PATH OF EXILE 2 · MODIFIER CODEX

Find the rules behind the item.

Search affixes by wording, type, item level, domain, or tag. Source values stay separate from PoExplorer explanations.

1489matching source records · 30 per page
UNIQUE (120-150)% increased [ElementalDamage|Elemental] Damage with [Attack|Attacks]IncreasedWeaponElementalDamagePercent T1 · LVL 1 UNIQUE (120-150)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (120-150)% increased [Spell|Spell] Damage if you've dealt a [Critical|Critical Hit] [Recently|Recently]SpellDamageIfYouHaveCritRecently LVL 1 UNIQUE (120-160)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (120-180)% increased [Spell] DamageWeaponSpellDamage T1 · LVL 1 UNIQUE (14-18)% increased Projectile [Attack] DamageProjectileAttackDamage LVL 1 UNIQUE (15-20) to (25-30) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage T1 · LVL 1 UNIQUE (15-20)% increased Cold Damage per 1% Cold Resistance above 75%ColdDamagePerResistanceAbove75 LVL 1 UNIQUE (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%LightningDamagePerResistanceAbove75 LVL 1 UNIQUE (15-20)% increased Lightning Damage per Frenzy ChargeIncreaseLightningDamagePerFrenzyCharge LVL 1 UNIQUE (15-20)% increased [CriticalDamageBonus|Critical Damage Bonus]CriticalStrikeMultiplier T1 · LVL 1 UNIQUE (15-25)% increased Damage while [Leech|Leeching]IncreasedDamageWhileLeechingLife T1 · LVL 1 UNIQUE (15-25)% increased Damage while [Leech|Leeching]IncreasedDamageWhileLeechingLife T1 · LVL 1 UNIQUE (15-25)% increased Damage with Movement SkillsDamageWithMovementSkills T1 · LVL 1 UNIQUE (15-25)% increased [BuffMagnitude|Magnitude] of [Bleeding|Bleeding] you inflictBleedDotMultiplier T1 · LVL 1 UNIQUE (15-25)% increased [BuffMagnitude|Magnitude] of [Poison] you inflictPoisonEffect T1 · LVL 1 UNIQUE (15-25)% increased [CriticalDamageBonus|Critical Damage Bonus]CriticalStrikeMultiplier T1 · LVL 1 UNIQUE (15-30)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE (150-200)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (150-240)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (150-250)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (16-20)% increased [Melee] DamageMeleeDamage T1 · LVL 78 UNIQUE (17-23)% increased [Chaos] DamageIncreasedChaosDamage T1 · LVL 100 UNIQUE (18-28)% increased [Trap] DamageTrapDamage T1 · LVL 1 UNIQUE (2-4)% increased Chaos Damage for each Corrupted Item [Equipped]ChaosDamagePerCorruptedItem LVL 1 UNIQUE (20-10)% less DamageUniqueVivisectionPriceDamage T1 · LVL 1 UNIQUE (20-10)% less DamageUniqueVivisectionPriceDamage T1 · LVL 1 UNIQUE (20-10)% reduced [Cold] DamageColdDamagePercentage T1 · LVL 1 UNIQUE (20-25)% increased DamageAllDamage T2 · LVL 1 UNIQUE (20-25)% increased [Melee] DamageMeleeDamage T2 · LVL 1