PATH OF EXILE 2 · MODIFIER CODEX

Find the rules behind the item.

Search affixes by wording, type, item level, domain, or tag. Source values stay separate from PoExplorer explanations.

1435matching source records · 30 per page
UNIQUE -(40-30)% to [Resistances|Lightning Resistance]LightningResistance T3 · LVL 1 UNIQUE -(5-1)% to all [MaximumResistances|Maximum Elemental Resistances]MaximumElementalResistance T1 · LVL 1 UNIQUE -10% to [Resistances|Cold Resistance]ColdResistance T2 · LVL 1 UNIQUE -10% to [Resistances|Fire Resistance]FireResistance T2 · LVL 1 UNIQUE -10% to [Resistances|Fire Resistance]FireResistance T2 · LVL 1 UNIQUE -10% to all [ElementalDamage|Elemental] [Resistances]AllResistances T3 · LVL 1 UNIQUE -10% to all [ElementalDamage|Elemental] [Resistances] per [Charges|Power Charge]ElementalResistancesPerPowerCharge LVL 82 UNIQUE -15% to [Resistances|Cold Resistance]ColdResistance T2 · LVL 1 UNIQUE -20% to all [ElementalDamage|Elemental] [Resistances]AllResistances T3 · LVL 1 UNIQUE -30% to all [ElementalDamage|Elemental] [Resistances]AllResistances T3 · LVL 1 UNIQUE 1% increased Cold Damage per 1% Chance to Block [Attack] DamageIncreasedColdDamagePerBlockChance LVL 74 UNIQUE 1% increased Elemental Damage per LevelChaosDamagePerLevel LVL 1 UNIQUE 1% increased Fire Damage per 20 [Strength]FireDamagePerStrength LVL 1 UNIQUE 1% increased [Lightning] Damage per 10 [Intelligence]IncreasedLightningDamagePer10Intelligence LVL 1 UNIQUE 1% reduced Elemental Damage taken from Hits per Endurance ChargeReducedElementalDamageTakenHitsPerEnduranceCharge LVL 1 UNIQUE 10% chance to FreezeChanceToFreeze T1 · LVL 1 UNIQUE 10% chance to FreezeChanceToFreeze T1 · LVL 1 UNIQUE 10% chance to FreezeChanceToFreeze T1 · LVL 1 UNIQUE 10% chance to ShockChanceToShock T1 · LVL 1 UNIQUE 10% chance to ShockChanceToShock T1 · LVL 1 UNIQUE 10% increased Fire Damage takenFireDamageTaken T1 · LVL 1 UNIQUE 10% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 10% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysicalNegate LVL 1 UNIQUE 100% chance to Avoid being Ignited while on [LowLife|Low Life]AvoidIgniteOnLowLife LVL 1 UNIQUE 100% chance to Avoid being [Chill|Chilled] during [Onslaught]CannotBeChilledDuringOnslaught LVL 1 UNIQUE 100% increased Burning Damage if you've Ignited an Enemy [Recently]IncreasedBurningDamageIfYouHaveIgnitedRecently LVL 1 UNIQUE 100% increased Chill Duration on Enemies when in Off HandOffHandChillDuration LVL 1 UNIQUE 100% increased Duration of Lightning AilmentsLightningAilmentDuration T1 · LVL 1 UNIQUE 100% increased Duration of Lightning AilmentsLightningAilmentDuration T1 · LVL 1 UNIQUE 100% increased Effect of Lightning AilmentsLightningAilmentEffect T1 · LVL 1