PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE 100% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 100% increased [Fire] DamageFireDamagePercentage T1 · LVL 1 UNIQUE 100% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease T1 · LVL 1 UNIQUE 100% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease T1 · LVL 1 UNIQUE 100% increased [Freeze] Duration on EnemiesChillAndFreezeDuration T1 · LVL 1 UNIQUE 100% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect T1 · LVL 1 UNIQUE 100% of Parry [Physical] Damage Converted to [Cold] DamageUniqueParryConvertToCold1 LVL 1 UNIQUE 100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical T1 · LVL 1 UNIQUE 100% of [Fire] Damage from [HitDamage|Hits] taken as [Physical] DamageFireDamageTakenAsPhysical T1 · LVL 1 UNIQUE 100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos T1 · LVL 1 UNIQUE 100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos T1 · LVL 1 UNIQUE 100% of [Lightning] Damage [Conversion|Converted] to [Chaos] DamageConvertLightningDamageToChaos T1 · LVL 1 UNIQUE 100% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageConvertLightningToCold T2 · LVL 1 UNIQUE 100% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 100% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 10000% increased Ignite Duration on EnemiesIgniteDuration T1 · LVL 1 UNIQUE 10000% increased [Freeze] Duration on Enemies 10000% increased [Chill|Chill] Duration on EnemiesChillAndFreezeDuration T1 · LVL 1 UNIQUE 10000% increased [Freeze|Freeze] Duration on youReducedFreezeDuration T1 · LVL 1 UNIQUE 10000% increased [Shock] DurationShockDuration LVL 1 UNIQUE 12 to 14 Added [Cold|Cold] Damage per Frenzy ChargeAddedColdDamagePerFrenzyCharge T1 · LVL 1 UNIQUE 15% chance to ShockChanceToShock T1 · LVL 1 UNIQUE 15% chance to create Chilled Ground when you Freeze an EnemySpreadChilledGroundOnFreeze LVL 1 UNIQUE 15% increased Elemental Damage with [Attack] Skills during any [Flask] EffectIncreasedWeaponElementalDamageDuringFlask T1 · LVL 1 UNIQUE 15% increased Ignite Duration on EnemiesIgniteDuration T1 · LVL 1 UNIQUE 15% of Fire Damage Converted to Chaos DamageConvertFireToChaos T1 · LVL 1 UNIQUE 150% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration T2 · LVL 1 UNIQUE 2% chance to Avoid Elemental Damage from Hits per Frenzy ChargeAvoidElementalDamagePerFrenzyCharge LVL 1 UNIQUE 20% chance to FreezeChanceToFreeze T1 · LVL 1 UNIQUE 20% increased Elemental Damage if you've Killed a [Curse|Cursed] Enemy [Recently]IncreasedElementalDamageIfKilledCursedEnemyRecently LVL 77 UNIQUE 20% increased Fire Damage takenFireDamageTaken T1 · LVL 1