PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE 100% increased [Melee] Damage against Frozen EnemiesAdditionalMeleeDamageToFrozenEnemies LVL 1 UNIQUE 100% increased [Melee] Damage against Ignited EnemiesAdditionalMeleeDamageToBurningEnemies LVL 1 UNIQUE 100% increased [Melee] Damage against Shocked EnemiesAdditionalMeleeDamageToShockedEnemies LVL 1 UNIQUE 100% increased [Melee] Physical Damage against Ignited EnemiesIncreasedMeleePhysicalDamageAgainstIgnitedEnemies LVL 1 UNIQUE 100% increased [Parry] DamageParryDamage LVL 1 UNIQUE 100% increased [Spell] DamageSpellDamage T1 · LVL 1 UNIQUE 100% increased [Thorns|Thorns] damageThornsDamageIncrease T1 · LVL 1 UNIQUE 100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos T1 · LVL 1 UNIQUE 100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos T1 · LVL 1 UNIQUE 100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos T1 · LVL 1 UNIQUE 100% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageConvertLightningToCold T2 · LVL 1 UNIQUE 100% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 100% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 1000% of [Melee] Physical Damage taken reflected to AttackerPhysicalDamageTakenPercentToReflect T1 · LVL 1 UNIQUE 12 to 14 Added [Cold|Cold] Damage per Frenzy ChargeAddedColdDamagePerFrenzyCharge T1 · LVL 1 UNIQUE 12% increased [CriticalDamageBonus|Critical Damage Bonus] per [Charges|Power Charge]CriticalMultiplierPerPowerCharge T1 · LVL 1 UNIQUE 15% increased Damage for each [Poison] on you up to a maximum of 75%DamagePerPoisonOnSelf LVL 1 UNIQUE 15% increased Elemental Damage with [Attack] Skills during any [Flask] EffectIncreasedWeaponElementalDamageDuringFlask T1 · LVL 1 UNIQUE 15% of Fire Damage Converted to Chaos DamageConvertFireToChaos T1 · LVL 1 UNIQUE 16% increased Area of Effect for [Attack|Attacks] per 10 [Intelligence|Intelligence]AttackAreaOfEffectPerIntelligence T1 · LVL 1 UNIQUE 2% increased Damage per [Charges|Power Charge] with [HitDamage|Hits] against Enemies on [LowLife|Low Life]DamageVsLowLivePerPowerCharge LVL 1 UNIQUE 2% increased Damage per [Charges|Power Charge] with [HitDamage|Hits] against Enemies that are on Full LifeDamageVsFullLifePerPowerCharge LVL 1 UNIQUE 2% increased Physical Damage Over Time per 10 [Dexterity]IncreasePhysicalDegenDamagePerDexterity LVL 1 UNIQUE 2% increased Spell Damage per 10 [Intelligence]SpellDamagePerIntelligence LVL 1 UNIQUE 2% increased [Melee] Physical Damage per 10 [Dexterity]MeleePhysicalDamagePerDexterity LVL 1 UNIQUE 20 Chaos Damage taken per secondChaosDegen T1 · LVL 1 UNIQUE 20 Chaos Damage taken per secondChaosDegen T1 · LVL 1 UNIQUE 20% increased Damage with Movement SkillsDamageWithMovementSkills T1 · LVL 1 UNIQUE 20% increased Elemental Damage if you've Killed a [Curse|Cursed] Enemy [Recently]IncreasedElementalDamageIfKilledCursedEnemyRecently LVL 77 UNIQUE 20% increased Monster DamageMapMonsterDamage T1 · LVL 1