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1435matching source records · 30 per page
UNIQUE
100% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
100% increased [Fire] DamageFireDamagePercentage
T1 · LVL 1
UNIQUE
100% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease
T1 · LVL 1
UNIQUE
100% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease
T1 · LVL 1
UNIQUE
100% increased [Freeze] Duration on EnemiesChillAndFreezeDuration
T1 · LVL 1
UNIQUE
100% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect
T1 · LVL 1
UNIQUE
100% of Parry [Physical] Damage Converted to [Cold] DamageUniqueParryConvertToCold1
LVL 1
UNIQUE
100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical
T1 · LVL 1
UNIQUE
100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos
T1 · LVL 1
UNIQUE
100% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageConvertLightningToCold
T2 · LVL 1
UNIQUE
100% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
100% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
10000% increased Ignite Duration on EnemiesIgniteDuration
T1 · LVL 1
UNIQUE
10000% increased [Freeze] Duration on Enemies
10000% increased [Chill|Chill] Duration on EnemiesChillAndFreezeDuration
T1 · LVL 1
UNIQUE
10000% increased [Freeze|Freeze] Duration on youReducedFreezeDuration
T1 · LVL 1
UNIQUE
10000% increased [Shock] DurationShockDuration
LVL 1
UNIQUE
12 to 14 Added [Cold|Cold] Damage per Frenzy ChargeAddedColdDamagePerFrenzyCharge
T1 · LVL 1
UNIQUE
15% chance to ShockChanceToShock
T1 · LVL 1
UNIQUE
15% chance to create Chilled Ground when you Freeze an EnemySpreadChilledGroundOnFreeze
LVL 1
UNIQUE
15% increased Elemental Damage with [Attack] Skills during any [Flask] EffectIncreasedWeaponElementalDamageDuringFlask
T1 · LVL 1
UNIQUE
15% increased Ignite Duration on EnemiesIgniteDuration
T1 · LVL 1
UNIQUE
15% of Fire Damage Converted to Chaos DamageConvertFireToChaos
T1 · LVL 1
UNIQUE
150% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration
T2 · LVL 1
UNIQUE
2% chance to Avoid Elemental Damage from Hits per Frenzy ChargeAvoidElementalDamagePerFrenzyCharge
LVL 1
UNIQUE
20% chance to FreezeChanceToFreeze
T1 · LVL 1
UNIQUE
20% increased Elemental Damage if you've Killed a [Curse|Cursed] Enemy [Recently]IncreasedElementalDamageIfKilledCursedEnemyRecently
LVL 77
UNIQUE
20% increased Fire Damage takenFireDamageTaken
T1 · LVL 1