PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE [Flask|Flasks] you Use apply to your Raised Zombies and SpectresFlasksApplyToMinions LVL 1 UNIQUE [ForksCrit|Bifurcates Critical Hits]RollCriticalChanceTwice T1 · LVL 1 UNIQUE [ForksCrit|Bifurcates Critical Hits]RollCriticalChanceTwice T1 · LVL 1 UNIQUE [Freeze|Freezes] Enemies that are on Full LifeLocalFreezeOnFullLife LVL 1 UNIQUE [Gain] (0-25)% of Damage as Extra [Chaos] DamageDamageAddedAsChaos T1 · LVL 1 UNIQUE [Gain] (10-15)% of Damage as Extra [Chaos] DamageDamageAddedAsChaos T1 · LVL 1 UNIQUE [Gain] (10-20)% of Damage as Extra [Cold] DamageDamageGainedAsCold T1 · LVL 1 UNIQUE [Gain] (10-20)% of [Fire] damage as Extra [Lightning] damageFireDamageGainedAsLightning LVL 1 UNIQUE [Gain] (15-25)% of [Lightning] damage as Extra [Cold] damageLightningDamageGainedAsCold LVL 1 UNIQUE [Gain] (15-30)% of [Evasion] Rating as extra [Armour]PercentEvasionRatingAsExtraArmour LVL 1 UNIQUE [Gain] (20-35)% of Damage as Extra [Chaos] DamageDamageGainedAsChaos T1 · LVL 1 UNIQUE [Gain] (20-35)% of Damage as Extra [Cold] DamageDamageGainedAsCold T1 · LVL 1 UNIQUE [Gain] (20-35)% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] (20-35)% of Damage as Extra [Lightning] DamageDamageGainedAsLightning T1 · LVL 1 UNIQUE [Gain] (20-35)% of Damage as Extra [Physical] DamageDamageGainedAsPhysical T1 · LVL 1 UNIQUE [Gain] (25-40)% of Damage as Extra [Fire] DamageDamageasExtraFire LVL 1 UNIQUE [Gain] (30-40)% of Damage as Extra [Chaos] DamageDamageAddedAsChaos T1 · LVL 1 UNIQUE [Gain] (30-40)% of [Physical|Physical] Damage as extra [Chaos|Chaos] DamageChaosDamageAsPortionOfDamage T2 · LVL 1 UNIQUE [Gain] (30-50)% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] (35-50)% of Damage as Extra [Chaos] DamageDamageGainedAsChaos T1 · LVL 1 UNIQUE [Gain] (35-50)% of Damage as Extra [Cold] DamageDamageGainedAsCold T1 · LVL 1 UNIQUE [Gain] (35-50)% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] (35-50)% of Damage as Extra [Lightning] DamageDamageGainedAsLightning T1 · LVL 1 UNIQUE [Gain] (35-50)% of Damage as Extra [Physical] DamageDamageGainedAsPhysical T1 · LVL 1 UNIQUE [Gain] (40-60)% of Damage as Extra [Fire] DamageDamageGainedAsFire T1 · LVL 69 UNIQUE [Gain] (40-60)% of [Physical|Physical] Damage as extra [Chaos|Chaos] DamageChaosDamageAsPortionOfDamage T1 · LVL 87 UNIQUE [Gain] (5-10)% of [ElementalDamage|Elemental Damage] as Extra [Cold] DamageElementalDamageGainedAsCold LVL 1 UNIQUE [Gain] (5-10)% of [ElementalDamage|Elemental Damage] as Extra [Fire] DamageElementalDamageGainedAsFire LVL 1 UNIQUE [Gain] (5-10)% of [ElementalDamage|Elemental Damage] as Extra [Lightning] DamageElementalDamageGainedAsLightning LVL 1 UNIQUE [Gain] (5-8)% of Damage as Extra [Chaos] DamageDamageGainedAsChaos T1 · LVL 1