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1435matching source records · 30 per page
CORRUPTED
Adds (13-20) to (21-31) [Fire|Fire] DamageLocalFireDamage
T1 · LVL 1
CORRUPTED
Adds (8-12) to (13-19) [Cold|Cold] DamageLocalColdDamage
T1 · LVL 1
CORRUPTED
Adds (9-14) to (15-22) [Fire|Fire] DamageLocalFireDamage
T1 · LVL 1
CORRUPTED
Damage [Penetration|Penetrates] (10-15)% [Resistances|Cold Resistance]ColdResistancePenetration
LVL 1
CORRUPTED
Damage [Penetration|Penetrates] (10-15)% [Resistances|Fire Resistance]FireResistancePenetration
LVL 1
CORRUPTED
Damage [Penetration|Penetrates] (10-15)% [Resistances|Lightning Resistance]LightningResistancePenetration
LVL 1
UNIQUE
(-30-30)% increased [Cold] DamageColdDamagePercentage
T1 · LVL 1
UNIQUE
(-30-30)% increased [Fire] DamageFireDamagePercentage
T1 · LVL 1
UNIQUE
(-30-30)% increased [Lightning] DamageLightningDamagePercentage
T1 · LVL 1
UNIQUE
(0-50)% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
(0-50)% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
(0-50)% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
(1-100)% increased Duration of Lightning AilmentsLightningAilmentDuration
T1 · LVL 1
UNIQUE
(1-2) to (18-20) [Lightning|Lightning] Damage per [Charges|Power Charge]GlobalAddedLightningDamagePerPowerCharge
LVL 1
UNIQUE
(1-50)% increased Effect of Lightning AilmentsLightningAilmentEffect
T1 · LVL 1
UNIQUE
(1-60)% increased [Cold] DamageColdDamagePercentage
T1 · LVL 1
UNIQUE
(1-60)% increased [Fire] DamageFireDamagePercentage
T1 · LVL 1
UNIQUE
(1-60)% increased [Lightning] DamageLightningDamagePercentage
T1 · LVL 1
UNIQUE
(10-15)% chance to ShockChanceToShock
T1 · LVL 1
UNIQUE
(10-15)% increased Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration
T1 · LVL 1
UNIQUE
(10-15)% reduced Elemental Ailment Duration on youSelfStatusAilmentDuration
T1 · LVL 1
UNIQUE
(10-20)% increased Damage for each type of [ElementalAilments|Elemental Ailment] on EnemyDamagePerElementalAilmentOnEnemy
LVL 1
UNIQUE
(10-20)% increased [BuffMagnitude|Magnitude] of [Shock|Shock] you inflictShockEffect
T1 · LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-20)% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect
T1 · LVL 1
UNIQUE
(10-20)% increased chance to [Shock]ShockChanceIncrease
T1 · LVL 1
UNIQUE
(10-30)% chance to Avoid [Cold] Damage from [HitDamage|Hits]ColdDamageAvoidance
LVL 1
UNIQUE
(10-30)% chance to Avoid [Fire] Damage from [HitDamage|Hits]FireDamageAvoidance
T1 · LVL 1