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1111matching source records · 30 per page
UNIQUE
+(250-330)% [SurpassChance|Surpassing] chance to fire an additional ArrowAdditionalArrowChanceCanExceed100%
T1 · LVL 1
UNIQUE
+(3-5)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(3-5)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(30-50) to [Accuracy|Accuracy] RatingLocalAccuracyRating
T1 · LVL 1
UNIQUE
+(30-50) to [Accuracy|Accuracy] RatingLocalAccuracyRating
T1 · LVL 1
UNIQUE
+(30-50) to [Accuracy|Accuracy] RatingLocalAccuracyRating
T1 · LVL 1
UNIQUE
+(300-400) to [Accuracy|Accuracy] RatingLocalAccuracyRating
T1 · LVL 1
UNIQUE
+(300-500) to [Accuracy|Accuracy] RatingLocalAccuracyRating
T1 · LVL 1
UNIQUE
+(300-600) to [Accuracy|Accuracy] RatingIncreasedAccuracy
T2 · LVL 1
UNIQUE
+(4-6)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(4-6)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(4-7)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(400-500) to Accuracy Rating while at Maximum Frenzy ChargesAccuracyRatingWithMaxFrenzyCharges
LVL 1
UNIQUE
+(5-10)% to [CriticalDamageBonus|Critical Damage Bonus]LocalCriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
+(5-10)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(5-8)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(5-8)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(5-8)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(50-100) to [Accuracy|Accuracy] RatingIncreasedAccuracy
T2 · LVL 1
UNIQUE
+(50-100) to [Accuracy|Accuracy] RatingLocalAccuracyRating
T1 · LVL 1
UNIQUE
+(50-70) to [Accuracy|Accuracy] RatingLocalAccuracyRating
T1 · LVL 1
UNIQUE
+(60-100) to [Accuracy|Accuracy] RatingIncreasedAccuracy
T2 · LVL 1
UNIQUE
+(75-125) to [Accuracy|Accuracy] RatingIncreasedAccuracy
T2 · LVL 1
UNIQUE
+(75-125) to [Accuracy|Accuracy] RatingIncreasedAccuracy
T2 · LVL 1
UNIQUE
+0.2 metres to [Melee] [Strike] RangeMeleeWeaponAndUnarmedRange
T1 · LVL 1
UNIQUE
+0.3 metres to [Melee] [Strike] Range while UnarmedUnarmedRange
LVL 1
UNIQUE
+10 to Weapon RangeLocalMeleeWeaponRange
T1 · LVL 1
UNIQUE
+15% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+2 to Level of all [Melee|Melee] SkillsGlobalIncreaseMeleeSkillGemLevel
T1 · LVL 1
UNIQUE
+2 to Weapon RangeLocalMeleeWeaponRange
T1 · LVL 1