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1489matching source records · 30 per page
UNIQUE
(120-150)% increased [ElementalDamage|Elemental] Damage with [Attack|Attacks]IncreasedWeaponElementalDamagePercent
T1 · LVL 1
UNIQUE
(120-150)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(120-150)% increased [Spell|Spell] Damage if you've dealt a [Critical|Critical Hit] [Recently|Recently]SpellDamageIfYouHaveCritRecently
LVL 1
UNIQUE
(120-160)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(120-180)% increased [Spell] DamageWeaponSpellDamage
T1 · LVL 1
UNIQUE
(14-18)% increased Projectile [Attack] DamageProjectileAttackDamage
LVL 1
UNIQUE
(15-20) to (25-30) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage
T1 · LVL 1
UNIQUE
(15-20)% increased Cold Damage per 1% Cold Resistance above 75%ColdDamagePerResistanceAbove75
LVL 1
UNIQUE
(15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%LightningDamagePerResistanceAbove75
LVL 1
UNIQUE
(15-20)% increased Lightning Damage per Frenzy ChargeIncreaseLightningDamagePerFrenzyCharge
LVL 1
UNIQUE
(15-20)% increased [CriticalDamageBonus|Critical Damage Bonus]CriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
(15-25)% increased Damage while [Leech|Leeching]IncreasedDamageWhileLeechingLife
T1 · LVL 1
UNIQUE
(15-25)% increased Damage while [Leech|Leeching]IncreasedDamageWhileLeechingLife
T1 · LVL 1
UNIQUE
(15-25)% increased Damage with Movement SkillsDamageWithMovementSkills
T1 · LVL 1
UNIQUE
(15-25)% increased [BuffMagnitude|Magnitude] of [Bleeding|Bleeding] you inflictBleedDotMultiplier
T1 · LVL 1
UNIQUE
(15-25)% increased [BuffMagnitude|Magnitude] of [Poison] you inflictPoisonEffect
T1 · LVL 1
UNIQUE
(15-25)% increased [CriticalDamageBonus|Critical Damage Bonus]CriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
(15-30)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(150-200)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(150-240)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(150-250)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(16-20)% increased [Melee] DamageMeleeDamage
T1 · LVL 78
UNIQUE
(17-23)% increased [Chaos] DamageIncreasedChaosDamage
T1 · LVL 100
UNIQUE
(18-28)% increased [Trap] DamageTrapDamage
T1 · LVL 1
UNIQUE
(2-4)% increased Chaos Damage for each Corrupted Item [Equipped]ChaosDamagePerCorruptedItem
LVL 1
UNIQUE
(20-10)% less DamageUniqueVivisectionPriceDamage
T1 · LVL 1
UNIQUE
(20-10)% less DamageUniqueVivisectionPriceDamage
T1 · LVL 1
UNIQUE
(20-10)% reduced [Cold] DamageColdDamagePercentage
T1 · LVL 1
UNIQUE
(20-25)% increased DamageAllDamage
T2 · LVL 1
UNIQUE
(20-25)% increased [Melee] DamageMeleeDamage
T2 · LVL 1