your [Presence|Presence] are [Blind|Blinded]UniqueBlindEnemiesInPresence LVL 1 UNIQUE Enemies in your [Presence|Presence] are [Blind|Blinded]EnemiesInPresenceBlinded LVL 1 UNIQUE Enemies in your [Presence|Presence] are [Intimidate|Intimidated]EnemiesInPresenceIntimidate LVL 1 UNIQUE Enemies in your [Presence|Presence] count as being on [LowLife|Low Life]EnemiesInPresenceLowLife LVL 1 UNIQUE Enemies in your [Presence|Presence] count as having double [Power|Power]EnemiesInPresenceMonsterPower LVL 1 UNIQUE Enemies in your [Presence|Presence] have [Exposure]EnemiesInPresenceHaveExposure LVL 1 UNIQUE Enemies in your [Presence|Presence] have at least 10% of Life [Reservation|Reserved]EnemiesInPresenceReservesLife LVL 1 UNIQUE Enemies in your [Presence|Presence] have no [ElementalDamage|Elemental] [Resistances]EnemiesInPresenceNoElementalResist LVL 1 UNIQUE Enemies killed by your [HitDamage|Hits] are destroyedEnemiesDestroyedOnKill LVL 1 UNIQUE Enemies slain by Socketed Gems drop 10% increased item quantitySocketedGemsGetIncreasedItemQuantity LVL 1 UNIQUE Enemies take (15-20)% increased Damage for each [ElementalAilments|Elemental Ailment] type among your Ailments on themEnemiesTakeIncreasedDamagePerAilmentType T1 · LVL 1 UNIQUE Enemies take 5% increased Damage for each [ElementalAilments|Elemental Ailment] type among your Ailments on themEnemiesTakeIncreasedDamagePerAilmentType T1 · LVL 1 UNIQUE Enemies take 5% increased [ElementalDamage|Elemental Damage] from your [HitDamage|Hits] for each [Withered] you have inflicted on themWitherGrantsElementalDamageTaken LVL 1