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1489matching source records · 30 per page
UNIQUE
30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T1 · LVL 38
UNIQUE
30% increased [Fire] DamageFireDamagePercentage
T1 · LVL 1
UNIQUE
30% increased [Melee] Damage against Bleeding EnemiesMeleeDamageAgainstBleeding
T1 · LVL 1
UNIQUE
30% more Damage with Arrow Hits at Close Range while you have [IronReflexes|Iron Reflexes]ArborixMoreDamageAtCloseRange
LVL 1
UNIQUE
30% of Fire Damage Converted to Chaos DamageConvertFireToChaos
T1 · LVL 1
UNIQUE
30% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos
T1 · LVL 1
UNIQUE
30% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
30% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
300 [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath
T2 · LVL 1
UNIQUE
35% less Mine DamageLessMineDamage
LVL 1
UNIQUE
350 [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath
T1 · LVL 25
UNIQUE
4% increased Area Damage per 10 DevotionAreaDamagePerDevotion
LVL 1
UNIQUE
4% increased Brand Damage per 10 DevotionBrandDamagePerDevotion
LVL 1
UNIQUE
4% increased Elemental Damage per 10 DevotionElementalDamagePerDevotion
LVL 1
UNIQUE
4% increased Totem Damage per 10 DevotionTotemDamagePerDevotion
LVL 1
UNIQUE
4% increased [Melee] Damage per Endurance ChargeIncreasedDamagePerEnduranceCharge
LVL 1
UNIQUE
40% increased Physical [Attack] Damage while Dual WieldingDualWieldingPhysicalDamage
LVL 1
UNIQUE
40% increased [Attack] Damage against Bleeding EnemiesAttackDamageAgainstBleeding
T1 · LVL 1
UNIQUE
40% increased [Totem|Totem] DamageTotemDamageForJewel
LVL 1
UNIQUE
40% less [Attack] DamageQuillRainWeaponDamageFinalPercent
LVL 1
UNIQUE
40% of [Cold] Damage [Conversion|Converted] to [Fire] DamageConvertColdToFire
LVL 1
UNIQUE
40% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageConvertLightningToCold
T1 · LVL 25
UNIQUE
40% reduced [Projectile] DamageProjectileDamage
LVL 1
UNIQUE
450 Chaos Damage taken per secondChaosDegen
T1 · LVL 1
UNIQUE
5% increased Damage per Endurance ChargeDamagePerEnduranceCharge
LVL 1
UNIQUE
5% increased Damage per Frenzy ChargeDamagePerFrenzyCharge
LVL 1
UNIQUE
5% increased Damage per [Charges|Power Charge]IncreasedDamagePerPowerCharge
T1 · LVL 1
UNIQUE
5% increased Damage per [Charges|Power Charge]IncreasedDamagePerPowerCharge
T1 · LVL 1
UNIQUE
5% increased [Projectile|Projectile] Damage per [Charges|Power Charge]ProjectileDamagePerPowerCharge
LVL 1
UNIQUE
50 Chaos Damage taken per secondChaosDegen
T1 · LVL 1