PATH OF EXILE 2 · MODIFIER CODEX

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1435matching source records · 30 per page
UNIQUE 20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 20% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 20% increased [Lightning] DamageCriticalStrikesDealIncreasedLightningDamage T1 · LVL 87 UNIQUE 20% of Physical Damage from Hits taken as Cold DamagePhysicalDamageTakenAsCold T1 · LVL 1 UNIQUE 20% of [ElementalDamage|Elemental] damage from [HitDamage|Hits] taken as [Chaos] damageElementalDamageTakenAsChaos T1 · LVL 1 UNIQUE 20% of [Physical] Damage from [HitDamage|Hits] taken as [Fire] DamagePhysicalDamageTakenAsFirePercent T1 · LVL 1 UNIQUE 20% reduced Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration T1 · LVL 1 UNIQUE 25 to 35 [Cold|Cold] [Thorns|Thorns] damageThornsColdDamage T1 · LVL 1 UNIQUE 25 to 35 [Fire|Fire] [Thorns|Thorns] damageThornsFireDamage LVL 1 UNIQUE 25% chance to Avoid [Fire] Damage from [HitDamage|Hits]FireDamageAvoidance T1 · LVL 1 UNIQUE 25% chance to Avoid being [Chill|Chilled]ChanceToAvoidFreezeAndChill T1 · LVL 1 UNIQUE 25% chance to ShockChanceToShock T1 · LVL 1 UNIQUE 25% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration T2 · LVL 1 UNIQUE 25% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration T2 · LVL 1 UNIQUE 25% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease T1 · LVL 1 UNIQUE 25% increased [Freeze] Duration on EnemiesChillAndFreezeDuration T1 · LVL 1 UNIQUE 25% of [ElementalDamage|Elemental] damage from [HitDamage|Hits] taken as [Chaos] damageElementalDamageTakenAsChaos T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 25% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 25% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 25% reduced Ignite Duration on EnemiesIgniteDuration T1 · LVL 1 UNIQUE 30% chance to Avoid Elemental AilmentsAvoidElementalStatusAilments T1 · LVL 1 UNIQUE 30% chance to Avoid Elemental Ailments while PhasingAvoidElementalStatusAilmentsPhasing LVL 1 UNIQUE 30% chance to ShockChanceToShock T1 · LVL 1 UNIQUE 30% increased Effect of Lightning AilmentsLightningAilmentEffect T1 · LVL 1 UNIQUE 30% increased Elemental Damage with [Attack] Skills during any [Flask] EffectIncreasedWeaponElementalDamageDuringFlask T1 · LVL 1 UNIQUE 30% increased [Chill|Chill] Duration on EnemiesIncreasedChillDuration T2 · LVL 1 UNIQUE 30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE 30% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T1 · LVL 38