PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE 20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 20% increased [Lightning] DamageCriticalStrikesDealIncreasedLightningDamage T1 · LVL 87 UNIQUE 20% increased [Melee] DamageMeleeDamage T2 · LVL 1 UNIQUE 200% increased Damage with Claws while on [LowLife|Low Life]IncreasedClawAllDamageOnLowLife LVL 1 UNIQUE 200% increased [Spell] Damage if you've dealt a [Critical|Critical Hit] in the past 8 secondsSpellDamageIfCritPast8Seconds LVL 1 UNIQUE 25 to 35 [Cold|Cold] [Thorns|Thorns] damageThornsColdDamage T1 · LVL 1 UNIQUE 25 to 35 [Fire|Fire] [Thorns|Thorns] damageThornsFireDamage LVL 1 UNIQUE 25% increased Global Physical Damage with Weapons per Red SocketPhysicalDamgePerRedSocket LVL 1 UNIQUE 25% increased [CriticalDamageBonus|Critical Damage Bonus] if you've dealt a [Critical|Non-Critical Hit] [Recently]CritMultiIfDealtNonCritRecently T1 · LVL 1 UNIQUE 25% increased [Spell|Spell] Damage per [Charges|Power Charge]IncreasedSpellDamagePerPowerCharge T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertedToChaos T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 25% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 25% reduced DamageAllDamage T2 · LVL 1 UNIQUE 25% reduced DamageAllDamage T2 · LVL 1 UNIQUE 250 Chaos Damage taken per secondChaosDegen T1 · LVL 1 UNIQUE 250% of [Melee] Physical Damage taken reflected to AttackerPhysicalDamageTakenPercentToReflect T1 · LVL 1 UNIQUE 3% increased [CriticalDamageBonus|Critical Damage Bonus] per [Charges|Power Charge]CriticalMultiplierPerPowerCharge T1 · LVL 1 UNIQUE 30% increased Area DamageAreaDamage T1 · LVL 1 UNIQUE 30% increased Area DamageAreaDamage T1 · LVL 1 UNIQUE 30% increased Elemental Damage with [Attack] Skills during any [Flask] EffectIncreasedWeaponElementalDamageDuringFlask T1 · LVL 1 UNIQUE 30% increased Monster DamageMapMonsterDamage T1 · LVL 1 UNIQUE 30% increased [Attack] Damage against Bleeding EnemiesAttackDamageAgainstBleeding T1 · LVL 1 UNIQUE 30% increased [Chaos] DamageIncreasedChaosDamage T3 · LVL 1 UNIQUE 30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1