PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE [Attack|Attacks] with this Weapon deal Double Damage to Chilled EnemiesLocalDoubleDamageToChilledEnemies LVL 1 UNIQUE [Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement T2 · LVL 1 UNIQUE [Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement T2 · LVL 1 UNIQUE [Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement T1 · LVL 50 UNIQUE [Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement T1 · LVL 50 UNIQUE [Attack|Attacks] with this Weapon have Added [Cold] Damage equal to (6-8)% to (10-12)% of maximum ManaWeaponAddedColdDamagePerMana LVL 1 UNIQUE [Banner|Banners] always have maximum [Valour]ValourAlwaysMaximum LVL 1 UNIQUE [Bear] Skills [Conversion|Convert] 80% of [Physical] Damage to [Fire] DamageUniqueBearSkillDamageConvertedToFire LVL 1 UNIQUE [Bleeding] you inflict deals [Fire|Fire Damage] instead of [Physical|Physical Damage]InflictBleedFireDamage T1 · LVL 1 UNIQUE [Bleeding] you inflict deals [Fire|Fire Damage] instead of [Physical|Physical Damage]InflictBleedFireDamage T1 · LVL 1 UNIQUE [Bleeding] you inflict is [Aggravate|Aggravated]BleedsAlwaysAggravated LVL 1 UNIQUE [Blind] Targets when you [Poison] themBlindOnPoison LVL 1 UNIQUE [Blind] [Chill|Chilled] enemies on [HitDamage|Hit]OnHitBlindChilledEnemies T1 · LVL 1 UNIQUE [Blind] [Chill|Chilled] enemies on [HitDamage|Hit]OnHitBlindChilledEnemies T1 · LVL 1 UNIQUE [Block|Blocking] Damage [Poison|Poisons] the Enemy as though dealing 200 Base [Chaos] DamagePoisonDamageBlock LVL 1 UNIQUE [BloodMagic|Blood Magic]BloodMagic LVL 1 UNIQUE [BooleanDamageRoll|Rolls only the minimum or maximum Damage value] for each [DamageTypes|Damage Type]LocalAlwaysMinimumOrMaximum LVL 1 UNIQUE [Bow] [Attack|Attacks] consume 10% of your maximum Life [Flask] Charges if possible to deal added [Physical] damage equal to (5-10)% of [Flask]'s Life Recovery amountBowDamageFromLifeFlaskCharges LVL 1 UNIQUE [BuffMagnitude|Magnitudes] of [Curse|Curses] you inflict are zeroUniqueCurseMagnitudeMultiplier LVL 1 UNIQUE [Burning] Enemies you kill have a (5-10)% chance to Explode, dealing a tenth of their maximum Life as [Fire] DamageBurningEnemiesExplodeChance LVL 1 UNIQUE [Channelling] Skills deal (50-70)% increased DamageChannelledSkillDamage LVL 1 UNIQUE [Channelling|Non-Channelling] [Spell|Spells] have 3% increased [BuffMagnitude|Magnitude] of [Ailments] per 100 maximum LifeSpellAilmentEffectPerLifeNonChannelling LVL 1 UNIQUE [Chaos] Damage from [HitDamage|Hits] also [Contributes|Contributes] to [Electrocute] BuildupChaosDamageCanElectrocute LVL 1 UNIQUE [Chaos] Damage from [HitDamage|Hits] also [Contributes|Contributes] to [Freeze] BuildupChaosDamageCanFreeze LVL 1 UNIQUE [Chaos] Damage from [HitDamage|Hits] also [Contributes|Contributes] to [Shock] ChanceChaosDamageCanShock T1 · LVL 1 UNIQUE [Chaos] Damage from [HitDamage|Hits] also [Contributes|Contributes] to [Shock] ChanceChaosDamageCanShock T1 · LVL 1 UNIQUE [Chaos] Damage from [HitDamage|Hits] also [Contributes|Contributes] to [Shock] ChanceChaosDamageCanShock T1 · LVL 1 UNIQUE [Chaos] Damage taken does not cause double loss of [EnergyShield|Energy Shield]ChaosTakenOnES LVL 1 UNIQUE [Chaos] Damage taken does not cause double loss of [EnergyShield|Energy Shield] while not on [LowLife|Low Life]ChaosDamageDoesNotBypassESNotLowLifeOrMana LVL 1 UNIQUE [Chaos] Resistance is doubledChaosResistDoubled LVL 1