PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE 50 Chaos Damage taken per secondChaosDegen T1 · LVL 1 UNIQUE 50% increased DamageAllDamage T2 · LVL 1 UNIQUE 50% increased Monster DamageMapMonsterDamage T1 · LVL 1 UNIQUE 50% increased Spell Damage while ShockedIncreasedSpellDamageWhileShocked LVL 1 UNIQUE 50% increased [BuffMagnitude|Magnitude] of [Bleeding|Bleeding] you inflictBleedDotMultiplier T1 · LVL 1 UNIQUE 50% increased [CriticalDamageBonus|Critical Damage Bonus]CriticalStrikeMultiplier T1 · LVL 1 UNIQUE 50% increased [Herald] of Ice DamageHeraldOfIceDamage LVL 1 UNIQUE 50% increased [Lightning] DamageCriticalStrikesDealIncreasedLightningDamage T1 · LVL 87 UNIQUE 50% increased [Melee] Damage against Bleeding EnemiesMeleeDamageAgainstBleeding T1 · LVL 1 UNIQUE 50% more Damage with Arrow Hits at Close RangeChinSolPhysicalBowDamageAtCloseRange LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertedToChaos T1 · LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 6% chance to deal Double Damage per 500 [Strength]DoubleDamagePer500Strength LVL 63 UNIQUE 60% increased Damage if you've Frozen an Enemy [Recently]IncreasedDamageIfFrozenRecently LVL 44 UNIQUE 60% increased [CriticalDamageBonus|Critical Damage Bonus] if you've dealt a [Critical|Non-Critical Hit] [Recently]CritMultiIfDealtNonCritRecently T1 · LVL 1 UNIQUE 60% increased [Melee] Damage when on Full LifeMeleeDamageOnFullLife LVL 1 UNIQUE 8% increased Spell Damage per 5% Chance to Block [Attack] DamageSpellDamagePerBlockChance LVL 1 UNIQUE 8% of Maximum [EnergyShield|Energy Shield] taken as Physical Damage on Minion DeathSelfPhysicalDamageOnMinionDeathPerES LVL 1 UNIQUE 80% increased Physical Damage with AxesAxePhysicalDamage LVL 80 UNIQUE Adds (0-5) to (6-18) [Physical|Physical] Damage to [Attack|Attacks]PhysicalDamage T2 · LVL 1 UNIQUE Adds (1-10) to (150-200) Lightning Damage to SpellsSpellAddedLightningDamage T1 · LVL 1 UNIQUE Adds (1-2) to (79-103) [Lightning|Lightning] DamageLocalLightningDamage T1 · LVL 1 UNIQUE Adds (1-3) to (131-141) [Lightning|Lightning] DamageLocalLightningDamage T1 · LVL 1 UNIQUE Adds (1-3) to (4-5) Cold Damage to Spells and [Attack|Attacks]AddedColdDamageToSpellsAndAttacks T1 · LVL 1 UNIQUE Adds (1-3) to (47-52) Lightning DamageGlobalAddedLightningDamage T1 · LVL 1