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1489matching source records · 30 per page
UNIQUE
50 Chaos Damage taken per secondChaosDegen
T1 · LVL 1
UNIQUE
50% increased DamageAllDamage
T2 · LVL 1
UNIQUE
50% increased Monster DamageMapMonsterDamage
T1 · LVL 1
UNIQUE
50% increased Spell Damage while ShockedIncreasedSpellDamageWhileShocked
LVL 1
UNIQUE
50% increased [BuffMagnitude|Magnitude] of [Bleeding|Bleeding] you inflictBleedDotMultiplier
T1 · LVL 1
UNIQUE
50% increased [CriticalDamageBonus|Critical Damage Bonus]CriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
50% increased [Herald] of Ice DamageHeraldOfIceDamage
LVL 1
UNIQUE
50% increased [Lightning] DamageCriticalStrikesDealIncreasedLightningDamage
T1 · LVL 87
UNIQUE
50% increased [Melee] Damage against Bleeding EnemiesMeleeDamageAgainstBleeding
T1 · LVL 1
UNIQUE
50% more Damage with Arrow Hits at Close RangeChinSolPhysicalBowDamageAtCloseRange
LVL 1
UNIQUE
50% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertedToChaos
T1 · LVL 1
UNIQUE
50% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
6% chance to deal Double Damage per 500 [Strength]DoubleDamagePer500Strength
LVL 63
UNIQUE
60% increased Damage if you've Frozen an Enemy [Recently]IncreasedDamageIfFrozenRecently
LVL 44
UNIQUE
60% increased [CriticalDamageBonus|Critical Damage Bonus] if you've dealt a [Critical|Non-Critical Hit] [Recently]CritMultiIfDealtNonCritRecently
T1 · LVL 1
UNIQUE
60% increased [Melee] Damage when on Full LifeMeleeDamageOnFullLife
LVL 1
UNIQUE
8% increased Spell Damage per 5% Chance to Block [Attack] DamageSpellDamagePerBlockChance
LVL 1
UNIQUE
8% of Maximum [EnergyShield|Energy Shield] taken as Physical Damage on Minion DeathSelfPhysicalDamageOnMinionDeathPerES
LVL 1
UNIQUE
80% increased Physical Damage with AxesAxePhysicalDamage
LVL 80
UNIQUE
Adds (0-5) to (6-18) [Physical|Physical] Damage to [Attack|Attacks]PhysicalDamage
T2 · LVL 1
UNIQUE
Adds (1-10) to (150-200) Lightning Damage to SpellsSpellAddedLightningDamage
T1 · LVL 1
UNIQUE
Adds (1-2) to (79-103) [Lightning|Lightning] DamageLocalLightningDamage
T1 · LVL 1
UNIQUE
Adds (1-3) to (131-141) [Lightning|Lightning] DamageLocalLightningDamage
T1 · LVL 1
UNIQUE
Adds (1-3) to (4-5) Cold Damage to Spells and [Attack|Attacks]AddedColdDamageToSpellsAndAttacks
T1 · LVL 1
UNIQUE
Adds (1-3) to (47-52) Lightning DamageGlobalAddedLightningDamage
T1 · LVL 1