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7778matching source records · 30 per page
UNIQUE
[Flask|Flasks] you Use apply to your Raised Zombies and SpectresFlasksApplyToMinions
LVL 1
UNIQUE
[ForksCrit|Bifurcates Critical Hits]RollCriticalChanceTwice
T1 · LVL 1
UNIQUE
[ForksCrit|Bifurcates Critical Hits]RollCriticalChanceTwice
T1 · LVL 1
UNIQUE
[Freeze|Freezes] Enemies that are on Full LifeLocalFreezeOnFullLife
LVL 1
UNIQUE
[Gain] (0-25)% of Damage as Extra [Chaos] DamageDamageAddedAsChaos
T1 · LVL 1
UNIQUE
[Gain] (10-15)% of Damage as Extra [Chaos] DamageDamageAddedAsChaos
T1 · LVL 1
UNIQUE
[Gain] (10-20)% of Damage as Extra [Cold] DamageDamageGainedAsCold
T1 · LVL 1
UNIQUE
[Gain] (10-20)% of [Fire] damage as Extra [Lightning] damageFireDamageGainedAsLightning
LVL 1
UNIQUE
[Gain] (15-25)% of [Lightning] damage as Extra [Cold] damageLightningDamageGainedAsCold
LVL 1
UNIQUE
[Gain] (15-30)% of [Evasion] Rating as extra [Armour]PercentEvasionRatingAsExtraArmour
LVL 1
UNIQUE
[Gain] (20-35)% of Damage as Extra [Chaos] DamageDamageGainedAsChaos
T1 · LVL 1
UNIQUE
[Gain] (20-35)% of Damage as Extra [Cold] DamageDamageGainedAsCold
T1 · LVL 1
UNIQUE
[Gain] (20-35)% of Damage as Extra [Fire] DamageDamageGainedAsFire
T2 · LVL 1
UNIQUE
[Gain] (20-35)% of Damage as Extra [Lightning] DamageDamageGainedAsLightning
T1 · LVL 1
UNIQUE
[Gain] (20-35)% of Damage as Extra [Physical] DamageDamageGainedAsPhysical
T1 · LVL 1
UNIQUE
[Gain] (25-40)% of Damage as Extra [Fire] DamageDamageasExtraFire
LVL 1
UNIQUE
[Gain] (30-40)% of Damage as Extra [Chaos] DamageDamageAddedAsChaos
T1 · LVL 1
UNIQUE
[Gain] (30-40)% of [Physical|Physical] Damage as extra [Chaos|Chaos] DamageChaosDamageAsPortionOfDamage
T2 · LVL 1
UNIQUE
[Gain] (30-50)% of Damage as Extra [Fire] DamageDamageGainedAsFire
T2 · LVL 1
UNIQUE
[Gain] (35-50)% of Damage as Extra [Chaos] DamageDamageGainedAsChaos
T1 · LVL 1
UNIQUE
[Gain] (35-50)% of Damage as Extra [Cold] DamageDamageGainedAsCold
T1 · LVL 1
UNIQUE
[Gain] (35-50)% of Damage as Extra [Fire] DamageDamageGainedAsFire
T2 · LVL 1
UNIQUE
[Gain] (35-50)% of Damage as Extra [Lightning] DamageDamageGainedAsLightning
T1 · LVL 1
UNIQUE
[Gain] (35-50)% of Damage as Extra [Physical] DamageDamageGainedAsPhysical
T1 · LVL 1
UNIQUE
[Gain] (40-60)% of Damage as Extra [Fire] DamageDamageGainedAsFire
T1 · LVL 69
UNIQUE
[Gain] (40-60)% of [Physical|Physical] Damage as extra [Chaos|Chaos] DamageChaosDamageAsPortionOfDamage
T1 · LVL 87
UNIQUE
[Gain] (5-10)% of [ElementalDamage|Elemental Damage] as Extra [Cold] DamageElementalDamageGainedAsCold
LVL 1
UNIQUE
[Gain] (5-10)% of [ElementalDamage|Elemental Damage] as Extra [Fire] DamageElementalDamageGainedAsFire
LVL 1
UNIQUE
[Gain] (5-10)% of [ElementalDamage|Elemental Damage] as Extra [Lightning] DamageElementalDamageGainedAsLightning
LVL 1
UNIQUE
[Gain] (5-8)% of Damage as Extra [Chaos] DamageDamageGainedAsChaos
T1 · LVL 1