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1489matching source records · 30 per page
UNIQUE
20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
20% increased [Lightning] DamageCriticalStrikesDealIncreasedLightningDamage
T1 · LVL 87
UNIQUE
20% increased [Melee] DamageMeleeDamage
T2 · LVL 1
UNIQUE
200% increased Damage with Claws while on [LowLife|Low Life]IncreasedClawAllDamageOnLowLife
LVL 1
UNIQUE
200% increased [Spell] Damage if you've dealt a [Critical|Critical Hit] in the past 8 secondsSpellDamageIfCritPast8Seconds
LVL 1
UNIQUE
25 to 35 [Cold|Cold] [Thorns|Thorns] damageThornsColdDamage
T1 · LVL 1
UNIQUE
25 to 35 [Fire|Fire] [Thorns|Thorns] damageThornsFireDamage
LVL 1
UNIQUE
25% increased Global Physical Damage with Weapons per Red SocketPhysicalDamgePerRedSocket
LVL 1
UNIQUE
25% increased [CriticalDamageBonus|Critical Damage Bonus] if you've dealt a [Critical|Non-Critical Hit] [Recently]CritMultiIfDealtNonCritRecently
T1 · LVL 1
UNIQUE
25% increased [Spell|Spell] Damage per [Charges|Power Charge]IncreasedSpellDamagePerPowerCharge
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertedToChaos
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
25% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
25% reduced DamageAllDamage
T2 · LVL 1
UNIQUE
25% reduced DamageAllDamage
T2 · LVL 1
UNIQUE
250 Chaos Damage taken per secondChaosDegen
T1 · LVL 1
UNIQUE
250% of [Melee] Physical Damage taken reflected to AttackerPhysicalDamageTakenPercentToReflect
T1 · LVL 1
UNIQUE
3% increased [CriticalDamageBonus|Critical Damage Bonus] per [Charges|Power Charge]CriticalMultiplierPerPowerCharge
T1 · LVL 1
UNIQUE
30% increased Area DamageAreaDamage
T1 · LVL 1
UNIQUE
30% increased Area DamageAreaDamage
T1 · LVL 1
UNIQUE
30% increased Elemental Damage with [Attack] Skills during any [Flask] EffectIncreasedWeaponElementalDamageDuringFlask
T1 · LVL 1
UNIQUE
30% increased Monster DamageMapMonsterDamage
T1 · LVL 1
UNIQUE
30% increased [Attack] Damage against Bleeding EnemiesAttackDamageAgainstBleeding
T1 · LVL 1
UNIQUE
30% increased [Chaos] DamageIncreasedChaosDamage
T3 · LVL 1
UNIQUE
30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1