PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE 1% increased Cold Damage per 1% Chance to Block [Attack] DamageIncreasedColdDamagePerBlockChance LVL 74 UNIQUE 1% increased Damage per 15 [Dexterity]DamagePer15Dexterity T2 · LVL 1 UNIQUE 1% increased Damage per 15 [Dexterity]DamagePer15Dexterity T1 · LVL 72 UNIQUE 1% increased Damage per 5 of your lowest [Attributes|Attribute]IncreasedDamagePerLowestAttribute LVL 85 UNIQUE 1% increased Elemental Damage per LevelChaosDamagePerLevel LVL 1 UNIQUE 1% increased Fire Damage per 20 [Strength]FireDamagePerStrength LVL 1 UNIQUE 1% increased Projectile [Attack] Damage per 200 Accuracy RatingIncreaseProjectileAttackDamagePerAccuracy LVL 1 UNIQUE 1% increased Spell Damage per LevelSpellDamageIncreasedPerLevel LVL 1 UNIQUE 1% increased [Attack] Damage per 200 of the lowest of [Armour] and [Evasion] RatingAttackDamagePerLowestArmourOrEvasion LVL 98 UNIQUE 1% increased [Attack] Damage per 450 [Evasion] RatingEvasionRatingIncreasesWeaponDamage LVL 1 UNIQUE 1% increased [Attack] Damage per LevelAttackDamageIncreasedPerLevel LVL 1 UNIQUE 1% increased [Lightning] Damage per 10 [Intelligence]IncreasedLightningDamagePer10Intelligence LVL 1 UNIQUE 1% more [UnarmedDamage|Unarmed Damage] per 5 [Strength]FacebreakerPhysicalUnarmedDamage LVL 1 UNIQUE 1% of [Physical] Damage [Conversion|Converted] to [Chaos] Damage per LevelPhysicalDamageConvertToChaosPerLevel LVL 1 UNIQUE 10% increased Area DamageAreaDamage T1 · LVL 1 UNIQUE 10% increased DamageAllDamage T2 · LVL 1 UNIQUE 10% increased DamageAllDamage T2 · LVL 1 UNIQUE 10% increased Monster DamageMapMonsterDamage T1 · LVL 1 UNIQUE 10% increased Physical Damage per Endurance ChargeIncreasedPhysicalDamagePerEnduranceCharge T1 · LVL 1 UNIQUE 10% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 100% chance to [Poison] on [HitDamage|Hit] with [Spell] DamageChanceToPoisonWithSpells LVL 1 UNIQUE 100% increased Burning Damage if you've Ignited an Enemy [Recently]IncreasedBurningDamageIfYouHaveIgnitedRecently LVL 1 UNIQUE 100% increased Claw Physical Damage when on [LowLife|Low Life]IncreasedClawDamageOnLowLife LVL 1 UNIQUE 100% increased Damage with Unarmed [Attack|Attacks] against Bleeding EnemiesUnarmedDamageVsBleedingEnemies LVL 1 UNIQUE 100% increased Damage with [HitDamage|Hits] against [Hinder|Hindered] EnemiesDamageAgainstNearEnemies T1 · LVL 1 UNIQUE 100% increased Global Physical Damage while FrozenPhysicalDamageWhileFrozen LVL 1 UNIQUE 100% increased [Attack] DamageAttackDamage LVL 1 UNIQUE 100% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 100% increased [Fire] DamageFireDamagePercentage T1 · LVL 1 UNIQUE 100% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect T1 · LVL 1