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7778matching source records · 30 per page
UNIQUE
[Attack|Attacks] with this Weapon deal Double Damage to Chilled EnemiesLocalDoubleDamageToChilledEnemies
LVL 1
UNIQUE
[Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement
T2 · LVL 1
UNIQUE
[Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement
T2 · LVL 1
UNIQUE
[Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement
T1 · LVL 50
UNIQUE
[Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement
T1 · LVL 50
UNIQUE
[Attack|Attacks] with this Weapon have Added [Cold] Damage equal to (6-8)% to (10-12)% of maximum ManaWeaponAddedColdDamagePerMana
LVL 1
UNIQUE
[Banner|Banners] always have maximum [Valour]ValourAlwaysMaximum
LVL 1
UNIQUE
[Bear] Skills [Conversion|Convert] 80% of [Physical] Damage to [Fire] DamageUniqueBearSkillDamageConvertedToFire
LVL 1
UNIQUE
[Bleeding] you inflict deals [Fire|Fire Damage] instead of [Physical|Physical Damage]InflictBleedFireDamage
T1 · LVL 1
UNIQUE
[Bleeding] you inflict deals [Fire|Fire Damage] instead of [Physical|Physical Damage]InflictBleedFireDamage
T1 · LVL 1
UNIQUE
[Bleeding] you inflict is [Aggravate|Aggravated]BleedsAlwaysAggravated
LVL 1
UNIQUE
[Blind] Targets when you [Poison] themBlindOnPoison
LVL 1
UNIQUE
[Blind] [Chill|Chilled] enemies on [HitDamage|Hit]OnHitBlindChilledEnemies
T1 · LVL 1
UNIQUE
[Blind] [Chill|Chilled] enemies on [HitDamage|Hit]OnHitBlindChilledEnemies
T1 · LVL 1
UNIQUE
[Block|Blocking] Damage [Poison|Poisons] the Enemy as though dealing 200 Base [Chaos] DamagePoisonDamageBlock
LVL 1
UNIQUE
[BloodMagic|Blood Magic]BloodMagic
LVL 1
UNIQUE
[BooleanDamageRoll|Rolls only the minimum or maximum Damage value] for each [DamageTypes|Damage Type]LocalAlwaysMinimumOrMaximum
LVL 1
UNIQUE
[Bow] [Attack|Attacks] consume 10% of your maximum Life [Flask] Charges if possible to deal added [Physical] damage equal to (5-10)% of [Flask]'s Life Recovery amountBowDamageFromLifeFlaskCharges
LVL 1
UNIQUE
[BuffMagnitude|Magnitudes] of [Curse|Curses] you inflict are zeroUniqueCurseMagnitudeMultiplier
LVL 1
UNIQUE
[Burning] Enemies you kill have a (5-10)% chance to Explode, dealing a
tenth of their maximum Life as [Fire] DamageBurningEnemiesExplodeChance
LVL 1
UNIQUE
[Channelling] Skills deal (50-70)% increased DamageChannelledSkillDamage
LVL 1
UNIQUE
[Channelling|Non-Channelling] [Spell|Spells] have 3% increased [BuffMagnitude|Magnitude] of [Ailments] per 100 maximum LifeSpellAilmentEffectPerLifeNonChannelling
LVL 1
UNIQUE
[Chaos] Damage from [HitDamage|Hits] also [Contributes|Contributes] to [Electrocute] BuildupChaosDamageCanElectrocute
LVL 1
UNIQUE
[Chaos] Damage from [HitDamage|Hits] also [Contributes|Contributes] to [Freeze] BuildupChaosDamageCanFreeze
LVL 1
UNIQUE
[Chaos] Damage from [HitDamage|Hits] also [Contributes|Contributes] to [Shock] ChanceChaosDamageCanShock
T1 · LVL 1
UNIQUE
[Chaos] Damage from [HitDamage|Hits] also [Contributes|Contributes] to [Shock] ChanceChaosDamageCanShock
T1 · LVL 1
UNIQUE
[Chaos] Damage from [HitDamage|Hits] also [Contributes|Contributes] to [Shock] ChanceChaosDamageCanShock
T1 · LVL 1
UNIQUE
[Chaos] Damage taken does not cause double loss of [EnergyShield|Energy Shield]ChaosTakenOnES
LVL 1
UNIQUE
[Chaos] Damage taken does not cause double loss of [EnergyShield|Energy Shield] while not on [LowLife|Low Life]ChaosDamageDoesNotBypassESNotLowLifeOrMana
LVL 1
UNIQUE
[Chaos] Resistance is doubledChaosResistDoubled
LVL 1