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7778matching source records · 30 per page
UNIQUE
Skills Chain +1 timesAdditionalChain
T1 · LVL 1
UNIQUE
Skills Chain +1 timesAdditionalChain
T1 · LVL 1
UNIQUE
Skills Chain +2 timesAdditionalChain
T1 · LVL 1
UNIQUE
Skills Cost [Divinity] instead of Mana or LifeSkillAndLifeCostsConvertedToDivinity
LVL 1
UNIQUE
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel ShardsAdditionalProjectilesAfterAmmoConsumed
LVL 1
UNIQUE
Skills [Chain] an additional time while at maximum [Charges|Frenzy Charges]AdditionalChainWhileAtMaxFrenzyCharges
LVL 1
UNIQUE
Skills [Gain] (4-6)% of damage as Extra [Lightning] damage per 50 [Ward|Runic Ward] CostDamagePerWardSpentOnSkill
LVL 1
UNIQUE
Skills [StatGain|Gain] 10% of Mana Cost as [StatGain|Extra] Life CostLifeCostAsManaCost
T1 · LVL 1
UNIQUE
Skills [StatGain|Gain] 100% of Mana Cost as [StatGain|Extra] Life CostLifeCostAsManaCost
T1 · LVL 1
UNIQUE
Skills deal (10-15)% more Damage for each [Warcry] [Empowered|Empowering] themMoreDamagePerWarcryExerting
LVL 1
UNIQUE
Skills from [Corrupted] Gems have (15-25)% increased Cost [Efficiency] during any [Flask] EffectCorruptedSkillCostEfficiencyDuringFlaskEffect
LVL 70
UNIQUE
Skills from [Corrupted] Gems have 50% of Mana Costs [StatConversion|Converted] to Life CostsCorruptedSkillGemLifeCostConvertedToMana
LVL 1
UNIQUE
Skills gain 1% of Damage as [Chaos|Chaos Damage] per 3 Life CostDamageGainedAsChaosPerCost
LVL 1
UNIQUE
Skills have (10-15)% chance to not remove [Charges|Charges] but still count as consuming themChargeChanceToNotConsume
LVL 1
UNIQUE
Skills have (5-10)% chance to not remove [ElementalInfusion|Elemental Infusions] but still count as consuming themChanceToNotConsumeInfusion
LVL 1
UNIQUE
Skills have (80-120)% longer [PerfectTiming|Perfect Timing] window during effectPerfectTimingWindowDuringFlaskEffect
LVL 1
UNIQUE
Skills have +1 to [Limit]BaseLimit
LVL 30
UNIQUE
Skills have -(2-1) seconds to CooldownFlatCooldownRecovery
LVL 1
UNIQUE
Skills have a (100-150)% longer [PerfectTiming|Perfect Timing] windowPerfectTimingWindow
LVL 1
UNIQUE
Skills reserve 50% less [Spirit|Spirit]HalvedSpiritReservation
LVL 1
UNIQUE
Skills which [Empowered|Empower] an [Attack] have (10-20)% chance to not count that [Attack]SkillsExertAttacksDoNotCountChance
LVL 1
UNIQUE
Skills which create Fissures have a (20-40)% chance to create an additional FissureAdditionalFissureChance
T1 · LVL 1
UNIQUE
Skills which create Fissures have a 50% chance to create an additional FissureAdditionalFissureChance
T1 · LVL 1
UNIQUE
Skills which require [Glory] generate (2-5) [Glory] every 2 secondsUniqueSkillsGainXGloryEvery2Seconds
LVL 1
UNIQUE
Socketed Gems Chain 1 additional timesDisplaySocketedSkillsChain
LVL 1
UNIQUE
Socketed Gems Cost and Reserve Life instead of ManaDisplaySocketedGemGetsBloodMagic
T1 · LVL 1
UNIQUE
Socketed Gems Cost and Reserve Life instead of ManaDisplaySocketedGemGetsBloodMagic
T1 · LVL 1
UNIQUE
Socketed Gems Cost and Reserve Life instead of ManaDisplaySocketedGemGetsBloodMagic
T1 · LVL 1
UNIQUE
Socketed Gems are Supported by Level 1 Added Cold DamageDisplaySupportedByAddedColdDamage
T1 · LVL 1
UNIQUE
Socketed Gems are Supported by Level 1 Elemental PenetrationDisplaySupportedByElementalPenetration
T1 · LVL 1