PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE (25-40)% increased Damage with [HitDamage|Hits] against [Blind|Blinded] EnemiesDamageOnBlindedEnemies T2 · LVL 1 UNIQUE (25-40)% increased Damage with [HitDamage|Hits] against [Ignite|Ignited] EnemiesIncreasedDamageToIgnitedTargets LVL 1 UNIQUE (25-40)% increased [Attack] Damage against Bleeding EnemiesAttackDamageAgainstBleeding T1 · LVL 1 UNIQUE (25-40)% increased [Melee] DamageMeleeDamage T2 · LVL 1 UNIQUE (25-50)% increased Damage while [Leech|Leeching]IncreasedDamageWhileLeechingLife T1 · LVL 1 UNIQUE (250-300)% increased Global DamageAllDamageOnWeapon T1 · LVL 1 UNIQUE (250-300)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (250-300)% increased [Physical] DamageLocalPhysicalDamagePercent T1 · LVL 65 UNIQUE (250-350)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (26-40)% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect T1 · LVL 1 UNIQUE (3-5) to (6-10) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage T1 · LVL 1 UNIQUE (3-5)% increased [Attack] damage per [Power] of targetIncreasedAttackDamagePerTargetPower LVL 1 UNIQUE (30-35)% increased [Chaos] DamageIncreasedChaosDamage T3 · LVL 1 UNIQUE (30-40)% increased Cold Damage with [Attack] SkillsColdWeaponDamage LVL 1 UNIQUE (30-40)% increased DamageAllDamage T2 · LVL 1 UNIQUE (30-40)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE (30-40)% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect T1 · LVL 1 UNIQUE (30-40)% increased [Melee] DamageMeleeDamage T2 · LVL 1 UNIQUE (30-40)% increased [Trap] DamageTrapDamage T1 · LVL 1 UNIQUE (30-40)% more maximum [Physical] [Attack] DamageRyuslathaMaximumDamageModifier LVL 1 UNIQUE (30-50)% increased DamageAllDamage T2 · LVL 1 UNIQUE (30-50)% increased [CriticalDamageBonus|Critical Damage Bonus]CriticalStrikeMultiplier T1 · LVL 1 UNIQUE (30-50)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE (30-50)% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect T1 · LVL 1 UNIQUE (30-60)% increased [Melee] Damage if you've dealt a [Projectile] [Attack] [HitDamage|Hit] in the past eight secondsMeleeDamageIfProjectileHitRecently LVL 1 UNIQUE (30-60)% increased [Projectile] Damage if you've dealt a [Melee] [HitDamage|Hit] in the past eight secondsProjectileDamageIfMeleeHitRecently LVL 1 UNIQUE (300-350)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (300-400)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (300-400)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (4-5) to (8-10) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage T1 · LVL 1