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1111matching source records · 30 per page
UNIQUE
Modifiers to Claw [Critical|Critical Hit] Chance also apply to Unarmed [Critical|Critical Hit] Chance with [Melee] SkillsClawCritModsAlsoAffectUnarmed
LVL 35
UNIQUE
Movement [Attack] Skills have 40% reduced [Attack] SpeedReducedAttackSpeedOfMovementSkills
LVL 1
UNIQUE
Moving while [Bleeding] doesn't cause you to take extra damageNoExtraBleedDamageWhileMoving
LVL 1
UNIQUE
No [Physical] DamageLocalNoWeaponPhysicalDamage
T1 · LVL 1
UNIQUE
No [Physical] DamageLocalNoWeaponPhysicalDamage
T1 · LVL 1
UNIQUE
No [Physical] DamageLocalNoWeaponPhysicalDamage
T1 · LVL 1
UNIQUE
No [Physical] DamageLocalNoWeaponPhysicalDamage
T1 · LVL 1
UNIQUE
Non-[Channelling] [Attack|Attacks] cost an additional 6% of your maximum ManaNonChannellingAttackManaCost
LVL 1
UNIQUE
Non-[Channelling] [Attack|Attacks] have Added [Lightning] Damage equal to 3% of maximum ManaNonChannellingAttackLightningDamage
LVL 1
UNIQUE
Poisonous HitLocalPoisonOnHit
LVL 1
UNIQUE
Projectile [Attack] Skills have (40-60)% increased [Critical|Critical Hit] ChanceProjectileAttackCriticalStrikeChance
LVL 1
UNIQUE
Projectiles from [Attack|Attacks] ForkAttackProjectilesFork
LVL 1
UNIQUE
Projectiles from [Attack|Attacks] Fork an additional timeAttackProjectilesForkExtraTimes
LVL 1
UNIQUE
Projectiles from [Attack|Attacks] have 20% chance to Poison on Hit while
you have a Bestial MinionProjectileAttacksChanceToPoisonBeastialMinion
LVL 1
UNIQUE
Projectiles from [Attack|Attacks] have 20% chance to inflict Bleeding on Hit while
you have a Bestial MinionProjectileAttacksChanceToBleedBeastialMinion
LVL 1
UNIQUE
Quality does not increase Damage
+1 Weapon Range per 10% QualityHarvestAlternateWeaponQualityLocalMeleeWeaponRange
LVL 1
UNIQUE
Quality does not increase Damage
1% increased [Attack] Speed per 8% QualityHarvestAlternateWeaponQualityLocalIncreasedAttackSpeed
LVL 1
UNIQUE
Quality does not increase Damage
1% increased [Critical|Critical Hit] Chance per 4% QualityHarvestAlternateWeaponQualityLocalCriticalStrikeChance
LVL 1
UNIQUE
Quality does not increase Damage
Grants 1% increased Accuracy per 2% QualityHarvestAlternateWeaponQualityAccuracyRatingIncrease
LVL 1
UNIQUE
Quality does not increase Damage
Grants 1% increased Area of Effect per 4% QualityHarvestAlternateWeaponQualityAreaOfEffect
LVL 1
UNIQUE
Quality does not increase Damage
Grants 1% increased Elemental Damage per 2% QualityHarvestAlternateWeaponQualityElementalDamagePercent
LVL 1
UNIQUE
Resolute TechniqueResoluteTechnique
LVL 1
UNIQUE
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel ShardsAdditionalProjectilesAfterAmmoConsumed
LVL 1
UNIQUE
Skills which create Fissures have a (20-40)% chance to create an additional FissureAdditionalFissureChance
T1 · LVL 1
UNIQUE
Skills which create Fissures have a 50% chance to create an additional FissureAdditionalFissureChance
T1 · LVL 1
UNIQUE
Take [Physical|Physical Damage] per total unmet [Strength|Strength] Requirement when you [Attack|Attack]PhysicalDamageTakenUnmetRequirements
LVL 1
UNIQUE
This Weapon's [Critical|Critical Hit] Chance is 100%LocalAlwaysCrit
LVL 1
UNIQUE
This Weapon's [Critical|Critical Hit] Chance is 100%LocalAttacksAlwaysCrit
LVL 1
UNIQUE
Trigger Level 20 Bone Nova when you Hit a Bleeding EnemyGrantsLevel20BoneNovaTrigger
LVL 1
UNIQUE
Trigger Level 20 Icicle Burst when you Hit a Frozen EnemyGrantsLevel20IcicleNovaTrigger
LVL 1