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1435matching source records · 30 per page
UNIQUE
20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
20% increased [Lightning] DamageCriticalStrikesDealIncreasedLightningDamage
T1 · LVL 87
UNIQUE
20% of Physical Damage from Hits taken as Cold DamagePhysicalDamageTakenAsCold
T1 · LVL 1
UNIQUE
20% of [ElementalDamage|Elemental] damage from [HitDamage|Hits] taken as [Chaos] damageElementalDamageTakenAsChaos
T1 · LVL 1
UNIQUE
20% of [Physical] Damage from [HitDamage|Hits] taken as [Fire] DamagePhysicalDamageTakenAsFirePercent
T1 · LVL 1
UNIQUE
20% reduced Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration
T1 · LVL 1
UNIQUE
25 to 35 [Cold|Cold] [Thorns|Thorns] damageThornsColdDamage
T1 · LVL 1
UNIQUE
25 to 35 [Fire|Fire] [Thorns|Thorns] damageThornsFireDamage
LVL 1
UNIQUE
25% chance to Avoid [Fire] Damage from [HitDamage|Hits]FireDamageAvoidance
T1 · LVL 1
UNIQUE
25% chance to Avoid being [Chill|Chilled]ChanceToAvoidFreezeAndChill
T1 · LVL 1
UNIQUE
25% chance to ShockChanceToShock
T1 · LVL 1
UNIQUE
25% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration
T2 · LVL 1
UNIQUE
25% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration
T2 · LVL 1
UNIQUE
25% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease
T1 · LVL 1
UNIQUE
25% increased [Freeze] Duration on EnemiesChillAndFreezeDuration
T1 · LVL 1
UNIQUE
25% of [ElementalDamage|Elemental] damage from [HitDamage|Hits] taken as [Chaos] damageElementalDamageTakenAsChaos
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
25% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
25% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
25% reduced Ignite Duration on EnemiesIgniteDuration
T1 · LVL 1
UNIQUE
30% chance to Avoid Elemental AilmentsAvoidElementalStatusAilments
T1 · LVL 1
UNIQUE
30% chance to Avoid Elemental Ailments while PhasingAvoidElementalStatusAilmentsPhasing
LVL 1
UNIQUE
30% chance to ShockChanceToShock
T1 · LVL 1
UNIQUE
30% increased Effect of Lightning AilmentsLightningAilmentEffect
T1 · LVL 1
UNIQUE
30% increased Elemental Damage with [Attack] Skills during any [Flask] EffectIncreasedWeaponElementalDamageDuringFlask
T1 · LVL 1
UNIQUE
30% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration
T2 · LVL 1
UNIQUE
30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T1 · LVL 38