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1489matching source records · 30 per page
UNIQUE
100% increased [Melee] Damage against Frozen EnemiesAdditionalMeleeDamageToFrozenEnemies
LVL 1
UNIQUE
100% increased [Melee] Damage against Ignited EnemiesAdditionalMeleeDamageToBurningEnemies
LVL 1
UNIQUE
100% increased [Melee] Damage against Shocked EnemiesAdditionalMeleeDamageToShockedEnemies
LVL 1
UNIQUE
100% increased [Melee] Physical Damage against Ignited EnemiesIncreasedMeleePhysicalDamageAgainstIgnitedEnemies
LVL 1
UNIQUE
100% increased [Parry] DamageParryDamage
LVL 1
UNIQUE
100% increased [Spell] DamageSpellDamage
T1 · LVL 1
UNIQUE
100% increased [Thorns|Thorns] damageThornsDamageIncrease
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageConvertLightningToCold
T2 · LVL 1
UNIQUE
100% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
100% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
1000% of [Melee] Physical Damage taken reflected to AttackerPhysicalDamageTakenPercentToReflect
T1 · LVL 1
UNIQUE
12 to 14 Added [Cold|Cold] Damage per Frenzy ChargeAddedColdDamagePerFrenzyCharge
T1 · LVL 1
UNIQUE
12% increased [CriticalDamageBonus|Critical Damage Bonus] per [Charges|Power Charge]CriticalMultiplierPerPowerCharge
T1 · LVL 1
UNIQUE
15% increased Damage for each [Poison] on you up to a maximum of 75%DamagePerPoisonOnSelf
LVL 1
UNIQUE
15% increased Elemental Damage with [Attack] Skills during any [Flask] EffectIncreasedWeaponElementalDamageDuringFlask
T1 · LVL 1
UNIQUE
15% of Fire Damage Converted to Chaos DamageConvertFireToChaos
T1 · LVL 1
UNIQUE
16% increased Area of Effect for [Attack|Attacks] per 10 [Intelligence|Intelligence]AttackAreaOfEffectPerIntelligence
T1 · LVL 1
UNIQUE
2% increased Damage per [Charges|Power Charge] with [HitDamage|Hits] against Enemies on [LowLife|Low Life]DamageVsLowLivePerPowerCharge
LVL 1
UNIQUE
2% increased Damage per [Charges|Power Charge] with [HitDamage|Hits] against Enemies that are on Full LifeDamageVsFullLifePerPowerCharge
LVL 1
UNIQUE
2% increased Physical Damage Over Time per 10 [Dexterity]IncreasePhysicalDegenDamagePerDexterity
LVL 1
UNIQUE
2% increased Spell Damage per 10 [Intelligence]SpellDamagePerIntelligence
LVL 1
UNIQUE
2% increased [Melee] Physical Damage per 10 [Dexterity]MeleePhysicalDamagePerDexterity
LVL 1
UNIQUE
20 Chaos Damage taken per secondChaosDegen
T1 · LVL 1
UNIQUE
20 Chaos Damage taken per secondChaosDegen
T1 · LVL 1
UNIQUE
20% increased Damage with Movement SkillsDamageWithMovementSkills
T1 · LVL 1
UNIQUE
20% increased Elemental Damage if you've Killed a [Curse|Cursed] Enemy [Recently]IncreasedElementalDamageIfKilledCursedEnemyRecently
LVL 77
UNIQUE
20% increased Monster DamageMapMonsterDamage
T1 · LVL 1