PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE 30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T1 · LVL 38 UNIQUE 30% increased [Fire] DamageFireDamagePercentage T1 · LVL 1 UNIQUE 30% increased [Melee] Damage against Bleeding EnemiesMeleeDamageAgainstBleeding T1 · LVL 1 UNIQUE 30% more Damage with Arrow Hits at Close Range while you have [IronReflexes|Iron Reflexes]ArborixMoreDamageAtCloseRange LVL 1 UNIQUE 30% of Fire Damage Converted to Chaos DamageConvertFireToChaos T1 · LVL 1 UNIQUE 30% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos T1 · LVL 1 UNIQUE 30% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 30% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 300 [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath T2 · LVL 1 UNIQUE 35% less Mine DamageLessMineDamage LVL 1 UNIQUE 350 [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath T1 · LVL 25 UNIQUE 4% increased Area Damage per 10 DevotionAreaDamagePerDevotion LVL 1 UNIQUE 4% increased Brand Damage per 10 DevotionBrandDamagePerDevotion LVL 1 UNIQUE 4% increased Elemental Damage per 10 DevotionElementalDamagePerDevotion LVL 1 UNIQUE 4% increased Totem Damage per 10 DevotionTotemDamagePerDevotion LVL 1 UNIQUE 4% increased [Melee] Damage per Endurance ChargeIncreasedDamagePerEnduranceCharge LVL 1 UNIQUE 40% increased Physical [Attack] Damage while Dual WieldingDualWieldingPhysicalDamage LVL 1 UNIQUE 40% increased [Attack] Damage against Bleeding EnemiesAttackDamageAgainstBleeding T1 · LVL 1 UNIQUE 40% increased [Totem|Totem] DamageTotemDamageForJewel LVL 1 UNIQUE 40% less [Attack] DamageQuillRainWeaponDamageFinalPercent LVL 1 UNIQUE 40% of [Cold] Damage [Conversion|Converted] to [Fire] DamageConvertColdToFire LVL 1 UNIQUE 40% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageConvertLightningToCold T1 · LVL 25 UNIQUE 40% reduced [Projectile] DamageProjectileDamage LVL 1 UNIQUE 450 Chaos Damage taken per secondChaosDegen T1 · LVL 1 UNIQUE 5% increased Damage per Endurance ChargeDamagePerEnduranceCharge LVL 1 UNIQUE 5% increased Damage per Frenzy ChargeDamagePerFrenzyCharge LVL 1 UNIQUE 5% increased Damage per [Charges|Power Charge]IncreasedDamagePerPowerCharge T1 · LVL 1 UNIQUE 5% increased Damage per [Charges|Power Charge]IncreasedDamagePerPowerCharge T1 · LVL 1 UNIQUE 5% increased [Projectile|Projectile] Damage per [Charges|Power Charge]ProjectileDamagePerPowerCharge LVL 1 UNIQUE 50 Chaos Damage taken per secondChaosDegen T1 · LVL 1